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ShroudedGhostFace

ShroudedGhostFace

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ShroudedGhostFace
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  • @GrimoireWeiss said:

    Feels like a nerf to me honestly. Just like Mirror Myers he'd only be viable on indoor maps, not having a red stain or terror radius is not a huge deal like he thinks it is. The only redemption of Ghostface on big and open maps is being able to 99% people.

    It’s not a nerf if you’re good at ambushing people and marking survivors that are close to you or running away from you. It would make him easier to play, and not so weak against SWF.

    If you getting broken out of Night Shroud, you basically have no ability until it recharges. And if you’re facing a good team, that’s going to be frequently happening.

  • Accidentally posted the same response twice so I deleted this comment

  • @ByeByeQ said:

    I'm willing to bet back in 2016 before the game was released they started off with a killer that didn't have a red stain or terror radius and they figured out that they needed to add something to the game to give survivors some warning that the killer was coming and that killers having no stain or TR were powerful.

    I imagine they put more testing into this before Myers came out and made him move slowly when he had no TR/stain because it is that overpowered.

    I'm also willing to bet that before Pig was released she was probably tested with a faster crouch/uncrouch and they found she was ripping people off gens left, right and center and thus they had to nerf her crouch speed.

    I think SpookyLoopz was more interested in pushing content out rather than making good suggestions. The suggestions I saw him make were enough to make me not watch the rest of the video, his ideas were that malformed.

    I would agree with you if Ghostface had tons of map pressure and if SWF didn’t exist. But he doesn’t. And players on comms also destroy him. Losing your ability for 24 seconds (18 with Matchbook add-on) is brutal.

    I’m a GF main so I’m not saying he’s terrible, but he’s extremely inconsistent on most open maps and very weak against SWF.

    Also, is it too much to ask of players to have more situational awareness so they don’t get grabbed off of a gen?

    I doubt they’ll take the time to rework GF again (I really hope they do though).

  • @Thusly_Boned said:

    Not even to mention that exposing GF is maddeningly inconsistent. If I knew I couldn't expose him, I might not waste my time trying in futility (and disbelief) to expose him while staring straight at him.

    I might add that the mark would have to remain in LOS to prevent the stalk degradation, which would need to be pretty rapid.

    So very true. GF is really inconsistent and I frequently get exposed by survivors hiding behind objects and around corners. It can also being really annoying for survivors who stare directly at GF but still can’t seem to break him out of stealth. Making him permanently undetectable solves these problems.

    Yeah, maybe adding a slower stalk decay rate for survivors in that are in LOS would work well.

  • @GoodBoyKaru said:

    So essentially T1 Myers but 115% instead of 105%

    T1 Myers can’t insta-down survivors

  • @Thusly_Boned said:

    https://forums.bhvr.com/dead-by-daylight/discussion/358879/give-ghostface-permanent-night-shroud

    My initial reaction to that was like "no way", but the more I thought about it, the more sense it made.

    It seems OP, but perhaps not more than being able to 99% mark survs, leave them, and then essentially instadown them without warning at any point later. It just doesn't make much sense the way it works now.

    Yeah right now I feel like GF functions more as an insta down killer with a bonus stealth ability than an actual stealth killer. I know you might agree with me when I say his stealth is great on indoor maps but it’s extremely tricky to not be constantly broken out of stealth on more open maps.

    I don’t think it would be too OP if they did the stalk decay mechanic correctly.

  • @Aurelle said:

    - Most maps being very strong for survivor. The most recent maps (Eyrie Of Crows, Garden Of Joy, Shattered Square, etc.) show this especially. Multiple maps have strong pallets/tiles attached to more strong pallets/tiles, creating very strong and nearly infinite loops.

    - Gen rushing/gen speeds. This has always been an issue and they have tried fixing it only to add more gen rushing perks to the game (Especially with the latest chapter). 2-3 gens can be done within 2 minutes, even with map pressure.

    - Dead Hard. A perk that grants an extra health state by a click of a button just shouldn't exist.

    This post is the best summary in this entire thread

  • @[Deleted User] said:

    Swap out STBFL for Bamboozle and it's a good build. I actually like Corrupt+Lethal for an aggro early game. But whatever works for you.

    My GF build is Corrupt/Lethal/Bamboozle/Pain Res.

    A bit less slowdown for more chase utility and early game.

    I'll definitely have to give Bamboozle a try on this build, but I still think STBFL is still very underrated on Ghostface.

    Yeah your GF build seems amazing for early game aggression. I don't like the hook RNG of Pain Resonance though, it's a great perk but I think it's very unreliable in my opinion.

  • @AverageAshEnjoyer said:

    STBFL - no point cuz you're (ideally) using your power to instadown

    Corrupt - okay but lethal would be better

    Deadlock - alright

    Jolt - good

    Outdoor security camera - the only time i would personally run this is when i have it with the ghostface caught on tape addon. not saying its bad but i think hes got better addons (10% haste, exhaustion..)

    Olsens wallet - can be clutch in certain situations but typically you only get real value out of it once per game. walleyes is far more consistent

    i play ghostface pretty much every day but i cant imagine this strategy working out in a real game. tunneling is generally not something you want to do as ghostface if you want use out of your power

    STBFL - Because it's unrealistic to assume that you will always have all four survivors 99% stalked all the time and STBFL provides constant value especially if you're defending against hook-rushing or body-blocking. I totally understand what you mean though.

    Corrupt - Corrupt forces them to come to you, and if there is a main building on the map, then you can stalk them from above while they try to find gens. I agree though, this could be swapped out for Lethal Pursuer depending on someone's preferences.

    Outdoor Security Camera - This could be swapped out for another add-on, but having this eliminates the need to use aura perks entirely. As you said, you should be marking and insta-downing survivors.

    Olsens Wallet - Yeah this is extremely clutch, especially since most maps have no shortage of pallets. Wall Eyes Matchbook is great, but you're only saving 6 seconds....

    You'd be surprised how effective tunneling is if you're keeping track of where survivors are going to be and ambushing the survivor you're tunneling. You can even go for the chase right off the hook with STBFL. Going for chases that will obviously make you lose multiple gens always a bad idea though, I try to read the situation carefully before over committing.


    I love the feedback :D

  • @Sycamore said:

    1. Balance the maps.
    2. Rework old Killers to a standard that all Killers must include; Utility, Pressure, Anti-Loop, and the ability to close distance.
    3. Add a quick message radial that allows your survivor to announce what they are seeing, or doing in game. As a way to share information to other survivors in the same match.

    1) Balance the maps

    2) Make Corrupt Intervention Basekit for all killers

    3) Add a quick message radial for survivors, as described in Sycamore's post

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