Snowball777
Snowball777
About
- Username
- Snowball777
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Comments
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Corrupt Intervention, Deadlock, Play With Your Food, and some type of aura reading perk like No Way Out, Dredge's Locker Perk, Lethal Pursuer, Discordance, or maybe even Whispers.
Then pray they are nice enough to not jump in a locker and ruin your achievement.
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Play the other side that has shorter queues.
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I have no idea how you came to this conclusion but no, making M1 Killers even worse is not a good idea.
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Springtrap (Five Nights at Freddy's), Jason Voorhees (Friday The 13th), Pennywise (IT), Giant Spider Killer (the scarier the better), some type of Sea Monster (Merman, Creature From The Black Lagoon, etc), some type of Scarecrow Killer.
But my number one desire above all else is The Thing (The Thing (film), 1982) , people say a mimic Killer won't work and they are partially correct, so mimicking can be a secondary aspect of the Killer, the primary aspect can be evolving throughout the match and growing biomass while doing so, becoming a horrid amalgamation of flesh and teeth that barrels through pallets and Survivors after enough time goes on/The Thing gains enough resources to do so.
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If they are running a wiggle build and purposely run up into a building where you will not be able to hook them, I bleed them out and guard their bodies while doing so.
Screw em, they wanna be cheesy, I'll be cheesy. That's what they get for playing cheap.
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Because that requires work and doesn't sell cosmetics.
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Hide Prestige levels for Survivors pre game, and show both their prestige level AND who is partied up with who in the post game screen.
There, this is fair, you can see if you played against a SWF or not, and now nobody has to worry about lobby dodging.
Easy fix that makes everyone happy.
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The Haste should start after the hit animation is finished, and it would be quite good on Killers that lose Bloodlust easily, like Clown, Doctor, etc
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I would reward Killers for spreading out hooks with buffs, such as gen regression or temporary movement speed.
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Plague is Legion 2.0 if you don't cleanse, she injures you easily but has nothing in her kit to down you with.
She is fine.
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@thisislastyearsmodel said:
Adding anime characters and FNAF would bring in so many children. Don't do this.
Children would probably play better than your average DBD player
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He takes too much effort for not enough reward.
Either make him easier to use and more comfortable or make Overclock much more dangerous.
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He is a solid B- Killer
A solid Killer that takes too much effort to play when you could play other Killers that take less effort and are objectively better, like Wesker, Nemesis, Pyramid Head, Leatherface, etc
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It lasts for 11 seconds bro.
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DBD already reached peak cringe with Skull Merchant, a haunted animatronic possessed by the soul of a child serial killer that has been rotting for decades will fit in DBD just fine.
It would be GREAT promotion with the film coming out too.
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Use STBFL or Forced Penance and body blocks can be massively punished
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Well the game is at the most balanced it has ever been imo, but we need to nerf Made For This.
After that we could just focus on buffing underused perks and make them worth using, but the game is in a really good state right now.
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Pyramid Head
I feel like every other Killer would turn and look at him if he walked in the room, even the most (in)famous ones like Myers or Xenomorph
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Personally I find infecting Survivors to be more annoying than EMPs, it often feels like you can directly see Survivors but the pole from a Gen or a tree branch is blocking you from infecting them.
If they made infecting like 15% faster and allowed infection when you clearly see the majority of their body, I'd be happy.
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Hahahahaha
no
MFT needs a nerf.
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522904#Comment_3522904
https://us.v-cdn.net/6030815/uploads/E7P7RKQ3S0L9/img-2713.jpeg
From the official DBD Reddit where BHVR answered any questions you asked.
We are the Dead by Daylight team; Ask Us Anything! : r/deadbydaylight - Reddit https://www.reddit.com/r/deadbydaylight/comments/143hwgo/we_are_the_dead_by_daylight_team_ask_us_anything/
AWESOME
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522190#Comment_3522190
Our prayers are answered. They already announced we will get a fov slider later on. They said probably around next year I believe
Cap, got a link?
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Survivors do not need buffs tyvm
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Few Killers have as much control over the match as Pyramid Head does.
Inflicting torment on someone and caging them negates any and all hook related perks, stops things like pallet or flashlight saves, and they cannot wiggle free or unhook themselves. Tormented Survivors also leave a trail of rusty barbed wire making them easier to follow. Tormenting Survivors is also easy because you can simply leave a brief trail at any loop, forcing them to leave or be inflicted. And of course, you get to personally execute Survivors who are tormented while on death hook.
