Avatar

Thesctsystemttv

Thesctsystemttv

About

Username
Thesctsystemttv
Joined
Visits
34
Last Active

Comments

  • @BlackRabies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036763#Comment_4036763

    Really hard to trust anyone's words when past actions and even the surveys says otherwise. Survivors had an option in surveys expressing why they're upset yet where's the surveys or even check boxes that let's killers express why they're upset with the game? Killers players really been feeling ignored lately when keep giving so many base kit buffs to help Survivors out.

    Because ( and I'm a killer main) everything f the killers complain about? Fog vials pallet update anti tunnel/slug all get nerfed or don't get taken seriously. Bro! Wtaf

  • @Hedge1984 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032102#Comment_4032102

    I agree with you mostly, besides on Twins, as a Twins main I worry this would only encourage Twins to use the speedboost to help in chase, I would rather like a choice to teleport to victor after a down and kill victor until the next hook or for 45 seconds

    I ABSLOULTYLY love that idea for twins i am not twins player so i don't know much about their game play. so i will leave the game play to the knight and twin players.

  • Soooo we promise not once but twice to help fight against slugging and tunneling but because a few whinny ass killers complained again not once but twice. we are not getting them and from what i understand in the community stream we basically got told they are never going to go back to it. so it was all a big ass scam. survivors stayed with hopes for the game being at least some what fair again and now not only do they get ######### on and told never mind we arent doing this? they also get massive nerfs to their med kits, rolling back the pallet density and loops because killers don't know how to work around this.

    sooo because killers complained about the ptb yet again. Survivors get ######### on. ok lets go over this .

    Lets go over some killer complaints and as a killer main. figure out why they are wrong complaints.

    1; survivors were abusing it and being aggressive.
    1a; tunneling

    I have legit watched killer mains count down the endurance status JUST to tunnel. and get the down. don't give me that .
    i have legit had the aggressive protection hits and i either ignore them completely like they aren't even there or i hit them so they go away. because i do play survivor i know what the tactic is and know how to counter it

    Also get rid of the dc penalties. this is screwing over survviors who are getting tunneled straight out of the game. at 5 gens because its making them lose grades. people who are disconected being punshed for dcing.

    i don't give two shits if you don't like dcers. i don't care what their reason is. you have bots. free targets. Dcing never should have been punished in the first place. (please add bots for killers too! so they can leave as well with out being punished)

    1b; slugging. instead of complaining its to hard ( which it isn't to ######### pick up and hook especially since some where in the updates? saboing? unless a full squad? does almost nothing anymore because there are so many hooks and their distance is decreased lately with out offerings) if you have to slug for 120 seconds your the one with the skill issue/toxicity issue not the survivor. "but plot twist " so its simple make that those kind of perks when equipped do not activate the slugging bar when used not scrap it.

    "oh well the survivors used conviction to get across the map to hide and get the unbreakable" ok fair complaint however. again if you aren't slugging its not an issue. but in this case i can see a genuine concern which is why i think dear stalker needs to be reverted back to where you could see downed survivors simply for the fact that this perk did not encourage slugging at all it actually helped the killers not slug so i am not sure why this one was changed " to help with the anti slugging " it made absolutely no sense since that was one of the complaints by killers as to why they slug. (which wouldn't happen if you just hooked } is because they cant find the downed survivors. i would even be ok with a base kit dear stalker (old school with some slight conditions. how ever. conviction is not that strong by its self because you HAVE to heal some one in order to get it. in a full swiff slug? its GREAT! because you can get everyone up unless being hovered over. unbreakable as a perk is ONLY usefull once and if the killer is hovering over you you have to make a chose use it Infront of them or just stay slugged. no mither should remove the self recovery and add something else like. like anti aura reading or something small.

    however the biggest reason i have seen killer slug? the base kit mori and this is where behavior has now encouraged slugging for the mori. go back to the offering mori system. period. this will relieve ALOT of the slugging issues. this was never survivor sided update. this was a killer buff and an encouragement to slug for the 4k vs. with the mori system depending what you brought guarantees mori for all survivors and removes the biggest reason for slugging.

