Viceus
Viceus
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@DelsKibara said:
They can't do that with Licensed Killers/Survivors.
They need to make their money's worth from using the characters from those franchises. If they gave everyone every character using only Iridescent Shards, then they wouldn't be able to break even with the amount of cash they have to drop in order to get the licenses to use those characters.
for newest killer yes like freddy , myers , ghostface, and demogorgon... but for old killer ? like cannibal , pig ... or maybe old survivor like david...
As u know collecting 9k Iridescent Shard is not easy .. People must have a lot level up to get 9k shard...
I only suggest this BTW...
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@NMCKE said:
In One's Hand:
You feel determined when you're life is challenged.
After taking a protection hit while the killer is carrying a survivor, this perk activates.
When you're unhooked, In One's Hand starts a 60/80/100 second timer.
When you're hooked while the timer is active, the hook breaks and stuns the killer for 5 seconds.
Perk deactivates after a successful use or when the timer runs out.
+1 this idea...
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Seriously ?
they already nerf instant heal and now keys need to be used for 10 sec ? killer main detected....
why don't remove all mori's , all instant-down add on, and barbecue & chili ?
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/825546#Comment_825546
Nobody uses Hangman's Trick. Only people doing Adept Pig will.
But seriously, if you have Sabotage and Breakdown, you can just section off a safe area of the map.
break the hook ? iron grasp and sent you to basement easy peasy lemon squeezy... u can't break that hook there.... as u know i hate the idea hook re-spawn after 3 mins break (too short) ....
this game very favored to killer when killer do tunnel 1 or 2 person... if the killer do thanaphobia and discordance / surveillance and do tunnel 1 or 2 = 100% wipe or maybe 1 escape hatch...
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@PigMainClaudette said:
Why not run Breakdown? It should theoretically be harder to get tunnelled unless you deliberately lead the killer to another hook.
breakdown from jeff ? hook spawnned everywhere just break one and u will hang to another one... worse one after u destroy hook 3 mins hook respawn ... it can be more fast if killer use hangman perk..
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@THEghostface said:
Honestly tunneling is either if the killer is just plain brain dead and decides to chase the saved survivor rather than others, applying no pressure whatsoever, or it's a bad hook save.
either plain brain or no apply pressure... bad hook save can be removed by using borrow time ,and babysitting perk...
maybe the killer is also camp player ( always look at hooked people direction)
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many tunneler i met this day... this saturday.... so sad i havent take ds at shrine.... please make it permanent appear at shrine...
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/822046#Comment_822046
So you want to promote bad saves and easy escapes?
I just want killer don't tunnel 1 person and go for other person after saved and make game enjoyable. Just add some good perks... for that reason...
and that perks above i create for that balance.... and up to developer to accept that or create other perks that can punish tunnel killer...
I really just appreciate people who use babysitter perk ... cuz really help people who are saved... but extremely rare for user to use that perk...
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@AhoyWolf said:
Do you have some ideas for an anti-tunneling perk?
Because just saying make one isn't gonna give us tons of new perks.
Devs must have a lot of idea right ?
if u keep says i do only says i can give example...
- after saving from hook... perk active ... show all survivor aura beside hooked person for 2/3/4 second... if the hooked person down in 60 sec after save. All Generator will repair +10/+15/+20% from total repair ( not total progress but total repair)
that one example...
Or u can make extreme one for tunnel killer... example like hatch open for few second, generator will instant repair , or hex totem will instantly disappear if killer tunnel... many other example
C'mon dude developer have many idea for balancing the game.
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+1 this problem... challenge makes the game not fun... they are tend to clear challenge and don't care about game at all... not repairing , not healing., not juking but only searching chest whole game... please devs read this...
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mending together and healing together sure killer lose... they need heavy rework for this killer especially for downing people....
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i am not baiting the post guys anyway...