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TxQ
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@DevLinky said:
@HeroLives It's edited. Look at the UI on the left side of the screen.
What about the UI?.
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The fog vial is a powerful item if you use it in the right way.
- it's good against ranged killers.
- it hides the hook's aura from the killer.
- It has unlimited use.
- Sometimes it can blind the killer.
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It's always about the survivors when i play killer.
if they're trying to win, then i'll do the same thing, and if they're chill, then i'll give the last 2 survivor hatch or the exit gate.
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What's your build?, SB + vigil can be good against the springtrap, maybe run DS with it and any other 4th perks you like.
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First time playing against PH because this isn't a bug.
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My biggest issue with the fog vial is that it has unlimited use, and this should not be a thing, it should have charges like keys and maps.
The fog vial conceals all the hook aura. I don't mind if the fog vial can hide the survivor's aura from killer perks and addons, but when it comes to hooks, it should not do so.
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When the survivors hear the ghoul TR, they DC or just AFK It's like the survivors main are doing a "protest" hoping that the devs will kill the ghoul just like (The Skull Merchant),
and that keeps happening in a lot of the matches i played. Survivors will keep hating to play against this killer or that killer, and when it comes to the ghoul, they'll say slurs in the endgame chat, then leave like nothing happened.
And before anyone says that I'm a killer main:
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and they still don't want to kill switch SW or BR!!
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it's end-game, in the end-game, the anti-camp doesn't work.
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i see killers running 3 slowdown perks and sometimes 4, and it's boring, but do i blame them?, No, i don't.
because they know the gens are FLYING when the killer doesn't have slowdown perks.
i don't mind seeing the gens slowdown perks getting nerf, but at least make the gens take longer to get done + more % on the gen kicking, like 8%.
if they did this, killers would start using other perks.
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@Columbus1492 said:
There's a video showcasing the bug:
https://www.reddit.com/r/deadbydaylight/comments/1mdtfug/streetwise_is_currently_gigabusted_and_highly/
They removed the post.
What a sad joke:
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Yeah, it's bugged since the walking bug chapter release.
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Nerf vigil and give us back old clown.
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They need to focus on fixing this broken game, and tbh i don't want another chapter with a very powerful perks again like TWD chapter.
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@pestillfrash said:
It's WILD that people actually advocate for this perk. You know they only play one side of the game.
IKR!, i played solo Q using this build, and i keep getting value with it, because every time the killer tries to check around for flashlight or pallet save, he loses time, and i can recover 15% to get power-struggle or to get myself up with conviction + soul guard.
Is it so weird how some people are defending this perk (conviction).
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We are all disappointed.
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It's stacked with other survivors, and that's the big problem with vigil.
To be honest, I don't think Vigil should work with killer powers like Freddy and Clown, as it makes their powers very useless.
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i played 1 game as the twins so i can see if bhvr fixed them or not (THEY DIDN'T BTW) and it was a bad idea,
so after the twins game i switched to nurse and sometimes i play blight because i was playing against a lot of survivors using these 4 perks: (Plot Twist, Conviction, Soul Guard, Power struggle) and the 4th perks sometimes i see UB, Boon: UB or Last Stand.
another killer bites the dust (the twins).
tbh, i don't think survivors will going to stop playing with these perks i mentioned before becuase it's powerful, and any powerful perk = "fun".
here, if i didn't insta pick the downed survivor, Daryl will get the save OR she will get up with the new perk 'Conviction', use Plot Twist far away from me then recover 15% to get power struggle.
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@Jacknalls_Paw said:
Oh yeah let's nerf Fog Vials, nerf Medkits, nerf Toolboxes, nerf flashlights.
Have you ever considered that maybe the problem could be you?(if) You played killer, then you should at least think that the Vog vials should have charges like 1, maybe 2 MAX.
- For the medkits, yes, they did nerf it, but recently they buffed healing perks, with the right build you can heal in 6s!.
- For the toolboxes, are you talking about BnP, because it's still a good addon, it got nerfed from 15 to 10, and in this update they buffed some of the gen perks like BTL.
- For the Flightlights, they buffed it a long time ago, it's very easy now. The survivor doesn't need to have perfect timing to blind the killer.
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bhvr don't care about DbD on the switch
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Rework Springwood & Gideon, and you'll have a deal.
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something like this:
You can use bam instead of BI
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@PetTheDoggo said:
I don't really mind it working against Blight and Billy, simply because they can handle this as counter play.
They definetly should fix this for Demo…and nemesis…
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it is weird to me that bhvr is still hiding the Hook HUD from the killer.
i mean, if the killer wants to tunnel, then he's not going to look or care about the hook HUD, unlike killers who play fair, they'll hook everyone once or at least 3 survivors, so it would be nice if killers could see the HUD for hooks.
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1 hour is nothing, keep playing neme and you'll improve with time.