    Another reason i have seen killers complain about having to slug is powers like for oni, bubba and hillbilly. where they don't want to waste their power ups. (which i can agree to a point is a valid reason) make that if they get a down with power up? it resets. this isn't op and eliminates the desire to slug to keep the power up.

    the other thing is knight and twins who slug because well "thats their game play" that def needs to change fix this by giving a speed buff to twins once victor gets a down because well yea it makes sense. the knight im sorry i dont have all the damn answers.

    but this is just some of the things that would fix slugging. take away the reason to slugg. if your complanining about saves ….grow up and work around it. the others reason i listed are kinda valid.

    I can get around most flash light saves by just getting better downs.
    I can get around pallet saves by simply just not picking up in a pallet or risk the pallet.
    sabos again sabo conditions have dropped unless a full sabo sqaud.

    But the slugggig reason; cant find the downed survivor, dont want to waste power ups, and base kit moris are all things that are VERY easy to fix.

    lets move on to pallet density.

    Where their some pallet issues? idk i thought it kind of balanced but also annoying but i learned to work around them. but because killers complained about them. we had to roll back some of the changes. i have yet to try it passt this update so i will refrain from full critisisim.

    ok med kits.
    nerfing these were absolutely rediculous and need to be reverted immedietly. Killers, if you see a med kit and that survvior is fully commiting to a chase? you know they have a syringe. leave chase! go after some one else! it really is that simple. learn when to leave a chase and provide map pressure instead. that is all .

    some killer complaints even though they are non issue. i cant tell you the amount of times when i am playing survivor that i get accused with my swif that we gen rushed. when NO ONE is running new parts, nor gen perks. this is because you are not applying proper gen pressure. that is souly on you. if we are being able to pop out gens faster the you get your first hook? thats on you. as a killer main if i see more then one gen done before i get a hook. i change tactics and make sure to snow ball it back in my favor by really grinding those gens. because i know i lost those gens? because i stayed in a chase to long and picked the wrong survivor to try to loop. they are obviously better then me. and if i lose? that's on me cause i commited to long and lost my gen pressure.

    another complaint. "second chance perks" you will never ever see me complain about a perk on either side. ever. the only one i ever complained about was franklins and they fixed my biggest complaint about it.

    let me make this clear. second chance perks? have been nerfed so hard that they are practically useless.
    Ds if you susspect ds? litterally just count it down pick up. no ds.
    unbreakable? litterally avoidable by hooking and only one time use.
    no mither. honestly …this is a free win for killers.
    expo. litteraly get a notification it is going up and litterally can hear when its around and snuff it out.
    Deliverance; is a one hook state use. (even as a killer main this needs to be buffed. but not the way you think. it CAN ONLY BE USED ONCE but can be used for both hook states. so lets say you are on a three top. and the solo has no clue you have deliverance. then its wasted on first hook and can be used for second hook)
    off the record. dude it if the killer is camping? there is litterally nothing you can do to avoid being tunneled they will tunnel your ass out harder because of it

    90 percent of the perks you call second chance perks. dont mean ######### to a tunneler/slugger. and need buffed or we need mechanics.

    another thing is why should a survivor have to waste their perks to stop a toxic/cheep way to win the game? and not be able to use any other perk because they want to be able to live past the first five mins of the game.

    "killers who want to stop gen rushing have to" noooo they dooont again see above about what i say about gen rushing.


    all of this being said. Behavior isnt going to listen to this. and i am going to se alot of entitled killers scream at me " low mmr" i dont care.

    lets get one thing straight.

    if it were a free game? i would say what ever. honestly. cause its free it doesn't take any skin of my back and i can just leave the game if i don't like it. plain and simple BUT IT IS NOT a free game. and every single person playing has PAID for the game to be able to PLAY the game. bought their skins just like the next person. 90 percent joined to have fun.

    the game should not cater to the 10 percent competitive sweety players simply because they are the loudest.
    Competives dont care bout blood points. they don't care bout points at all only the win. so THEY can move to the customs side. and stop ruining the FUN experience for other players. Especially other players who payed to play the game too.

