ScioNex
ScioNex
About
- Username
- ScioNex
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Comments
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@Brimp said:
Overall still a net nerf to pig because of the longer RBT nerf and no aura reading on the boxes
its just higher skill cap and knowledge, not a nerf, its a buff.
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@Ulti84 said:
Hello,
I play Bubba quite often, and until a few days ago I used to run Bamboozle.
But lately I learned that Bamboozle is probably a bit overrated on Bubba.
Because good Survivors / SWF will immediately realize you run Bamboozle (or even assume it right from the start, since you are playing Bubba...) and will simply run to the next spot.
In this case your Bamboozle is not that useful, in my opinion.
Now I prefer to play 3 Perks which delay Progression and Lightborn on Bubba.
depend on the map, if u get groaning storehouse and u dont own bamboozle gl mate lol
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@Sngfun said:
My honest reaction to pig getting nerfed the same patch blight's buffed:
she was buffed but i see why u think its a nerf, even tho the faster she down people the bigger the buff is.
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the new iri tag blight combined with either Adrenaline vile or the new Ring are really overpowered combos to where survivors cant even reach safety lol.
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to each their own, the only killer that really bothers me is trickster.
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to be honest at this point just accept reality, Killers will get even stronger, if you think they are strong now, just you wait lol, some day a killer that will surpass nurse will born. billy and blight are right behind her, and huntress is joining the club of the S tiers as well, i would arguably put spirit on S tier as well if u truly have some insane hearing and sound.
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when i played this game on 2019 and i was sweating every game as a killer i was a bit bias but i was still winning 95% of my games which is funny. and that is without moris.
otz did in his past perkless challenges and he won most of his games, survivors were never a problem, killers werent skilled enough at the time to deal with the better ones. now killers have thousands of hours and can easily dominate survivors, as the stats shows, even 4men are not the power role overall.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653071#Comment_3653071
This nerf is needed, Pigs was abusing scream build for trap kills.
But however, buffs to justice this nerf is so bad. They should buff her stealth more. And i am still not sure if her anti-loop is good enough.
they didnt nerf pig tho, it was a buff, maybe a nerf to some people who dont know her trap boxes location but thats it, but overall the faster u down survivors the more slow downs u apply and easier kills, u know time is everything in dbd, making things shorter for killer its always a buff. popping head is just unskillful thing where u chase 1 survivor with an early trap the whole game.
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its a massive buff to Pig players that have enough time on her and know her trap boxes spawn locations, with the buff to her chase kit she will be able to down people quicker and get traps on them before gens will pop, and that is not all, she can use 3 gen perks and bamboozle and she will be pretty much unstoppable in the right hands.
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she just got a massive buff to the point where i consider huntress to be an S tier killer after the coming patch if it goes live as it is described. and just a note, i also got around 1.5k on huntress.
the indoors are problem for many killers, and actually good for stealth ones, so indoors should stay.
why every map needs to be favorite for killers i dont get it, there are plenty of arguably killer sided maps already u dont need to make every map killer sided, killers fun are not more important than survivors fun, it should be equal.
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u can play plague or legion if u truly dislike that playstyle, also stbfl can pretty much counter a lot of those since u farm stacks if u hit people even through endurance, hit and run wraith with sloppy will also work since u surprise people and keep them wounded, and tombstone myers also counter it since people that get in ur face basically means easy win, also its good survivors have something to use, if they wont have anything the game will be boring, there are plenty of tacitcs and builds to use which nobody uses.
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@I_Cant_Loop said:
Wow - the survivor main bellyaching and entitlement has been off the charts on this forum the past few days! THE KILL RATE IS LITERALLY RIGHT WHERE THE DEVS WANT IT TO BE - SOLO QUEUE INCLUDED. The only exception is high MMR 4-man SWF which (wow what a shocker) has a significantly higher escape rate than all other groups. The only thing that needs balancing is a nerf to the significant advantage that 4-man SWF's have.
Survivor is not supposed to be the power role in the game and you are not supposed to escape every match. You should be escaping about 40% of the time and the devs have proven that you do, unless of course you're playing with your buddies on comms and then you escape closer to 50% of the time. Survivors have gotten free information status indicators, free Borrowed Time and free self-unhooking when killer is camping. No more hand-holding is necessary, and the escape rate stats prove it.
Everyone who is complaining should try playing killer for once (I play about 50/50 each role). You know what? It's actually quite difficult once you get to a level where you're consistently going against competent survivors. Most maps still have a lot of very strong loops and pallets that can allow survivors to extend chases for a long time and make it essentially impossible to win without any camping or tunneling with a vast majority of the killer lineup.
