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Sparks_The_Wolf

Sparks_The_Wolf

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Sparks_The_Wolf
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  • @Shaddoll_Serpent said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004864#Comment_4004864

    You may be reading it wrong. What it means is when your recovery bar is full while you have a perk that allows a self pickup equipped you press the button to recover out of the dying state now like in 2v8. There's no self pickup basekit.

    I hope I am and it's not anything misleading

  • The self pickup isn't working in game. Was this a mistake in the patch notes?

  • Honestly, this has probably has to be the best dev update in a while. I feel it's only fair if a survivor get's tunneled right off the bat, and dies, the remaining 3 survivors should have the perm gen repair speed. As someone who plays both sides, I feel that this is a healthy balance. Before all of these QoL updates, both sides has been as bad as each other. But with the QoL updates bring brought out, it's slowly making things more healthier. The anti-slug is also a good addition as well because it helps those who get's slugged almost every match to get moried/bleed out. With the anti-slug measure, it'll decrease the chances of bleeding out. Aside from the anti-slugging/tunneling, Myer's changes are absolutely outstanding! It's a pick-me-up that Myers needed for the longest time. I'm more excited to being able to switch between stalking and attack. The changes for the other killers, they are good. I really hope in the PTB patch notes, Kaneki (The Ghoul) will have all his issues fixed before this chapter's launch. He really needs it. To sum it up, everything with this upcoming PTB, absolutely perfect! I hope that all of it comes to the live release!

  • @ThatRyanB said:

    https://us.v-cdn.net/6030815/uploads/7MUI0WBMW3DK/dbd-designpreview-sm-banner-1920x1080.png

    Welcome back to another edition of the Skull Merchant Design Preview! As we mentioned in our recent status update, we received a great deal of valuable feedback from you on our initial rework proposal. Today, we’re excited to share an evolution of this rework!

    This places a considerable focus on Skull Merchant’s role as a high-tech hunter – a modern slasher, if you will – who uses the tools at her disposal to generate a network of information as she keeps tabs on her prey, weakens them, and then goes in for the kill when the time is right.

    Let’s first dive into the specific changes:

    WHAT’S CHANGED?

    • We’ve removed the Killer aura reveal when hacking a Drone.
    • The Global Detection Power detects Survivors who are running or walking, keeping this consistent with how Drones detect players.
    • Stealth Drone scan lines are now visible, but will not extend entirely down to the ground, providing a visual indicator for Survivors to crouch-walk as a counter action.
    • Skull Merchant has two different types of Drones:
      • 5 deployable Stealth Drones, as previously mentioned
      • 1 Drone Buddy (name pending!) that hovers directly over her shoulder. Note: This is not a separate AI-controlled entity.
    • Stealth Drones function as previously stated, but Drone Propulsion only injures – not downs – Survivors.
      • Any Survivor hit by Drone Propulsion is tagged and tracked with a Claw Trap.
      • Claw Traps can be removed by Survivors following a held interaction.
    • Skull Merchant gains an activatable ability that fires an EMP dart from her Drone Buddy.
      • This ranged attack has a small AOE and downs Survivors tracked with a Claw Trap.
      • The EMP dart does not hurt Survivors if they are not tracked with a Claw Trap.

    Sound interesting? Let’s break this down by looking at it in the context of an example chase from the perspective of Skull Merchant:

    DEPLOY AND DETECT

    Your first order of business is to make use of the tools in your arsenal to figure out where Survivors are. You begin by deploying a Stealth Drone and piloting it to a high traffic loop, where you leave it passively scanning. Switching focus back to Skull Merchant, you head towards another loop, activating your Global Detection Power in hopes of catching a Survivor heading to their first gen.

    https://us.v-cdn.net/6030815/uploads/KUI0CVR2BROW/killer-redlightgreenlight.png

    Both the Global Detection Power and your passive Stealth Drone detect separate Survivors, notifying you of their whereabouts on your radar. You’re now perfectly situated for a chase...

    TAG AND TRACK

    Switching focus back to the idling Stealth Drone, you see the Survivor who was detected running away. Making use of the Stealth Drone’s increased movement speed, you give chase.

    Mid-chase, you see an opportunity to strike, launching your Stealth Drone forward with Drone Propulsion and hitting the Survivor. Not only does this injure them, but it attaches a Claw Trap to them. This inflicts the Broken status effect and tracks the Survivor on your radar.

    https://us.v-cdn.net/6030815/uploads/6NXWPBOPDGVL/killer-dronepropulsion.png

    While Drone Propulsion can’t be used to down a Survivor, this opens them up to her other ability...