  • @beerey said:

    The pallet spread in this realm is so tight now to the point where you can literally have 2 pallets spawn inside a filler tile (not to be confused with double pallet fillers) + another filler/tile RIGHT next to it.

    is there nothing people wont complain about as a killer? truely. as a 50 50. how are survivors supposed to have a chance if they keep getting dead zoned? instant win for killers.

  • @YmPrat said:

    Mother's Dwelling doesn't need 4 guaranteed pallets and a strong window. I appreciate the thought in removing the god windows at the back of main, but an m1 killer is still going to have to spend an inordinate amount of time at main because of it and they're going to have to chase main because the additional pallets they'll be forced to break will give survivors time to run there.

    do you even play survviors?! because before this update?? we kept getting dead zoned. i play both sides and can say its heavily ballanced ( while it may be anoying as killer) its not hard to counter. fake them out to drop them

  • As a killer/survivor hybrid. Complaining about the pallets when we have really bugs and issues lile.tunelimg and slugging become k ing.so fuckimg rampant that its making me want to leave the game? And start to dc when it happens. Is skill issued

  • @Gemxvx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3991316#Comment_3991316

    If a Surv can only last 20 seconds in gameplay that's a skill issue so severe that it's insane you would want such a low skill level to be catered to. I CAN get kills without tunneling and slugging too, but that's not every time and if you played any significant amount of Killer you would know that.

    A Devotion 3 P3 Trickster and Pig tells me that you haven't played nearly enough Killer to understand what playing Killer in any significant way entails. Brother, your Trickster build has No Way Out, Spies, Ultimate Weapon, and Insidious. Not only does Trickster not at all have any use for Insidious, but this entire build had zero synergy at all and would get you ran over in any mid to high MMR gameplay. This is not to dog on you, but to tell you from someone who is experienced in the game on the Killer side that it is glaringly obvious that you do not have the time in Killer to be able to accurately make any kind of comments about it.

    You are absolutely right I dont.use perks.really usefully to trickster ( I don't play tricky much at all anymore. Normally.if I play.trickster I'm playing a pimp and.just want to play.with my survivors. ) it actually isn't a skill issue. You have dead zones, and some killers who litterally manage to down you that quickly even,with pallets and vaults. And obviously I don't mean litterally.20 secs but the point still stands. However if.you get out played just own it. There is no reason to resort to unfun/unfair strats to win.

    I would like to add. I have trained against swifs before ever going into live lobbies. In customs spending two hours trolling my fiance as a survivor to learn how to counter these kinda techs both as killer and survivor.

    But let's just talk about the new survivors coming into the game. No. Being tunneled out 20 secs into the game isn't a skill issue. It's their new. And shouldn't be instantly discpuraged from playing.

    Also all of us played to play the game. Not enter the match and be tunneled right back out.

  • @TheResidentXeno said:

    Those anti-tunnel changes would put the game in its worst state ever since it came out

    Actually, the concepts it's self would not. Let's test it out first then see.

  • You can jump into a locker and remove it bro! The only way to remove scarlet eg is cage and 80% of the matches I have been against ph. They don't like to cage for the mori

  • @Gemxvx said:

    Do you guys play your own game or do you just listen to Surv mains crying on Twitter

    I play both sides. I can 100% get kills with out tunneling or slugging. This update stops survivors being sent right back to lobby after only 20 secs of game play.

  • I am so glad to see hownthe anti tunnel/slugging works out. I think it's absolutely great! As a hybrid player ( both sides I play) IT won't affect me due to I don't ever tunnel or slug. There really is no reason to. I play xeno queen who is op even with out perks/ and her extra abilities like tail and tunnels. But I am supper glad. Now 6 hook states I may be willing to say is to much? 4 at the very least. And drags the game out a little long, but willing to see how this works.

    I am sad that we are losing myers. I loved being able to try to guess if scratch mirror or tombstone myers. I loved myers how he was. He was op af. Now I am not sure. I am willing to try it. But I don't play myers. Still sad to see the best and most fun killer in the game get changed.

