SpyMature
SpyMature
About
- Username
- SpyMature
- Joined
- Visits
- 1,249
- Last Active
Comments
-
As far as I know from my experience, Pig's stealth/dash is only ever effective at the very beginning, when survivors could spawn anywhere around you, and could be running around looking for your hex/gen to fix, after you find the 1st person, you pretty much get the idea of where everyone else is, as well as all the survivors knowing who's the killer, at this point crouching just becomes a pointless slowdown, because survivors will be more cautious and see you coming from a mile away, unless it's a map with a lot of walls like Lerry's or the Game.
-
Just gonna post my discussion with another person on this topic
Spymature: I wasn't planning on buying those news skins anyway because I don't play her, but i still think its total BS that they would suddenly increase the max price of a cosmetic for no good reason. We have to stop this kind of behaviour early, before a single cosmetic set is going to be sold for the price of two.
Anonymous: No good reason? BVHR has to pay some of the money back to whoever owns Saw.
SpyMature: The fact that her other set is worth 1080, as well as 2 Tapp's sets disproves your point.
Anonymous: Perhaps they are charging more for what they see as the most popular, so they don't have to for the others?
SpyMature: Agree with them increasing the price because it was seen as more popular, and thus greed got the upper hand. Disagree with them increasing the price for that cosmetic price so they wouldn't have to for the other sets, that's just stupid, there's no guarantee people will buy the cosmetic with a higher price to make up for the decrease in others, so no, it's just BHVR being greedy #########.
Also, I just remembered another thing, when the developer build was leaked along with Tapp's and Pig's cosmetic, all of them were worth 1080, so it must be the fact that BHVR saw how everyone loved the leather jacket cosmetic, so they decided to make a profit on that.
-
Sometimes you really have to 99% the exit gate and make sure everyone are safe, the killer could be chasing someone, and if the exit gates are gonna be open mid chase, the killer could just corner that survivor in a loop with no way for him of getting out, and then everything the killer has to do is just wait for the timer to run out and get a free kill
-
Really hoping Freddy gets the ability to teleport to exit gates and completely reset them in the endgame to make survivors think twice if they want to open the gate right away, or 99% it when they're versing him
-
Here's how I usually deal with Ghosfaces:
I'll either hide behind an object, and reveal him from somewhere he can't see me, or run straight at him and force an M1 when he's close enough
-
tbh, window vaults are #########, devs said that they would make it so you keep your momentum after vaulting a window, but they never did. And I feel like its even worse than before, because you'll always notice that after vaulting a window you get stuck in one place for less than a second, which results in those bullshit window hits no matter the latency
-
Some Killers need to be nerfed, some need to be buffed, for example Nurse's addons that gives her more than 2 blinks etc, Bubba's chainsaw slowdown being slower than Hillbilly's etc.
-
I feel like this conversation is going nowhere. This is gonna be my last message.
Here's my whole point:
You shouldn't be punished for your teammates being #########.
-
1) I was talking about when everyone die and you don't make the hatch escape, but you still getting pipped if you do well enough in the game, black pick is not good enough for all that hard work
2) This specific play pattern lets EVERYONE have fun in the same game, without either sides feeling like they really lost as long as they did well during the match, or you could just be an ######### and camp the first survivor you found, stripping him of all his fun and making him depip, but you'll end up depiping as well.
-
I'm very much sure that camping breaks your pipping system as your pip as a survivor depends on if your teammates are ######### or not, you could do 3 gens, save all of your teammates at least once, run the killer around for 5 minutes while your teammates do absolutely nothing, and in the end all of you would die and you would end up depiping, but with the current system, you'll end up actually pipping, as you did all your best, and got a red embem in every category, except for survival, you'll most likely get a golden or a silver either way as you did your best.
Basically the current pipping system is great for everyone, your teammates being complete megheads wont ensure that you depip, and going around and hooking different survivors each time as killer rewards you, as well as you'll lose your emblem progress if you stay next to the hook for too long to combat campers, no one likes to be found first and then get camped for the rest of your miserable game, isn't that right?
