Vishlumbra
Vishlumbra
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- Vishlumbra
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Comments
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it’s terrible and also mmm the interaction with Make your choice is?
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Not every game is a competitive hardcore competitive pro game, having Myers delete a survivor is fun and fits the character. I am not sure about how it´s going to feel stalking from afar to get more than stalking close, idk, seems weird.
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I don’t think is such a big deal injuring a survivor that has ignored 10 + manifestions to rush gens. That’s the problem, most strategies involve ignoring tapes till they are basically fully condemned, sounds good for Sadako, but it’s not, cause by the time you are going for the kill, the game has progressed too much. It’s very easy ignoring the mechanic and the consequences are not that bad. Like I said, Pig slowdown has a stronger consequence, Pinhead for example, his slowdown is forced to every survivor, they need to do box to even play, etc.
Other option could be a basic aura reading base kit, because if you go for perks that give you information, you are sacrificing not using perks that help you down survivors or pressure gens.Final thing could be helping her end chases. Maybe idk, something like, after a while you can instantly go through a pallet, something.
I don’t expect every single thing to be applied, but I do think she could get a buff. -
A full condemn should at least injure the survivor. I think it would help a bit. I mean, Pig traps for example, they have dire consequences and you are not forced to chase anyone or down them for them to have a Mori effect.
I have more suggestions:1- Like I said, full condemn should injure the survivor at the very least.
2- At 3-6-7 stacks of condemn, survivors scream and reveal their location for 3 seconds.
3- At chase, survivor gets .75 condemn every 10 seconds till he escapes. Then it goes to CD for the Onryo for 30 seconds. Like only if you chasing actively.
4- Survivors carrying a tape being chased are hindered 5%.
5- Survivors being chased while carrying a tape are blinded.
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It’s annoying as hell. The hatch has to have some sort of timer for survivor.
Some options:
1- Make the hatch spawn visible for killer from 32m away.
2- The survivor has to complete a few skill checks to actually escape from hatch.
3- At end game, if the survivor is not interacting with anything, and just waiting for you to close hatch so he can immediately open door, accelerate rate at which you get notification of his location. (3 crows) -
Personally I think Sadako is a super fun killer. She is my main and I enjoy her so much.
I think there’s room for a few improvements:1- When a survivor reaches full condem, make them exposed and broken until you down them or they deliver the tape. This makes condemn a bit more impactful.
2- Give her a slight speed increase if you Demanifest - Manifest. That would help on chases.
3- Downing a survivor carrying a tape and hooking him, gives everyone a condemned stack, basekit.