    For those " survivor hand holding" need to be forced to play survivor matches against tunneling and slugging killers. And then tell me after the 5th time getting sent straight back to lobby after only 10 secs in game its survivor sided.

    Also ending anti tunneling/slugging mechanism/perks end game is fair imo.

    Now. Here is my advice to those hating the new mechs. Ok fine. But then unbreakable ds and conviction need to get buffed with conditions making they can,be activated to fully counter a killer who is tunneling and slugging. As it sits? These perks litterallt do nothing to prevent these so called strats all at. They just make you use them up and then do it any way. Can't tell survivors to " get better" or " just use these perks" and then cry skill issue when it doesn't work and they had good looping the killer just has the upper hand because we are having to waste perk slots to counter toxic behaviors and can't run chase perks/gen perks. Because we have to be proactive.

    See the BIGGEST advantage a killer has? Is being able.yo see survivors and their itema before the match. Which means they can tell if a swifd( if a ttv is in the name) and leave or use perks to counter them by going into their stream and seeing what perks they have.

    Survivors don't have this option which brings more dcing/go next people. Cause it's not that they don't want to " learn How to counter" it's they just dknt find that killer fun, or played that killer 6 times in a row and want some variation. Or they have a phobia and can't do that specific killer.

    I think trying this new update will be interesting. And can't wait to try it. And if it doesn't work we keep trying but as it sits right now I don't see anything wrong with this but that's because as a " lower peon mmr" everyday killer/survivor I don't use the strats at all and see no point in it. If some one out plays me they out play me.

    That being said. I'm excited to see how this works

    Still sad they messed up Mike but willing to try it first before final judgment

  • Scarlet Egg (Rework): Now causes Survivors inflicted by Torment to spawn Rites of Judgement trails when they sprint. These trails last 5 seconds. You no longer see the auras of Rites of Judgement trails.

    THIS IS AN ABSOLUTELY CHEEP AND UTTER BROKEN ADDON AND NEEDS TO BE REREMOVED! no other killer has anything ######### like this. it creates an instant win for this killer. 100%. i do not know what the hell this is even in there for? but i am telling you now i hav NEVER dced because of a kioller i will if i see this ######### add on being brought. is bs. its assholery! and if it stays? it needs a way you can remove it LIKE WITH EVERY OTHER KILLER that is not a ######### stupid uncaging because the killer isnt going to want to cage anyone free ######### 4k mori right here.

    IF surviors do not get basekit unbreakable and ds? ( which i dont think they should)

    WHY are we adding more broken ######### to surviors. killers instead of FIXING THE TUNNELING AND SLUGGING ISSUES ALREADY HERE! THE DC SITUATION ALREADTY HERE. ( i think people should be able to leave the gME IF THEY are not having fun ill discus this in another post)

    But this addon will create even MORE dc issues du to its brokenness and bullshit I DO NOT want to be being killed because i HAVE TO WALK THE WHOLE MAP OR RISK MY TEAM MATES OR EVEN MY ######### SELF and still die becaues he caught me! this is absoulte bs

  • To add to this " to stop the slugging at the 3nd for the end mori we added that they can mori on second hook on the third survivor" .....except now the slugging is even worse they wil lslug the whole team now! Just to make sure cause they know no one in solo que is gonna risk their ######### hide when they can be caught wnd moried while.trying to save a team mate off hook. Oh wait can't wait for Hatch either cause ######### crows. Tunneling is 10× worse nowm slugging even higher.

    Undo the go next preventing. Let them see the killer. ( not the user name. But let us at least see what killer we are against period.) Let us see each others map offerings ( this ######### over solo ques especially cross play be ause they can't see chat ) also to this one.

    Behavior you have ######### bots.for a reason. Use them stop punishing people.wbo want.to leave a match! Stop punishing for.somthjng you have a bot.in place for! Seriously. Does it suck when they leave simply for a bad liopp? Yes but there is a boy. Stop punishing for.dcs no one should be kept in a match they don't want to be in cause their not having fun.

