Slackrimosa
Slackrimosa
About
- Username
- Slackrimosa
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Comments
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It did in a previous PTB and people came out of the woodwork to complain it was OP.
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There was a PTB where PH could torment on M2 but the community did not like it because it enabled tunneling.
I think the solution is allowing cages to proc hook perks for both sides and giving torment on m2.
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You start getting crow points after 10 seconds, not a crow. You have to stand still for another 60 seconds or run around doing nothing for 90 seconds to get your first crow.
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There's a challenge to hit a survivor within 10s of revealing their aura but I didn't have any map offerings.
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In the first clip Meg is healing Min and Yui is on a gen; once the healing is done they go to a gen and start working on it.
In the second clip Min is dead (and you only have 1 hook, I guess it wasn't optimal to take a down for a teammate) and Meg is healing Yui. After the heal Meg starts a hat box and Yui gets on a gen. Meg's hat isn't active so instead of doing more boxes she gets on the gen with Yui.
Healing against a stealth killer isn't a bad idea, why are you mad?
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@Merciless_Killer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530860#Comment_3530860
as opposed to there literally being nothing the killer can do like in your suggestion? Yes.
Turrets don't do anything except force an M2. You center it and click, and get right back to chase. Where's the counterplay? You have to literally face tank one to empty to lose crawler mode.
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@Merciless_Killer said:
No. That removes all skill expression from the killer being able to take out the turret with their tail before they can be knocked out of their power.
The skill expression of hitting M2 on a stationary object?
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@[Deleted User] said:
I see tons of experienced players using this perk all the time. To say it only hurts solo and new players is boulderdash.
balderdash*
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Chemical Trap is the most fun perk I've used in awhile and it gets crazy value at strong pallets, it's like having a second exhaustion perk. Worth the price of the DLC on its own imo, I'll never run a loadout without it.
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@Yocrita said:
Hello all,
Same for me, my wife and I + my 2 children lost family shared DLC.
We really like this game but if I have to pay 4 times the same things, it's no way. Dead By Daylight business team has to understand that here all come from the same money pot and sorry to say that this one is not dedicated to DBD.
Hope this will be quickly fixed.
Thanks in advance.
The post directly before yours confirmed this to be a storefront issue. Have you tried explaining how your personal finances work to Steam Support?
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@Lenny197 said:
The hit registration when vaulting are very inaccurate and need to be fix. It has gotten very bad nowadays that you almost always get hit during a window vault.
If you medium vault, expect to get hit.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492973#Comment_3492973
There's also family sharing as well, the DLCs bought on steam carry over but I don't believe the ones in game do (Which, again might also be a reason why they price hiked it)
Also a ton of voice lines and what I imagine is a pretty unique contract since it's an individual instead of an IP. Hard to know if they've set a new precedent.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492925#Comment_3492925
I don't care about the outcome.
I care that once again the consumers get shafted for choice, for again, seemingly greed related reasons and no explanation offered.
If it's not a big deal, why was the change made to begin with?
The simple answer is Nic Cage gets a cut of DLC sales but very little if anything from auric cell purchases.
The one scenario I could see it being better to have bought the DLC from steam is if you lost a character for some reason, and had to show proof of purchase, which steam would be required to help resolve.
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@YuiMain16 said:
I personally want Art the clown to be a killer
We know it's you, Steve. Stop trying to force it, you look desperate.
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@pizzavessel15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470795#Comment_3470795
its a desync issue, its the same issue where survivors will get hit by regular killers after they vault. its not a hitbox issue
So everything good is intended and everything bad is desync? If I throw a pallet and it gets dropped on both clients, but I still get pulled to the other side and slammed, it's because of overly forgiving coding, which should be fixed and not defended.
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Sprint burst or lithe extend your 24 meter chase to 47s without considering the 16 meters you gain being hit and wounded which you presuppose in the example for MfT. Is that why you left it out?
It seems silly to make all these napkin math assumptions unless every pallet is infinite and evenly placed, and all the generators are next to each other on the other side of the map.
In practice it's a handful of seconds added to a chase and maybe one extra pallet with the prereq that you're a one-shot.
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The animation lock is posted in the bug forum so it looks like a current issue.
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This has to be satire, nobody unironically plays darktide.