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TheCursedTitan

TheCursedTitan

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TheCursedTitan
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  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278947#Comment_1278947

    Camping is only rewarded if YOU reward it.

    If YOU go to the hook to save your friend, you're giving the Killer another target AND you're not doing gens.

    Why should the Killer take any sort of penalty to bad Survivor play? Why should the Killer suffer because Survivors can't accept not saving their friend 0.5 seconds after they're hooked?

    Your goal is to get YOU out of the trial alive, not the other Survivors. You win when YOU leave, not when everyone leaves.

    so just RIP to altruism then?

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278622#Comment_1278622

    What punishment?

    Back in the day, if the Killer was within <x> meters of a hooked Survivor, the Struggle Meter went down slower. 10% or 20% slower or something like that. Well' call the Hooked Survivor Survivor #1.

    So #1 is hooked. #2 & #3 stand about 30/50 meters away, in plain sight; outside the 'camping zone' so there's no Chase. And far enough away that the Killer can't start a chase or fake a chase. This slowed the Struggle Meter.

    While the Struggle Meter was slowed, Survivor #4 was lazily doing generators.

    If the Killer actually got into a chase with #2, #3 would go for a save. Keep in mind, the Killer had to cover 30+ meters to START a chase; to make the game say 'You are in a chase'. And if the Killer doubled back, #3 would fall back and #2 would go back to their first position. Chase would end, Struggle Meter would slow down again.

    This meant the Killer either had to:

    1. Stand there with a slowed Struggle Meter (an extra 30 seconds or a Minute to bleed out, making it take 2:30 to 3 minutes; enough time to solo an entire generator and move to the next one)
    2. Or commit to a chase (or just walk away), and let the other Survivor get a free unhook.

    That was why it was abandoned; Survivors completely abused it for free extra time, or a free unhook.

    So yes; punishments were tried. And they failed. Because Survivors abused them for an edge they were not meant to have.

    Okay you have a fair point, but still the least that could be done is make it so camping isn’t rewarded or just a rework to insidious in general, I’m not gonna say it’s harder as survivor but both sides should be fun, I enjoy playing killer more than I do survivor due to the fact of facecampers, and due to the fact that there are players that do abuse noed, honestly it’s run more frequently than other players think

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278210#Comment_1278210

    Then Survivors run near hooked Survivors to self-heal with 0 danger.

    Punishments have been tried, and Survivors abused them. Stop asking for them.

    Continuation: when survivor enters radius the entity starts to go down, and what punishments not every killer wants bloodpoints but to just make players day miserable by face camping, it’s between that and SWF which make the game unenjoyable, I play killer I get red rank SWF, I play survivor I get face camping killers

  • camping solution: have the entity block killers from survivors who are hooked for a certain radius not ridiculous but a fair distance

  • @Inaruslynx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276276#Comment_1276276

    Is this sarcasm? What do you think insidious is for?

    The devs are going to get right on your guaranteed win. Did you want tan item that if you have it you win? What else would like? The ability to kill the killer? Flashlight them and then someone has a knife item and they slit the killers throat? As a result, survivors get infinite points and killers can never earn points again, as they deserve, those filthy killers. GG ez noob killer.

    No I just ask for the game to actually be fair, and insidious also rewards face camping It’s sad to see A game that rewards poor gameplay

  • Hey devs ever notice how freddys range is the size of the map, literally all Game I’ve been hit by him while I’m already far enough away, I’m tired of these hitboxes

  • Ya know devs you could’ve just made decisive so u only need to be hooked instead of adding a timer which is actually dumb as hell, and camping is not strategy it’s poor gameplay which shouldn’t be rewarded, literally have been getting nothing but face campers, hey idea how about u make it so the killers are blocked off from the survivor from a certain range as long as their hooked, don’t say it can’t be done because it can

  • Also, love depipping after I’ve done 3 gens

  • When deliverance should be able to use when on any amount of hook or should already be available at the end of the game

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