SavouryRain
SavouryRain
About
- Username
- SavouryRain
- Joined
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Comments
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ITT: "I KILLED THREE OF YOU, I DESERVE THE FOURTH. YOU ONLY SURVIVED UNTIL THE END, YOU DESERVE NOTHING."
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1311820#Comment_1311820
The problem is that owning the killer, no flashlight spamming, no teabagging, just looping him without him being able to hit you even once gets people off the game... I don't consider myself toxic, don't worry, I play for fun, no need to harm someone in the process, but I like a challenge, and going vs a new killer who didn't even know he could choose perks or addons (this actually haappened...) is a really boring and bad experience.
Yeah, that's definitely something to think about too. A newbie with Deerstalker and Thrill of the Hunt (but no other hexes) probably won't do much against a couple of red ranks running BT/DS/DH/Adrenaline
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1311844#Comment_1311844
Sure, you're allowed, but you made it sound like you're looking for a way to survive 100% of the time no matter what.
Ah, no that wasn't my intention. Someone commented that in order to not go down after being tunneled off the hook, you have to play better. Hence why my statement "yeah, because I can elude every killer all the time," because even the best survivors get hooked.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1305252#Comment_1305252
So are we just not gonna mention the maps rework, toolbox nerf, balanced landing nerf, instaheal nerf, and egc being added because that dosent fit the devs are survivor sided and hate killers narrative?
The devs arnt bias at all, if you actually stop being bias YOURSELF you would realize that
But that requires critical thinking, something which a significant fraction of the population lacks.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1311796#Comment_1311796
No, you can't. You're gonna have to learn to deal with those losses.
I deal with it just fine, thank you. I am allowed to feel annoyed if the killer comes back and immediately shoots me off hook, for instance.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1311766#Comment_1311766
This comment makes me feel like you've never actually played Huntress... Up-close hatchet hits are actually much harder than ranged, especially if you are touching the survivor. If an Iridescent head Huntress only used them against you at close/touching range, and nailed the hit every time, I actually commend them on pulling it off.
I can usually tell when it's an iri huntress because they get in real close before they use it. Maybe not quite touching, but really close. Lunge range for sure.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1311536#Comment_1311536
I really want this fixed, it's not nice playing against noob players and making them leave the game cause of the experience or just let myself get hooked for them not to have such a hard time...
I mean, not being toxic and saying gg to the newb killer goes a long way to keeping them in the game.
I'm not accusing you specifically of being toxic, I just feel that the general level of toxicity is way more detrimental to new player retention than being paired against red ranks as a rank 15 killer.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1311773#Comment_1311773
Yeah, it's almost like you can prevent being in that situation in the first place if you play better.
Lol, I forgot that I can completely elude every single killer ever
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1311774#Comment_1311774
Ya gotta hate that. One of the biggest reasons I never leave home without 5 boxes. Reduces that by a lot.
Yeah, I either get the hat off on the first box or the last box lol
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1311712#Comment_1311712
No, but why should the killer care about that?
If I don't want to die in 5 seconds, I need to play better. Why would I think any other solution to the problem is reasonable to think about?
Yep, you need to play better getting hatcheted off the hook, getting shot of the hook, having GF camp the hook shrouded, etc.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1311736#Comment_1311736
I'm with you on fixing unintentional bugs in general since they usually make things worse, but in this instance... where is the harm?
- if a survivor gets cornered by the Executioner (Pyramid Head) it's a guaranteed instant down
- If the survivor is Vaulting an object while The Executioner is literally touching them and his power is active, it's an instant down.
- If the survivor is being chased in the open by The Executioner who has his power active while touching them, and they don't pull a 90 degree turn or 180/360 at the moment he strikes, it's an instant down, However if they do evade, he gets 4 seconds of slowdown giving them 16 meters of distance from him. (4 seconds x 4 meters per second = 16 meters).
So, while it is an unintentional bug, how much more powerful does this make him compared to other killers in the roster? Is it a game breaking bug? Does it give him unequaled or an Over Powered advantage over his opponents? Or does it put him more in line with killers that already exist in the game?
I'm all for squashing bugs, but this feels more like a "Happy little accident" - Bob Ross, comparatively.
...you want to give him iri hatchets baseline in his kit? Like, for real? And yes, it's like iri hatchets because when a huntress has them, she tries to get as close as possible to the survivor so she doesn't miss.