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Seanzu

Seanzu

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Seanzu
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  • It's fine, just become a better survivor man. I had loads of fun with the patch as survivor.

  • Game is fine, patch is hella fun.

  • @White_Owl said:

    @Orion said:

    @White_Owl said:

    @Orion said:

    @SenzuDuck said:
    Ahh yes, making all survivor one hit down after their first hook is super balanced. Nullifying perks like Self-care, botany knowledge, leader, and making med kits useless after their first hook. 

    Jesus you guys have no idea what balance is 😂

    Easy to complain when you have no ideas of your own. EDIT: And for the record, this change would do the following:

    • Incentivize playing stealthily, which is intended.
    • Incentivize Survivors actually trying to escape the Killer, which is also intended.
    • Nerf Self-Care, which is also intended.
    • Punish Survivors for their mistakes, which is also intended.

    You forget:
    *incentivize tunneling since it would be easier to keep track of who's got hooked, and it would be easier since they will always be weaker than their non-hooked mates.
    *nerf a huge chunk of perks, including killers' (e.g. Make Your Choice, Devour Hope and NOED), while making some like Iron Will super-mandatory.
    *indirectly nerf killers with one-shot abilities or addons, since their ability would be irrelevant for most of the match. Myers in particular would be hit hard by that.
    *forcing a stealthier approach that not many killers like, as you seem to think, since the biggest part of the killer's gameplay is the chase, not roaming the map doing nothing.

    • How would it incentivize "tunneling" (which is not a problem that needs fixing) when you are more rewarded in the late game by hooking every Survivor? Killers can already keep track of who's been on the hook due to the way the HUD works and because they have eyesight.
    • Make Your Choice works by giving the rescuer the Exposed status for some time, DH would still be relevant at 5 stacks, and NOED would still be useful to catch stealthy Survivors who got a bit too cocky at the end. Iron Will is not mandatory to escape while injured even now, I don't see why it would be later on.
    • Explain your reasoning.
    • Well, sucks for them. Stealth is the intended game play.

    I already motivated my points, but since you need even more explanations:
    -currently if a survivor is rescued he can be healed. In that case if the killer finds both survivors he can choose to chase him or go for the other one. If he couldn't be healed though the killer would have no doubt as tho whom to chase. Even if the survivor sneaked away, he would have a trail of blood leading the killer to him. The endgame would be of no concern if survivors could just be picked one by one with ease.
    -Appearently you reason as if survivors can easily reach the endgame without being hooked once, but that is false in the vast majority of cases unless the killer sucks. Once you hook each survivor once and they can't heal themselves, every one-shot mechanic becomes redundant and useless for obvious reasons. DH most of the times get cleansed right after survivors get notified at 3 tokens, so good luck with that.
    Iron Will will not be mandatory? Give me a break! You want to make me believe you can play stealth while your character is crying in pain? Or you play only with deaf killers, or you don't play survivor at all.
    -Myers needs time to build his EW, that is more powerful and threatening as the match goes on. But if survivors are always injured in the middle-late game what does he get for all his stalking? Faster vault speed and a bit more lunge distance... Wow.
    -Who said stealth is the intended game play? DbD is a mix of hide&seek and tag.

    Honestly I doubt you even play survivor to say such dumb stuff, and I suggest you to play it more, maybe with No Mither if you really like the idea of always being injured. And if you really have problems hooking all survivors at least once in a match, sorry but I need to say it: git gud.

    Unfortunately this is what bad killers suggest when they need babying through the match. If he'd just get better he'd realise it isn't that bad.

  • @Might_Oakk said:
    Typically in my experience smaller balance patchs don't require certification.

    If it did maybe BHVR finally got their ######### together and is going todo simultaneous patchs from now on like every other studio on Earth. Hahaha doubt it :(

    I mean, they did tell us the patch would go through full certification and afterwards all other patches would be same-day.

  • Orion said:

    @SenzuDuck said:
    Many benefits to bad killers, yes. Besides - you can’t combat tunnelling or camping. If a killer makes that their priority then survivors are gunna have to try and deal with that 😂 

    make them perma injured LOL

    Thanks for proving my point.

    What point? The only people that benefit from permanently injured survivors are cry baby killers that need their hand held through every part of the game. 

    It basically nuliffies gameplay for survivors. 

    You made no “points” at all.
  • Orion said:

    @SenzuDuck said:
    I’d rather make no suggestions than stupid suggestions.

    My suggestion has many benefits. Your opposition to it is baseless.

    Many benefits to bad killers, yes. Besides - you can’t combat tunnelling or camping. If a killer makes that their priority then survivors are gunna have to try and deal with that 😂 

    make them perma injured LOL
  • Orion said:

    @SenzuDuck said:
    Ahh yes, making all survivor one hit down after their first hook is super balanced. Nullifying perks like Self-care, botany knowledge, leader, and making med kits useless after their first hook. 

    Jesus you guys have no idea what balance is 😂

    Easy to complain when you have no ideas of your own.

    I’d rather make no suggestions than stupid suggestions.
  • Orion said:

    @SenzuDuck said:
    Lol, keep them injured 😂 I’m so glad none of you have a say about balance in this game, jeeze.

    Yes, keep them injured, so that hooking multiple Survivors becomes more relevant and beneficial than killing them. That's what Survivors want, right? To fail time and time again, but without the consequence of losing (dying).

    The moment hooks become significant and Killers become the power role, you can even actively punish camping and I will support it.

    Ahh yes, making all survivor one hit down after their first hook is super balanced. Nullifying perks like Self-care, botany knowledge, leader, and making med kits useless after their first hook. 

    Jesus you guys have no idea what balance is 😂
  • Orion said:

    I think they should just remain injured for the rest of the trial, like they had No Mither. It'd buff Thanatophobia and reward Killers for hooking multiple Survivors.

    Lol, keep them injured 😂 I’m so glad none of you have a say about balance in this game, jeeze.