Seal_Massacre
Seal_Massacre
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- Seal_Massacre
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Just want to thank everyone for their feedback. Whether it was for or against it. Just putting my personal opinion in the mix of things. Most of my community over on Twitch agrees with me. I will keep this thread in my bookmarks. Feel free to keep the discussion going. I'll be watching. =)
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@SlowLoris Leave grades and grade rewards how they are now. But this would introduce a new ranked reward on how well you do each month for both sides. Could put it into a school grading system. A, B, C, D, F. A and B would get both BP and Iri Shards and maybe like a limited Charm or something small. Maybe one of those new scoreboard player frames they are adding. Like for example. Get 25 B ratings from Killer games. Get this frame. Make it like an achievement in game not related to the console you are on. Do more Get more. I wish everyone had this mentality in the game.
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@tubalcane I'm sure the queue times wouldn't be quite bad actually besides the top Bracket. But numbers let into that bracket aren't final. It's just an estimate right now.
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@Emeal I'm not saying I tunnel very often. If the survivors give it to you that's on them. But even if they unhook in front of my face immediately I'll at least hit them and make them mend. But I'll still go after the person that did the unhook. Also that's on a case by case basis. Depending on what map I got as killer and how the match is going. If I feel the need to tunnel someone out I will. But i won't go out of my way to make someone else's game miserable. especially at 5 gens.
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@Emeal Also serious question. I'm not gunna bash you no matter your answer. I want this discussion to be as civil as possible because I love debating and conversing with others. But do you have the camp and tunnel every game playstyle? I'm just assuming you do due to your answers. If so take a week and try to play for 12 hooks without securing stages and all that jazz and get back to me. And tell me what games went easier for you. I personally don't care how people play, but it's just beneficial for the game's health if people want to chase and get a ton of hooks without camping, tunneling, and excessive slugging.
This whole proposal would make it so killer's wouldn't have to do what you're saying is fine. Because they would be interacting with you more than ever giving you a chance to get more hooks and not worried about losing 2 gens in the first chase. Survivors will still do it but this discourages it. More interaction with you is less stress so the need of tunneling and camping isn't needed as much.
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@Evan_ Yes I do play both sides. More killer than survivor around a 70%-30% ratio in between the two. The best part about this game is the chase. My opinion but I'd say around 75% of the community loves being chased or doing the chasing. It's the core aspect of the game. Meaning no matter what side you play this should be your main focus instead of slamming gens cuz the killer is tunneling and securing hook stages with proxy camping. You would be rewarded much more for interacting with the killer. Best part is, is that it BENEFITS BOTH SIDES! Overall would make the game healthier in my honest opinion. A lot of people are dreading how killers and survivors play which is understandable. Camping, Tunneling, Slugging someone to death isn't enjoyable for anyone unless you're just out there farming salt. This system would make a healthier game for all. The whole point of me writing this up in the first place. Means a lot that you first said this is NO from me to a hopeful maybe. I think a lot of players would return to DBD if this goes into effect as well. I have many others to back me up. I talk about it all the time on stream and nearly everyone agrees with me so I figured I'd make a post about it to get some new eyes on it.
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Am I wrong though? This whole argument has been for the health of the game and a better matchmaking experience. And for what I said about Walmart employees wasn't a bash towards them. Just saying it's easier than any hard physical labor job out there. It was a comparison. I'd love to see your win rate %'s on playing 2 types of playstyles. Play 100 matches of trying to not camp and tunnel. And play 100 matches where you do nothing but camp and tunnel and see which win rate is higher. I'll wait. I have a average 75% win rate during my monthly challenges across the 14 killers I have completed so far, without needing to tunnel someone out every match. Some matches call for it. I get that. if you don't believe me here's the link to the statistics of my monthly challenge. Every game I played was played live on twitch for proof. https://docs.google.com/spreadsheets/d/1peC_6lHArg5YwjWtkLg6e9Zen0OtixQLj2d13JIZIMU/edit#gid=0
I'd love to see how much higher a competent killer's win rate would be if they just forced stages and tunneled people out. My guess would be around 85% average win rate.
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- @Emeal What makes your system of what good skill is more valid than others? Simple. Being able to 4k with 10+ hooks without camping and tunneling is much harder than Getting a 4k with 0-4 Hooks. It's literal statistics.
- What about players that express skills in different ways than you? what choice do they have? Also Simple. Expressing yourself by making yourself look like a jerk and taking someone out of the game at 5 gens to take the easy way out just isn't fun no skillful. Especially if you find the weak link at the start of the match. Literally anyone can do that. If I did that I'd win 95% of my matches. Think BHVR wants that? Slapping on 4 slowdowns and focusing one survivor and one survivor out of the match is not skill whatsoever. It's expressing that you're just a jerk that had a rough day that needs to ruin it for someone else that just wants to play the game to relax after a hard day's work. People don't just play DBD. Not everyone needs to win every single match. Too much RNG in the match to make that possible. Also love that BHVR is actually doing some map balance changes.