Let's start rallying around what is really broken, and that is the matchmaking. Throw out the awful MMR scoring system and put something in place that actually measures skill - it's not that hard. Quit putting hugely varying MMR scores in the same lobbies.
4men is not the power role, Comp killers will beat Comp teams on pubs either way, its very balanced there is no power role at the moment. unless u want to subjectively talk about nurse/blight which are the power role.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653839#Comment_3653839
The UI update was a great quality of life addition, but not a buff. The average solo escape rate was 39% before that update and 40% after (per the devs stats)
soloq escapes also counting hatch and lucky gates which increase the chances to survive. if u remove those then soloq escape rate would be around 10-20 %
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@Nazzzak said:
My escape rate has consistently dropped since update 6.1. I just play for the Rift and events.
yep, the average soloq mostly escape through hatch or lucky gates.
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i will make this clear for all of you,
Killers are just as strong as 4Men on Coms are.
if you meet a Comp Squad that went for pubs to play, why do u think that u deserve to win if they are sweating in this game a lot more than you are and take the game more seriously?
and i could say the same Opposite, many Comp killer mains plays in pubs and stomping every single game easily even against those which u call God squads.
if a Comp killer gets a Comp team in a public match, it can go either way, i dont see any problem there.
that proves that the game is currently balanced around 4men. and i feel really sad for SoloQ, also in SoloQ, u measure the escape rates of like 40%, do u realize that it include hatch right? i personally think that as individual, escaping soloq is a lot lower than it showed because Hatch is included. and hatch will increase ur escape chances by 40% by default but since it split between 4 players it reduced, so basically escaping soloq can go around 10-20% chance. depend on the individual, which is understandable since game is currently balanced around 4men on coms.
if you cant beat Top level survivors in public as B tier killers or above its on u.
there are people with hundreds of winstreak on clown, u wanna tell me those kind of players dont get good teams against them out of those hundreds of games?
i play both sides and im not bias, i got too many hours and experience both in comp and pubs, and with all honesty i can say that SWF is not broken, is totally balanced, if u want to argue then i will argue that Blight and nurse on the highest level are more deadly than any God team, and Billy is also near that level now since i main him i know.
u can deny my post if you dont believe it, but if survivors were so much stronger as people claim then believe me the average winrate of 4men on high rank would be higher than killers which are not btw.
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my point of view on the subject as a person with over 8500 hours in dbd as experienced player, its simple, the game is very balanced right now for both sides, the game is not survivor sided and not killer sided on the highest level.
while the stats shows that killers are stronger than 4men teams overall as evidence that debunk your claims.
you either met people which are better than you, or some cheaters, there is no reason to nerf survivors any more at this point, nerfing survivors any more would def make the game awful for them and since they barely survive now with gen perks says a lot.
i play on top mmr and i win most of my games and could win all of my games if i just play blight/billy/nurse. it says a lot about the power role. u have killers with hundreds of winstreaks, there is no such a thing survivor sided game in dbd, currently the game is balanced in my opinion, nobody give credit to behavior for the balance, people wanted balance and got it, even tho i think the S tier killers needs a light nerf since they are overkill. the S tiers currently are billy/nurse/blight. i mainly play billy thats why i claim it. but u cannot nerf nurse without a rework since she have low stats which are still good since no killer have bad stats anyway.
4men on coms = Killers, No Bias.
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i dont know if this will help you, but you can always run, DStrike,Off the record,DeadHard,Ressurgence/ and make sure u have a medkit.
if the killer hits u off the hook and cancel ur off the record, u will have to survive by DS alone and u wont be able to use DH cause ur at mending state, but after he picks u up and u DS the killer, u will be free to use DH, and in case the killers leaves u and dont tunnel, then u can heal with double the speed since ressurgence will allow ur health to be at 50% when ur getting off the hook, and then u will be able to get back to the game quicker, i hope this helps.
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not trying to flex but im over 8500h in dbd, mainly play billy, and with full honesty and experience i personally believe that he is now easily S tier and very easy to use at all ranks.
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@Xernoton said:
Seems I was right, that solo queue is not quite so bad after all.
why nobody considered Hatch as escape? lol the only reason soloq have high escape rate is HATCH otherwise their escape rate will be 4% with hatch is like 10% x4 survivor = 40% just like the stats lol
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SoloQ escape rate is Hatch included, without Hatch it would drop to 10% escape rate lol