StickyB
StickyB
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@Zexbunny said:
https://forum.deadbydaylight.com/en/discussion/comment/3093102#Comment_3093102
Leaving a survivor on the ground for minutes is wasting their time. Just hook them and let them move on to the next match. If one survivor happens to find the hatch, it's not the end of the world.
As I mentioned, I always hook when I can. But if someone is going to crawl to an area where there are 0 hooks that I can reach then I let them bleed out. I don't see this as wasting their time as they're not giving me any other option. If they didn't want to wait on the ground for however long it is then crawl out of the corner.
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@dictep said:
Scourage perks are busted as hell. You can’t let the killer use them 100% of times
I'm not saying they should be used 100% of the time, I'm more saying there are maps where they're available 0% of the time. If they were in the middle of each quadrant then 3 things can happen; (1) when you've killed someone on that scourge hook then you wouldn't be able to reach one where you've got a 3gen in the same quadrant. (2) If you go to a different quadrant then survivors can do a gen while you're travelling the distance. (3) If you kill someone on a non scourge hook, then you're not getting scourge value 100% of the time.
Current issue is that on some maps, 3 scourge hooks can be very close to each other and near a 3 gen. And on other maps, they're on the corners of the maps.
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@No_Cluie_Louis said:
Considering the forums are currently filled with hatred for the new update (which personally i think is unjust), i thought maybe on a calmer note people could share new builds they've come up with for survivor or killer.
Personally i've been using for survivor: lightweight, botany, lithe and (of course) off the record
For killer: Wraith with serpent and shadow dance addons, with eruption, overcharge, brutal and dragons grip (stolen from OhTofu)
Id love to hear some others to try!
It's very rare people come to a discussion to praise something, but I think overall the update is very good.
For Survivor I'm running: Windows, Sprint Burst, BT and Blast Mine
For Killer I'm running: Impossible Skill Check Doc
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@Adjatha said:
Thanks for the math.
The tl;dr of it seems to be that Scourge Hook: Pain Resonance seems to be the most efficient option (assuming you are getting downs). Though, the value of this perk has ALSO dropped, due to Saboteur now showing survivors (read: SWF) which hooks are Scourge Hooks. So, teams with a counter-killer-player can pretty soundly shut down your regression.
Also shows just how savagely Ruin got gutted. What a joke to leave it as a Hex.
Yeah, and this is including that on A) some maps like swamp, you can go a full game without getting a scourge hook B) pop has a low timer and you have to run to a gen, C) and like you said, ruin is a hex meaning it'll probably be gone in about 3 minutes tops if you're lucky.