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Sunflower_Mage

Sunflower_Mage

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Sunflower_Mage
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  • @Chocolate_Cosmos said:

    "It was always intended to be like this"

    checks the realese date of Plague

    https://us.v-cdn.net/6030815/uploads/UG12VCPUZ15X/image.png

    ……………………………………………………………………………………………………???

    What a strange thing for BHVR to say.

  • @ad19970 said:

    I believe 60 seconds would be too little, I think 90 seconds would be the sweet spot. 120 seconds is too long though, I agree with that.

    I definitely agree that the broken status effect shouldn't be permanent. That's what really kills this perk. I wouldn't mind if the perk just injured a survivor and didn't inflict the broken status effect at all.

    Well imagine, if you will, a future where you have a teammate who brings 4 invocation perks. Similar to how a teammate might bring 4 boon totem perks.

    Current 120s Timer: 8 minutes total to complete all 4 if solo. Or 2 straight minutes of doing all 4 invocations with 3 other teammates who also have those same perks. For just one perk with 4 survivors doing together, 30 seconds to complete.

    With a 90 second timer: 6 minutes total to complete all 4 if solo. Or 90 seconds of doing all 4 invocations with 3 other teammates who also have those same perks. For just one perk with 4 survivors doing together, 22.5 seconds to complete.

    With a 60 second timer: 4 minutes total to complete all 4 if solo. Or 1 minute of doing all 4 invocations with 3 other teammates with the same perks. For just one perk with 4 survivors doing together, 15 seconds to complete.

    And this is example is not to be hyperbolic necessarily, its a potential reality that all players have to deal with if invocations are not addressed and more invocations are added later.

    Like a more reasonable build, provided that the broken condition is temporary from an invocation, would be something like:[invocation perk], Distortion, Botany Knowledge, Strength in Shadows.

    The reason for 60 seconds to complete an invocation, or 15 if done with friends, is its basically like having the equivalent of one permanent boon totem effect to complete as blessing a dull totem takes 14 seconds by default. But its also trade off as everyone effectively has one less perk.

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