TehoKone
TehoKone
About
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- TehoKone
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Comments
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@wydyadoit said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3402118#Comment_3402118
as long as i don't have to give out my personal information or add you on the game 🤷🏻♂️.
edit
also - if it's a normal difficulty map i'd honestly never play it because i need the genmat from brutal bases. i always look at capacity and difficulty when picking maps. i never play a normal large map.
simply because i wont get any currency.
Socials do not give resources.
So basically if I understood correctly, you do not wanna prove that all mazes are fun? Yet you wonder why I block them?
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@wydyadoit said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3401990#Comment_3401990
acid exploits i get, but why mazes?
if a player makes an actual maze - unless you're just terrible at spacial reasoning (which i am not so i can't relate, but my condolences if you are) - just use the always do left turns rule. mazes are super easy because they sacrifice 50 capacity for an unnecessary path instead of putting that into a bolt shot or towards an armored warmonger or something. even just 10 blocks could be a holocube. 15 for a second wave holocube or a corrosive cube.
those blocks on those pointless halls add up.
Do you like mazes? Good thing that I just happen to have a normal difficulty maze for you.
4000 points worth of blocks, 500 points of killing power.
Interested?
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I have also noticed that none players above 32lvl have attempted my outposts if socials do not count.
I am over lvl 120 and I only block long mazes and through acid-targeting exploiters.
Yes. I agree that the ranking system is faulty due to grinding easy brutals as the rank indicator. I personally try to pick the most cancerous looking lvls when playing raids nowadays.
I also hate it when the success/kill ratio counts abandoned raids as success so it does not show the real ratio.
I wish there were a playlist of real hard lvls.
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@DuskTheViking said:
2 IQ death boxes are being used to kill new players, now no one wants to play brutal.
It's not the game, it just general terrible base design at larger levels, players just are not interested in boring AF bases
2 IQ death boxes can be beaten with a 3 IQ playstyle.
Looks like you did not make it.
And 3rd note; IQ is a very unreliable way to measure intelligence. IQ only measures how well you're doing IQ tests.
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Well, there is a common trend among game devs. If you exploit, you will play with exploiters.
Or you're just unlucky.
Remember to report exploiters.
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@Iron_Cutlass said:
https://us.v-cdn.net/6030815/uploads/NR6BHSSG4MC9/image-2023-04-13-135123432.png
Diamond Springs (Brutal Rating) was active for 17 hours in the "prime time" for my region, and guess what. It only got raided a single time. ONE SINGLE RAID.
Guess what, now I cannot Prestige my base, because I do not have enough Prestige Points, because of stuff that is actively out of my control.
Words cannot express how frustrating this system is, since I spent hours working on this map only for it to be flushed down the gutter because the game does not push my map to other players.
1050 Synthite gone, wasted.
EDIT: This is a bug apparently, I should be able to Refill/Reset but I cannot.
Let me guess. You used targeting through an acid block exploit?
After some testing with raid rates for 4 days with different things, the only map I had that did not get a prestige lvl was one using an exploit.
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@artokarsus said:
I used to work on a mobile game with identical concept. It's called King of Thieves.
And it works better in all aspects, unfortunately. Let me explain.
In KoT you have stronger motivation to RAID dungeons, cause:
a) Your reward could vary in a very broad range. And you can see your potential reward in advance.
b) You actually STEALING form other players. So they losing some stuff depending on how successfully you rided their dungeons. It's a real pleasure - to make conceited dungeon owner suffer.
You have stonger motivation to BUILD a great dungeon, cause:
The only way to go up through the Leagues - is to expose part of you treasure (gems) for a while (1-8 hours). Gems are upgraded (merged) this way.
And here comes a great Trade off:
The higher value of the exposed gems - the higer will be an upgrade (merge) bonus. So, dungeon owner can choose a comfortable level of risk for his current dungeon. Play small if he's not confident in his defence and play Big if his defence is really ruthless.
There is also a great Balancing features:
You can REVENGE and get your tresures back if you raid offender's dungeon successefuly. And you can help your frends to return their stolen treasures (asynchronous).
That's altogether gives a really good social dynamics.
Also, they ended up adding a HEALTH mechanic, cause it makes everything feel smoother and easier to balance.
So, I highly suggest devs to play KoT and steal as much ideas as possible.
Here is the deconstruction of early KoT design: https://mobilefreetoplay.com/deconstructing-king-of-thieves/
Very good system.
Sadly most people on MYM are casuals who do not wanna learn new mechanics or Git Gud.
Instead, this game works on a blocking system that allows casuals to remove hard lvls that way.
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@_Demidrol said:
Once the outpost is empty for the 11th time, it can no longer be refilled? What's the point, I thought at 10 prestige you can replenish it endlessly.
But no, it's useless now.
For what? I created such a good outpost, normal, 216 raiders, 973 kills, not a killbox but an interesting one. now delete it? it is very sad
Having many raiders means just it is easy.
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@Sivo said:
I'd like to suggest that players need to play suceccfully their own level before they can make it life.
That would stop unbeatable deathtraps where you just take about 20 guards with dead man's switch, make a long path with corrosive cubes all around the path, let the guards drop in the cubes as soon as the GemMats are picked up and use that to bomb the whole way into extinction.
Sure you can use a coop player which waits outside and resurrects you after everything is blown up, but that's not a possible solution to every player.
There are no unbeatable outposts with the current system. Git Gud.
But, I also have nothing against people needing to complete their outpost before publishing it. There is not a single map, that I have not completed. Even my own.
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@magic1236 said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3397600#Comment_3397600
These are just rooms that overwhelmed by traps and or guards. So the moment you go inside of them you have to constantly be moving to try and avoid getting killed or you have to move extremely slow and somehow slowly take them out. But it’s where it’s so many traps that you can only take out a few with your gun before having to retrieve ammo.
In short, this guy is a newbie. Most newbies are afraid to adapt.
Please don't be a newbie and..
Git Gud.
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Soon as I play a tedious maze I instablock the author. And exploiters also.
Everything else goes.
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Wow. The font color of the options is very hard to see.
Here are the options:
- I will support this
- I will not support this
- I do it for fun already. Shame on me.
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Seems like we got ourselves a newbie here.
Nothing I have not seen or beaten.
Git Gud.
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This game has a tendency to crash a lot.