    PPut The crows back the way thwy were except keep the collusion blocker on. Where it takes colussiin off the third crow

    Get rid of the end mori! There is a #########.offering for this. They should have to work for their moris

    There you solve the go next/the afk/and the end game slugging(mostly) right there.

  • @Nazzzak said:

    As a solo player, I'm just gonna "open the gates and leave" when this perk is in play lol can't coordinate around it, and it'll probably be used with Blood Warden. I'll leave the endgame shenanigans to swf

    Lol as some one who refuses solo play I get it+ solo que is fked up! And they are making it more fked.up. where solo play is dqmn near unplayable at this point. But we don't blame you for doing this

  • Thank you!

    To add this. If you want to avoid go next people/dc people.

    Let them see the killer. They are going against.

    Many of my friends have killers they absolutely will dc in cause they dint like their mechanics/ have fears of certain killers.

    The killer can see the survivors and back out if thet see twitch players or to Many flashlights.

    Survivors should be given the same mechanic.

    Names should always be hidden to both sides to keep from screen peeking.

    Again they pritext killers more then they do survivors. And again this is from a xeno killer main!.

    The new mori mechanics is making no one wants to be a team mate. Ans render hatch and hatch offerings useless at this point.

    Solo que cant tell if their is a hatch offerings big negative

    Go back to killers have to ear their morries! They have a perk for that already! And its so easy to get!

    Why is everythinf being given to killers and nothing to survivors in fact its taking more and more from survivors

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3934079#Comment_3934079

    Hatch is not meant to be 50-50 escape for last survivor, if you have problems with that, bring keys.

    It's not about the 50 50. Now it is a 0 percent chance because of the new cheap mori updates dued. Do you realize that making that they can get a mori on you in healthy or injured state

    1 cheapest Myers tombstone y9u no longer have to grind for it and now has given the tombstone affect to all killers after only killing two survivors

    2. It discourages from actual team play. No one is going to want to risk the unhook at all after the first two kills are done becauE they will just get caught and die! With out any hits.

    3; hatch offerings will make it a 100% of finding the hatch they always doo. They will now be rendered useless! Period.

    Hatch will no longer be a thing at all and

    Team work? Nah no thanks. This is the ######### that is killing the team work of the game.

    You can tell you are a 100% killer main.

    This game is paccifying killers to " make their job,easier" well how easy is it going to be when survivors are non existent becauae we cant play. Here let's put the kill automatic basically to you for free.

    IM A KILLER and I find these rules ridiculous for survivors.

    Killer can plan accordinf to the lobby but survivors fet no recourse.

    What if some one had a clown phobia? They cant back out and NOW they grt punished because they just cant go against one killer they get a dc penalty?

    Again this ######### is severing as a killer cry fest.

    I can get a 4k with the most basic of builds as a xeno with out tunneling, slugging, and camping. And playing the game.properly i dont leave anyone for the mori I dont wait to do the mori. It's called be good at the game. Practice. Learn the killer. Learn the builds. Period.

    It takes time but its possible

    And sometimes ya lose but these new rules are so #########

  • Absolutely hate the new " quality of life updates"

    1 if a play wants to leave the game when you have already implemented bots

    1 example; Some players CANT PLAY AGAINST ATHE clown thet have a phobia why should they be punished. You implemented bots for a reason!

    Even if they just dont like a map or a certian killer they should have the absolute option to opt out.

    OOOR make we can see the killer at the very least!

    Also if thet arent havinf fun then thet should be able.to just leqve.

    You have bots let them be used!!!

    2. Your new mori bs? Makes hatch entirely useless. And removes any ANY incentive to save each other at all. Because I ain't risking getting a mori just to get some one off hook when I am playing the game.

    3. Removing us being able to get off hook? Unless we use perks or offerings? To " keep people from going next" ooor you can just give us our chances to 4% instead od forcing js to change our favorite buimds to use perks we DONT. LIKE. Or offering WE DONT LIke!

    Thes are JUST A FEW comments about tbis " quality of life updates."

    I am a killer/survivor blended but killer main and this makes this FAAAAR to killer sided you are going to have a shortage of survivors because no one wants this bs