His M2 is difficult to hit, but its mere presence is enough to fill Survivors with doubt and make mistakes, granting you free hits when you simply drag your knife for a second or two. His M2 can guarantee hits however at things like window vaults and Survivors dropping pallets, along with tight corridors and even snipe Survivors unhooking each other or snipe them with aura reading perks.
Wesker however is much more mobile, can vault pallets and windows, and his infection inflicts hindered with makes Survivors much easier to catch. He has a much easier time catching up to Survivors and landing easy hits at certain loops.
He also has a larger than average terror radius which can be used with things like Distressing and Starstruck, which can easily confuse Survivors.
Of the two I would say Pyramid Head is easily stronger, but both are extremely good and frankly you couldn't go wrong with picking either.
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You can have it if Killer gets an FOV slider and Shadowborn gets reworked.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522110#Comment_3522110
A system that reward killers to not kill early is needed, but your idea, similar to many otherss, would not work.
Assume 3% debuff x 4 hooks x 4 survivor would take 48% strength (out of 400%).
Tunneling 1 would take straight up 127% strength (100% from the dead survivor, 3% x 3 hooks x 3 remaining survivors).
More than that, it would make survivors even Gen rush harder because after 8 hooks, 96% debuff would make it impossible to win for survivors. And it doesnt change the problem of 1st chase cost 2-3 Gens.
Killers' strength is the same through the match, Survivors are strongest at the start, and passively weaker the longer the match is (lost survivors, lost perks, lost items, lost addons, lost pallets)
The fundamental is to nerf survivors early, then buff them the more survivor die.
I didn't mean for EACH hook, just the first hook counts.
So 3, 6, 9 and then 15% once all 4 are hooked for the first time. Not for every hook.
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Ask yourself this: Why would a Killer NOT tunnel?
Imagine explaining this to a person who has never played DBD before, you have to chase and hook 4 Survivors 3 times each (sometimes less) to sacrifice them. What is the best way to do this?
Most people would say to target one Survivor and sacrifice them as fast as possible, which you should, there is no reason not to.
The fact of the matter is the Devs have done an awful job at actually rewarding Killers for spreading hooks out amongst Survivors, there is simply no reason to other than it not being fun for a Survivor to die fast.
Update the game so that Gens progress 3% slower for hooking each Survivor once, and if you hook all 4 with all still alive all gens progress 15% slower for the rest of the game.
There, easy system that rewards Killers for spreading hooks and allows Survivors to stay in the game longer and not get tunneled.
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They suck, and feel bad to play as Killer.
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It takes a loooong time to get "good" at DBD, like 1000+ hours typically.
You will lose, it will suck, it is going to happen. Probably a lot.
Just keep trying Killers and unlocking their perks, I recommend prestiging Plague and Pinhead so you can use Corrupt and Deadlock, which takes the edge off massively.
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He has a weird power and no cosmetics, so that is unappealing to people.
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The game is fun.
Sure it makes me angry enough to rip my own bed in half sometimes, but there truly is not a single game that is like DBD, period.
No other game comes even close, it is entirely unique and original. No other game brings horror icons along with original creations together to be fully playable in diverse and interesting ways.
What other game besides maybe skins or flash games lets you play as both Nemesis AND Pyramid Head? None.
What other game lets you stalk people as Michael Myers or Ghostface? I can't think of any besides DBD.
The original creations (besides maybe Skull Merchant) are all great too, I personally adore Clown, Dredge and Singularity.
And I love the perk system, sure it's annoying when some perks are objectively broken (Old Dead Hard, Made For This, Mettle of Man when it first came out), but it also has a ton of fun and goofy ones like Plot Twist and Coup De Grace.
The only real issue that holds this game back are not rewarding Killers for spreading hooks (which should count for MMR instead of Kills) and punishing the Killer for camping and also rewarding the Killer for NOT camping.
Fix these two issues and DBD will be at the best it has ever been easily.
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Remove the endurance
Make it make you exhausted while active
Give it a time limit of 30 seconds, refresh when healed or unhooked
And LET THE KILLER KNOW WHEN THEY HAVE IT.
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SERIOUSLY!
I'd say there are no hooks in at least one hallway roughly 30% of the time, the nearest hook being outside which you cannot get to in time.
It becomes a slug fiesta...
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I'd be fine with it staying as is forever if they nerfed Made For This.
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Make them 2-3% faster by default
It really wouldn't hurt to take someone like Trapper, Singularity, Ghostface, etc and make them 117% instead of 115%.
