UndeddJester
UndeddJester
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@Frogsplosion said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437677#Comment_3437677
that would cause so much confusion
I mean... it's hard to take your point about accessibility seriously when someone gives a potential solution that satisfies both the ability to combat fov related motion sickness, without making it a killer requirement for optimum play... Then proceed to just go "Nah that would be confusing" without even exploring it.
Accessibility from your point if view, is allowing you to see more of the world around you so you don't feel sick. I don't personally understand that, having the industry standard fov seems like the most sensible... as I would think walking through a world warped around you like a lens would cause you brain more work, and more of the world shifting as you turn, so would cause more motion sickness...
...but I digress, if that's all its for, why exactly is not seeing survivors outside the normal range an issue?
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I suppose one option might be to allow changing FOV, but only render survivors/auras that are within the default view range in front of the killer?
Might look a little goofy... maybe a decent shader effect to fade the survivor out at the edge as if the Entity is masking their presence might be cool...
That way it solves the motion sick issue, without forcing Killers like me to play on a higher FOV for the obvious advantage it brings? (I really hate that lenses view of the world... it doesn't make me sick to my knowledge, it just looks so weird and distracting I never change it).