SipSipSip
SipSipSip
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Comments
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827203#Comment_3827203
So many survivors escaped my grasp via the void. There are many ways to get some distance, its not as easy as last year with that busted instant teleports, but the void itself is extremely convoluted and its easy to loose line of sight there. Also, there is that window vault at the top that catapults survivors past all that rickity bridges, while the killer falls just straight down. So while you are right that the Void Crystals are the best thing here, evasion via void is still pretty strong.
I ran into a killer who was able to somehow fall down the side of the vault and up onto the raised platform. I haven't had the chance to try it out myself, but it might be worth looking into.
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Sometimes, I've seen it go on top of a high object because it went up a shorter object first. It's really inconsistent at the moment.
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I run it with new WGLF and MFT for faster pickups on slugs and another endurance hit
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I honestly like how "normal" hexes are right now. They're sink-or-swim perks, you either get a ton of value or no value.
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I've been "losing" a lot more, but I'm having a lot of fun, so I'm winning in my books. However, I keep on getting the same perks over and over again (wake up, sole survivor, and small game). Kind of makes me wish there was some sort of guarantee to get different perks from your previous match.
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Just went against knockout + third seal players three times in a row. Absolute blast to go against as a soloQ player. I just love running around the map blind looking for my slugged teammate!
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He definitely should be 4.4m/s.
Make him a hard killer to play with highly rewarding skilled gameplay.
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Knockout, third seal, NOED, or Rancor.
Knockout and third seal are simply designed to stomp soloQ players. NOED feels cheap. Rancor is just bad design, uncleansable exposed at the point of the game where taking bodyblocks for teammates is the most prevalent in SoloQ.
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But…. I need the cosmetics 😫
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The game is over after two survivors DC, arguably even after one DC. I 100% get where the Ace, Feng, and maybe even Kate 0 were coming from.
Also, every single killer player is different. Had a Sadako slug me for three minutes because they wanted a 4k against a bot.
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I don't really see a reason to run this over BBQ, but it generally sounds fun.
Buff to killers who don't tunnel.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800686#Comment_3800686
It’s not “for free” she lost an entire generator. That’s a huge cost. You have to lose gens to get value.
Yes, but the value far outweighs any of the costs.
The only way for survivors to win is to pop generators. You'll always get value from it in every match for zero input.
Survivors choose never to cleanse not to have to deal with red puke? Well too bad, now everyone's an easy down. Survivors choose to cleanse? Well now everyone constantly has to deal with the strongest part of her kit, her red puke.
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@LadyOwO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800678#Comment_3800678
That's the one that let's her see when survivors vomit correct?
Yes it is.
Her other one gives her red puke for free five times a match.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798805#Comment_3798805
That's not true at all, all killers need mobility. And I'm sure you know she is in fact the LEAST mobile killer in the game. She moves at 77% when holding a hatchet, that means survivors move at 123% whenever she is trying to hit them. Not to mention vocalizing the fact that she is trying to use her power. Now try to land a hit at any loop with any kind of mind game. I would say 15-20% of tiles in this game you can't actually land a hatchet at unless the survivor makes a huge mistake because how slow she is. She doesn't need to be 110% still, nor does Slinger.
Huntress doesn't need any mobility. She has a ranged attack for crying out loud.
Trickster is 115%….. AND can land his power WAY more at WAY more loops. Yes he has to land 8 but still, he is 115% and 96% when holding knives with 15 seconds to land a knife. Meanwhile Huntress is 110% and 77% when holding a hatchet and if you miss you miss.
I'll remind you that even after the buffs she still in the bottom 10 for kill rates. One of the highest number of 4 man outs as well. All of this according to nightlightggs.
Just interested, but what kind of mobility would you give Huntress?
Personally, I think she's in a good spot, maybe a little map-dependent. The only issue I have with her is that to open up more of her fun shots, her hatchet hitbox would have to be reduced, which isn't something most players want.
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@jmwjmw27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797685#Comment_3797685
I think if the PTB changes go live we will see a lot of Object of Obsession.
The people that played stealth the whole game will move to lockers as you described. The people that are tired of being tunneled out vs lethal pursuer nurse/blight and want to counter the 20+ aura perks in the game will run Object instead and run map offerings where Object is good, imo.
New Zanshin in particular will be a bane to killers if you have Object. All pallets now impossible to mindgame.
No, we won't. Distortion is only as popular as it is now because it's from a free survivor. Not everyone can access or is willing to drop five dollars for Laurie just for a single perk.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795609#Comment_3795609
5 hooks. 3 on one person (tunneled) and one on me and another.
Honestly seems like someone who used tunneling to stomp low MMR survivors and consequently, quickly increased their MMR way beyond what it was actually supposed to be. More of the player's fault than the game's.
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@Devil_hit11 said:
rework to what human greed does. grants unlimited wall-hack in 16 meter radius around the basement.
That'll absolutely kill shack if basement spawns there.
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He feels balanced. I've encountered him a ton of times and he feels fun to go against mostly regardless of map. However, the bat form is exceptional at proxy camping when the killer decides to do so, leading to some unfun gameplay loops.
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Knock out + Third seal and there's no contest.