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today i played M1 killer on badham, and it was very painful, 1 building and it has 4 windows and 1 safe pallet!.
And let's not forget the very long fence.
It's a very awful map with very powerful loops. Any average survivor will chain the loops with the perk Windows of Opportunity and make it very tough for the killer.
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@MechWarrior3 said:
I believe this will be fixed when the PTB releases on Tuesday. Don't quote me on that though.
Who told you this?, Because i didn't find anything about fixing this issue.
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Dc'ing against the trickster on BADHAM is crazy!.
i hooked dweet then when i downed Kate she DC'd!
i let mr Nicolas Cage escape because of the DC, and he was nice, he gave me his medkit as a gift.
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962866#Comment_3962866
I feel like Twins is going to be dead due to this perk. Fortunately I don't slug, only leave the occasional couple second pressure down, so I won't be affected. But I worry for Killers that are heavy on slug pressure - Oni, Myers, Twins, Billy, etc. This perk could easily knock them all down a tier. If that's what it takes to make slugging less common so be it. But there has to be a more elegant solution.
even if you don't slug the twins don't have time to switch back, then pick that survivor who has PS!
Watch this clip:
https://www.twitch.tv/lynxi/clip/SpunkyPatientBananaChefFrank-wC6Pj4OduG8uiVTDif the killer (not just the twins) downed the survivor under a pallet, they can't check around if they can pick up or not
A good killer will check first, then pick the survivor up, but with the perk Conviction, it's going to be a very big issue, by the time the killer looks around, the survivor will recover 25%
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Did they fix this bug? 🥺🙏🏻
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update:
Victor is bugged rn, the killer can hear the chase music for the rest of the game because the game thinks the killer "is still in chase", i lost so many games because I couldn't hear the gen or the survivor, this can happen only when victor is on the surv back, even if i did recall victor, the chase music still playing, and thanks to the very long cool-down the twins will listen to the chase music until the match ends, and it will make it hard to hear anything, survivors gens, footsteps…etc.
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is it even possible to play the twins when the new DLC comes out?.
imagine the new perk [Conviction] with [power struggle], [Plot Twist], and [Tenacity] or [Soul Guard], or even better… [Smash Hit].
the survivor can use conviction and the moment the killer pick him up the same survivor will get up, stun the killer with smash hit, run to any pallet far from the killer, (the survivor have 30s to do that before they go into Dying State, 30s is a lot of time btw) then recover 15%, if the killer has no mobility like [nemesis, deathslinger, plague… etc] then the killer will take time to catch up and if the killer pick that survivor up he'll get stun with the pallet again.
imagine 4 survivors doing the same thing, the killer can't do anything about it.
https://www.twitch.tv/otzdarva/clip/ElegantPlumpOrcaOSsloth-LhnBzS3DmL2zyFml -
All michonne's perks are powerful and very game-changing, and this perk alone is on a different level of being powerful!
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i got this bug on every game i played with the twins, and it's so annoying 😭😭😭
The funny thing is that in the next very soon hotfix they'll fix the (((chase music)))) For the (((((Survivors)))) because it's missing 🙄
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🤍🤍 Ashley Graham for Ada Wong 🤍🤍
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i was hoping the twins would be in the developer update 💔. BHVR, please, at least fix the twins.
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It's still in the game with other very annoying bugs 😭😭😭😭
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943240#Comment_3943240
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The same thing is happening to me, and it's so annoying! I'm not going to play Killer until the new chapter is out.
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not anymore.
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@Payndora said:
a bit survivor sided but the basement spawn in the main building is not good for survivors. Killers can easily camp and make it a death trap
Badham is way strong for survivors, survivors can use (brown offering) to spawn the basement in the killer shack ((by 100%)) instead of in the main building, so that "death trap" can be avoided so easily by using 1 simple brown offering.
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well-balanced map👏🏻👏🏻👏🏻, the map rework the devs did for 'Fractured Cowshed (Coldwind Farm)' is so nice!, thanks to everyone who worked on this map rework because now it's way better than before!. 🙏🏻💗
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this map definitely favors survivors, 3 strong main buildings, really big map, sometimes the survivors use the perk 'boil over' then they go to the main building, and IF the basement wasn't there the killer would have a rough time trying to hook them, also .. badham have so many safe loops, the survivors can chain the loops so easily.
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@fussy said:
Overall balanced, but second floor in main is kinda cruel. You always pre run here as survivor to waste at least 30-40 seconds. It also has probably best boon spots in the game, since killer need to waste a lot of time to brake it.
thank you so much, you said everything i was about to say🙏🏻 , especially the totem on the 2nd floor, it's so painful as a killer to deal with it 😭
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way too big map with a really strong main building, this map favors survivors.
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this map is way too large, it's really painful for M1 killers, and for sure this map favors survivors, making this map small would be nice!, thank you.
















