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TheOptimiser

TheOptimiser

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TheOptimiser
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  • @Almo said:

    This is why the Gatekeeper emblem was changed with Ruin. In terms of emblem points, it's no longer important to keep 5 gens up the first two minutes to get all those points.

    In terms of the game's power curve, it's expected the first couple gens go fast. 4 Survivors, one Killer... several chases to get one Survivor out. But as the number of gens to patrol decreases, it becomes easier for the Killer to patrol, and their power rises. As the Survivors die off, the Killer's power increases more as there are fewer Survivors to work on gens.

    Old Ruin gave people who depended on it the idea that it should not require input from the Killer to keep the first couple gens from popping in the first couple minutes. But that is not how we intend the game to work. My apologies for leaving old Ruin in place as long as we did; it was hard to find a good update, and we knew there would be a huge outcry from the players when we did the change, no matter how good it was. The moment I joined the project in August 2018 I knew Ruin was something I wanted to change. It took a lot of time and a lot of discussion with the other designers to find something worthy to replace it.

    New Ruin requiring Killers to act in order to get its benefit is by design. Its lack of large impact in the first minutes is by design. Its subtlety is by design (by subtle I mean that one of its large benefits isn't mentioned in the text: no need to spend time kicking gens). Because we recognized Ruin's impact on the Gatekeeper emblem and Killers' ability to pip, we made the alteration to that emblem.

    We can easily understand players' frustrations with this deep change to one of their core tools. But the opinion of all of us on the design team is that the new Ruin will make the game healthier overall. Our willingness to stand by it in the face of such anger over the change is an indication of our confidence in the new design and the benefits it will have in the long run.

    Have you ever created a poll on forums and simply ask players if we agree with Ruin changes or not?

    Do you EVER listen to us when we have something to complain about? If 70-75% of the people DISAGREE with the new Ruin are you still gonna implement it?

    What is the PTB for if you blindly ignore the suggestions and the people's voices and you still push the changes as they are?

    You've created a survey, why did you not include ANY questions if we like the new ruin or not? WHY?

    Why are your answers so shady and dimmed and you don't have the courage to step up and actually say something productive rather than some boring yawn stuff which, with us, will never work out?

    And btw, I am not a baby crying killer, I am a red-rank Survivor main and with this change, I can't wait to absolutely DESTROY every killer that stands in my way and gen-rush the heck outta him! What will this lead to? Longer queue times because nobody will want to play killer anymore which will go to slowly killing this game. And don't you dare revert to the changes to bring players back, cause they won't come back, knowing your shady past!


    Sad, I've spent money on every single DLC to see a game destroyed by its own developers who have ears covered and refuse to listen to the majority of the players...

    Oh, and I've seen the video with your colleagues getting destroyed by Monty, those are 4 of the 15 people you reffered to as people who have internally tested Ruin and found out the changes are good. Yeah, speaks for itself.


    I'd kindly want you Almo to play a match as a red-rank killer with one of the weakest killers in the game against a 4 man SWF all red-ranks with 4 toolboxes and tell me your result with the new ruin. You will not stand A CHANCE. The amount of bully you will take will be immersive.


    And this is something KILLERS do NOT want! This is why I rarely play as a killer, it's so weak it's hilarious...

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