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@Emeal Staying by the hook. Not moving and waiting for an unhook which survivors have to do. Yup. You're right. Sure beats wanting to find and chase survivors and spread pressure. A lot of the times if you do that multiple survivors will have to come for the save making your job easier than a cashier at a Walmart.
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@Emeal Forcing hook stages is easy to do. Especially instadown killers or huntress or even Trickster or anyone running STBFL. Some scenarios require it. I get that. Mainly if everyone is injured or around the hook. But if you're just facecamping every hook to second, sorry to tell you but you're not good in anyone's book besides your own.
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@NikeTag Yes. Even with Sloppy Butcher that's like a 5 second heal if the requirements are met if you stack it with We'll Make It
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@jesterkind Not if rewards come from it. Like limited ranked skins, BP, Iri shards are rewards for placements.
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I feel like the the first two combo way too hard with other perks. for example We'll be okay with We'll Make it, desperate measures and botany would be beyond busted. Last Countdown with resilience and current Made for this would be dummy OP. Do like the last one though. Kind of like Detective's hunch when a gen is completed.
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@jesterkind This would be in a ranked mode setting. It would be a mode to where all the people that wanted to play as best as they can. I think it should still be applied to base matchmaking just not as strict in the casual mode. I understand people want to just play for fun with their friends and such but something needs to be done. Killers using Alch Ring/Compound Blight for example. This would also introduce a new banning system pre lobby. Killer gets to ban 4 survivor perks. Survivors get to ban 4 killer perks 1 perk each. So let's say the killer wants to ban Sprint Burst, Prove Thyself, Adrenaline, Windows of Opportunity. Survivors would then pick 1 perk each. Let's say Corrupt, Pain Resonance, NOED, and Surge (Jolt). This would be voted on before you hit the Ready button. But dodging this would give you a penalty due to exiting the lobby similar to other games. This was a much shorter version of the original one I had written up. Things are a little too strong in the game for both sides. But that's why the balance team exist. They could also use this ranked mode to balance out casuals too. So every 2-4 weeks the balance team would make changes due to item/perk performance. If something is giving killers a dominant win rate % then it would get nerfed. And if a perk was being used and not getting good results it would result in a buff maybe depending on the statistics.
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I will never stop saying this to killers that just hold W around pallets. "JUST BREAK THE DAMN PALLET!" And you don't need BL if you just run Brutal strength. I agree with this perk being changed to an anti bloodlust perk. I ran brutal strength and Legion for their month and I think I underestimated how good it actually is. By the time I broke the pallet I was still in chase with them. Most of the time you break the pallet you naturally lose the BL and lose the chase because the base break isn't fast enough. I always break the safe pallets. Knowing what pallets are safe and which ones aren't come with experience. 100% agree with this change too.
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And same goes to survivors that sat on gens all game. Gaining little to no MMR for just doing gens and leaving. The point of this is for survivors want to interact with the killer more. Making the game more fun for everyone. If people wanted to raise their MMR for themselves they better go take a chase or two. So in turn getting 12 hooks would be be an easier feat since some killers want that. So higher MMR would imply more survivor interaction.
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So camping and slugging isn't going to be punished enough in this formula to make you drop MMR to get easier players. You're overthinking it. Since it's still a strategy you won't be rewarded as many points as a player that tries to 12 hook. With that being said most people that camp and slug and get 6 or less hooks would stay in whatever bracket they would be in and gain little to no MMR during the trial. Would make it extremely hard to climb having that playstyle. Now there would be huge incentives on your placement. Like Auric Cells, Iri Shards, and BP. Hell could even just do limited cosmetics per season. So it would not be smart to camp and tunnel with this new system.
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@Evan_ That's literally what MMR is. It's meant to put players that are equal skill or as close as possible against you. Any other game you think it's fun to beat up up on bronze players when you're diamond? No.
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@Evan_ I don't think that would be an issue with this formula. You can ask anyone that watches me play on Twitch that I try to get 12 hooks every game without camping and tunneling. You'll only see me tunnel if I'm having a bad game or if I'm dealing with Sabotaging goblins. I play fair as you possibly can and I still win 70-80% of my matches. I like getting survivors better than me. Makes me a better killer.
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There is a point reward system that has "Reunited" and "Distraction". If both are met while in a chase then points wouldn't be affected as much. Mistakes happen but you can tell when someone is intentionally sandbagging vs an accident. 15% of players would be placed into brackets 1+2, 65% of players would be placed in brackets 3+4, and only the top 20% of players would be placed into brackets 5+6. Fail safe for camping would be implemented as well as long as the survivor is hanging and struggling on the hook giving the other survivors time to do objectives they won't take a massive hit to their points. Higher brackets require more points in each category to progress. And you can't just go from Bracket 3 to bracket 4 in a couple games. They would have to require a minimum of 5 games well played for each bracket progression. Each bracket would also have tiers such as Bronze 5 - Bronze 1. And I think having 5 qualifying games would be an important tool to place someone right out of the gate. So once you get those 5 games done you're not immediately stuck in bracket 2 when you should be in 3 or 4. that would help out with the mass reset of everyone if this goes live.