-
You're basically suggesting an even worse version of what pipping system used to be
-
I'm pretty sure the current system clearly tells you how to win, at least I never had any problems personally, also, what measures would you take against camping, if your pipping system literally suggest killers to camp, and survivors to drop what they're doing and somehow save that person off the hook with killer clearly knowing that if survivors won't save him, then they won't actually pip (I just noticed your suggesting about survivors pipping system)
Basically this whole idea is a big Pepega, you somehow want to combat camping, by suggesting killers to camp to win, with survivors HAVING TO save that person in order to win.
-
Pipping System you're suggesting is literally what it was before it was reworked, rewarding killer for fully sacrificing survivors instead of their overall performance would lead to unfun experience for both sides, with killers being rewarded for camping survivors and making sure they die on their first hook instead of 3 hooking each survivors, as well as those survivors that are going to be camped.
Short answer: No
-
I don't think a single red Survivor addon should be comparable to a single red Killer addon, it should only be 1/4 of Killer's red addon.
Red light bulb and BNP are fine as they are.
Red light bulb lets you blind killer faster and for longer period of time, for example, you stun the killer and wait for him to break the pallet, you can use Red light bulb to blind him faster and run away earlier, you could also still get a flashlight save you wouldn't be able to in time without the Red light bulb, all of this at the expense of using more of your charges.
BNP used to be insane, if all 4 survivors were to bring BNP, that would mean 4 gens done at the start of the match before Killer would even get to anyone, all this progress at the expense of your toolbox, now you can just throw in BNP for free 25% and still keep your toolbox, which actually gives you more toolbox efficiency
-
With the latest sound update on some maps your footstep sound becomes extremely loud, I think that's the main issue that makes any counterplay she used to have useless, either run in zig zags or walk, she will hear your footsteps either way, which makes her even more boring to play against as you'll get downed either way similar to the v1 Legion
-
Are you going to do something about self care skillchecks waking you up? I think they shouldn't, as survivors have no real danger because freddy no longer has aura reading, neither does he slow down the progress, and it can be used mid chase after getting hit, stripping Freddy of all of his chase power with no danger to survivor because Freddy stays visible at all times when he's close enough, turning him into a total M1 killer.
-
@Devil_hit11 definitely didn't play spirit after the sound update and I wouldn't be too surprised to say he's low rank killer.
Did you even read what I said? Are you trying to say everything I said is false? I came to my conclusion by playing as her and against her at purple/red ranks. Even the pallet mindgame is no mindgame at all with the footstep sound increased, there is 3 things a survivor can do after dropping a pallet - stay still / slow vault the pallet / crouch away. walking or running will give away your exact position.
-
She USED to be a gamble, but now that the sounds are fixed, you should've noticed that you can hear footsteps a lot easier, trying to use Iron Will against her is a waste of a perk slot, considering she can still hear your footsteps.
I wish they would give a buff to Lightweight so your footsteps would be more silent
-
tbh, she is really tilting, I'd rather play against a good nurse than against good spirit, because when she finds you, all you can do is hope that she's bad, as there's no counterplay to her, before devs fixed the sounds, you could double back and try to mindgame her, but that is no longer the case, as your footsteps became extremely loud.
Want to double back and run straight at her husk? She's gonna hear your loud footsteps
Want to run in zig zags to make it harder for her to follow your scratchmarks? She's still gonna hear your loud footsteps and appear right on top of you
Want to stop running and walk away? She is STILL gonna hear your footsteps
Wanna stop running and crouch away? She's gonna appear where she last saw your scratchmarks/heard your footsteps and instantly see you trying to crouch away
You're injured and she saw you? Better hope that she just installed this game
This is coming from experience of playing as spirit and against her, I'm not saying that she's OP or anything, a well organized team can still gen rush her as she's not gonna be able to down everyone constantly, but she's kinda like the v1 legion, once she sees you, there is only hope that can save you.
-
Shrek, I didn't say to remove the exhaustion, you'll still get exhausted after using this perk.