The_Love_Handle
The_Love_Handle
About
- Username
- The_Love_Handle
- Joined
- Visits
- 44
- Last Active
Comments
-
I also main killers. Swf isn't the problem. The 20 pallets per map is. Catching an experienced survivor is too hard. The loops are too powerful. My solution: either get rid of 10 pallets, or change bloodlust so that it doesn't go away after a pallet break. Swf usually just means, you get gen rushed, looped, and lots of hook saves. The only thing that ever stops me from winning, are loops. Getting rid of some pallets would fix that easy. Bloodlust would help a lot, not sure if that would be enough on it's own though
-
I like it
-
Daddy Trapper and Daddy Myers dream team. Yes please. But what happens if bith killers bring the same hex perk like noed or ruin. Would there be 2 hex totems? And if so, would it remain active until both are destroyed. Or perhaps, would one ruin effect only four of the six survivors so that when one is destroyed, 2 of the six would no longer be effected. And if one killer brings noed, do both killers get the effect. Or will 2 totems spawn, each with an assigned killer. And what about stacking perks like thanatophobia. If one person ever got damaged, that would be a VERY sizable debuff to actions. All fun things to think about. DADDY DUO!!!
-
2 killers vs 8 survivors, and on bigger maps with more gens. How will your loops fair against 2 killers. Mwahahaha!!! Let the games begin. We can call it "The Feast of Souls". Original name do not steal :P
-
I think it would be a bit more balanced if the spikes were on a timer. For instance, maybe I don't want to save that survivor. I think the spikes should go away after the first sacrifice phase is complete and they start to struggle. This way if the killer camps a hook next to a gen that has yet to be touched, the survivors don't have to wait for the guy to die in order to continue gens. This will discourage camping even further and let the survivors punish you if you do camp.