    USE EMP DART TO DOWN

    At this point, Skull Merchant could take matters into her own hands and hunt down the Claw Trapped Survivor by hand with an M1 attack, but where’s the fun in that? Hovering over her shoulder at all times is her prized Buddy Drone, which hides a secret weapon.

    By charging up and releasing the activatable ability when in control of Skull Merchant, her Buddy Drone fires a short-to-mid range EMP dart that hits with a small AOE. If a Survivor is being tracked with a Claw Trap, the dart will activate this fearsome contraption, downing them. Good hunting!

    https://us.v-cdn.net/6030815/uploads/QW3K6M9U65KI/killer-buddydronerangedattack.png

    A SURVIVOR PERSPECTIVE

    All that’s well and good, but if you’re a Survivor, how are you supposed to deal with these high-tech tools?

    • Stealth Drone passively scanning an area? Either crouch-walk to avoid the scan lines or hack it to send this Drone back to Skull Merchant’s personal stores.

    https://us.v-cdn.net/6030815/uploads/GGD11LPZ7AXI/survivor-standstillorcrouch.png

    • Hear the Global Detection Power notification? Same as above – begin crouch-walking or stop moving altogether to avoid having your location given away.
    • Notice a Stealth Drone being piloted? Keep to tight loops and be ready to juke to prevent the Stealth Drone from attaching a Claw Trap to you.

    https://us.v-cdn.net/6030815/uploads/SWFE6Q5D9L47/survivor-dodgedrones.png

    • Afflicted with a Claw Trap and see Skull Merchant approaching? Be ready to juke her EMP dart. It has a short charge time, so use this time to put an obstruction between you both.
    • Afflicted with a Claw Trap and feeling hidden? Hold the interact button to remove it.

    https://us.v-cdn.net/6030815/uploads/HR5M401R5UYB/survivor-clawtrap.png

    With that, we’d love to hear what you think of these changes! We’ll be keeping a close eye on all our community channels and relaying any feedback back to the team, so don’t hesitate to share your thoughts with us (i.e. in the replies right here)!

    While we won’t be running a survey this time, we are taking note of the feedback you shared from the last iteration to inform future surveys.

    See you in The Fog!

    The Dead by Daylight Team

    I love the idea of bringing back something form launch skull merchant with disabling a drone and disappears. I think this would make her less boring to go against!

  • Update: With the recent bug fix update, nothing has been fixed on the blood moon event. BP bonuses are still not showing and we are not getting the bonuses we were promised during this event.

  • Hopefully it does.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3894942#Comment_3894942

    How did you get stunned before entering enraged mode? You just have to jump once and then with the second one (or second or third if you're enraged) you injure and mark the survivor. But I guess he's a little bit buggy sometimes xD

    I did, I was very confused afterwords lol

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/440115/the-ghoul-feedback

    Try to cancel the first dash as soon as you touch the wall or while sliding, you'll almost come out with normal running speed and with almost no time you have to wait for the hit. I recommend the brown addon that lets you slide further and the brown leaping speed, absolutely brutal xD

    When I was testing against bots, I got stunned before fully entering enraged mode and it did the animation all over again while moving at normal speed. I'm using the add-on the add extra sliding and longer range to leap. It helps. I might try the add-ons you mentioned lol

  • @DCypherPup said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883903#Comment_3883903

    Thats correct. and if the player you grab is one of the 2 bots. Bots don't DC. so basically after waiting a 15-20 minute queue to be forced to DC in your game anyway.

    Yeah, it's bad if it comes to that

  • @DCypherPup said:

    Same Issue encountered Yesterday on RPD. Was triggered by someone getting pulled off a Gen. The survivor had 300 ping.

    Video: https://www.twitch.tv/videos/2378262012?t=01h23m39s

    What's really annoying is that the only way to fix the bug is if the person you grabbed dc or you dc

  • @hotpinkmonkey88 said:

    Wesker slammed me then I got stacked on his shoulder for the whole match. Pallet stuns and flashlights by my teammates didn't get me off his shoulder. Then when the end game timer ended it didn't end the match so I ended up having to dc but a minute ban 😕

    https://us.v-cdn.net/6030815/uploads/5QXS1IIVQYAM/img-20250211-144633-556.jpg

    I also had the same issue on Yamaoka

  • @miniwengsel said:

    I didnt even used the power ones, the dog didnt even spawn

    I've went against her on Hawkins and she only used the dog 3 times and then when I was in chase, the dog was missing