It's small, but any small boost can make a big difference.
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How to deal with face camping:
Hook progress will not continue unless the Killer and Survivors are 20 meters away from the hook.
If Survivors come within 20 meters of the hook, hook progress will continue regardless of if the Killer is nearby or not.
Killer gains 5% Haste until they damage a Survivor health state and Gens progress 10% slower until the Survivor is unhooked. Haste does not activate until Killer is 20 meters away from the hook and Haste/Gen slowdown deactivates if the Killer returns within 20 meters of the hook.
If Killer hooks all 4 Survivors once, Gen slowdown is increased to 15% when a Survivor is hooked.
There, no more face camping and Killer gets a slight buff encouraging them to chase other Survivors and it even saves them Gen time.
Killer is rewarded for spreading hooks with buffs and more time.
They could even make the buffs only apply to certain Killers, like Trapper but not Blight.
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Singularity is clunky as hell
Clown feels like straight ass to play and using his speed tonic is more frustrating than anything
Myers could possibly be changed to fill up his Tier 3 and make it into a toggle that you activate, so you don't have to try and 99% it
Doctor feels bad
Pig feels bad
Honestly most of the M1 Killers just feel straight up bad
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I can answer that
No they do not, otherwise they would not have approved of MFT
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Clown, Knight, Singularity
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He's not very good and MFT makes M1 Killers feel miserable as a result.
He's a B- Killer at best.
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@MikeyBoi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515944#Comment_3515944
Oh couldn’t agree more! I played around 7 games of Swf yesterday and pretty much every single game it’s just corrrupt, sloppy, STBFL, Pop, deadlock and pain res. That’s it that’s all killers run are those perks.
Survivors have 4 people and access to 16 perks while the Killer can only chase and hook one person at a time.
Killer DESERVES strong perks, Survivor perks should be weaker since they are supposed to work as a team.
No perk should increase Gen speed progress and no perk should allow Survivors to gain Haste without a massive downside, Hope's downside is that you have to finish Gens, MFT should leave you broken and exhausted until you are downed.
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Simple, the guy who made Blight left the company and they are scared to touch him.
That really is the answer, that is why he gets to keep his addons while Demogorgon's best addon gets nerfed.
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It deserves to not only lose it's endurance effect but have a massive downside.
If you use Made For This, you are broken and exhausted when it activates, and it does not stop until you are downed.
Once recovered/unhooked, the perk deactivates until you are fully healed.
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The Knight is an awesome Killer that is fun when he isn't just used for 3 Gen games
He needs buffs if anything, his Jailer needs to be faster and Map should be base kit
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Bro just after them faster duh :^)
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@shiroo said:
ah and so it begins...another OTZ viewer...
classic...otzdarva makes a video, everyone repost it everywhere and then we get a wave of nerf posts about "x" perk.
The ONLY thing that is broken about this perk is that it stacks with Hope. Fix that and perk is just fine.
Didn't watch Otz's video, at least not yet.
Anybody who has played DBD as Killer for more than a month can easily tell you Made For This was an awful idea as a perk and should have never been added.
The fact that they looked at this perk and thought it somehow wasn't good enough and had to add a secondary effect with endurance is baffling to me, they genuinely did not test the perk at all.
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@SAF3TYRA1LS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515653#Comment_3515653
Get good? Idk what you want me to say. MFT gives a speed boost that just like with every other speed boost is counterable.
How do you counter it? It's free speed for being injured. There is no counter unless you play instadown Killers or you simply never injure anyone...
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Longer queues = No.
Also it doesn't matter, butthurt players will just join casual play to stomp people looking to relax.
Only way casual play will be acceptable is if it doesn't allow SWF.
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@SAF3TYRA1LS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515638#Comment_3515638
You talk about MFT as if killers have absolutely 0 perks and no abilities…
You talk about MFT as though it's a tiny boost and not a massive speed buff to Survivors that can double or triple the length of chases easily.
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@SAF3TYRA1LS said:
“Let’s just completely remove pallets so an already overpowered killer can get a 4K even though they literally have better aura reading perks than survivors, move .6m more than them, and let’s not forget all of the 30 killers that have way better ways to catch survivors than looping pallets, but that doesn’t matter survivors are a minor part of the game that shouldn’t exist and deserve no counter to killers.”
Yeah bro, Trapper and Sadako are really topping the charts. Ghostface is a total menace, mhm.