Rookie1978
Rookie1978
About
- Username
- Rookie1978
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Comments
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@ThiccBudhha said:
It should not be about which maps actually NEED a rework. Rework the damned swamp because it is ugly as hell. I didn't realize DbD was on the ps3, but this map reminds me of that fact every time I load into it. Which is very often. I need a restraining order to keep this serial stalker away from my family.
The Swamp is easily my least favorite map in the game. It's ugly and I hate playing it as Killer so much. Just disable it!
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/346099/why-is-lethal-pursuer-in-every-game
i remember when killers need to find survs. Now bhvr show them to the killer and kill them for him
such a joke of a post. do you even know what it does? have you ever used the perk? have you ever played killer?
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@Thesaviour119 said:
Is it obvious pin head is over powered, but they add such OP perks for killers but survivors don't stand a chance
another classic "I don't like this killer therefore they're broken" post
@herbaljellyfish said:
Anyone that has a chance to solve the Lament, you HAVE to be in low-mid MMR. Every Pinhead I play against grabs the lament before any survivor feasibly can, even if it's the first thing they do. They force the initial chain hunt, effectively shutting down any chance of gens, healing or chase, and just keep doing so when it respawns. The passive ability literally wins them games for just picking it up. He's a no skill, high knowledge killer where if you know the lament spawns, you automatically win. He's the highest kill rate killer, and it's due to a passive ability that requires no skill. I wish for once I could have a game where solving the lament was even possible, but most will use the addon that hides it from survivors and just go pick it up, ensuring the win within the first 10 seconds of the game.
Do you know what the game looks like from Pin's POV? He doesn't know where the box is. I find it hard to believe that Pinhead spends the entire game scouring the entire map like he's looking for a less obvious glyph instead of pressuring gens just to start a chain hunt that will literally start itself.
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This game desperately needs more maps in general.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2913070#Comment_2913070
Oh, so killers deserve a pity 4k after camping and tunneling out one survivor at a time, applying 0 pressure to gens, until two survivors have been sacrificed, and then slugging the 3rd until they find the 4th..?
Hold on lad, if you genuinely get 3 people in a row knocked and nobody is even capable of picking up the person with a full recover bar, that's kind of on you. The killer is playing badly by not wasting Survivor hook states because of how quickly you can pick up a slugged survivor if they're on Get Help. Is the killer wasting a bunch of time knocking everyone? Pick them up when they go for someone else lmao. I just feel like if you even get to that point of the game you've done something wrong.
@WesCravenFan said:
Creating a mechanic that all but ensures the last person gets out completely screws over any idea of Killers getting their Adept.
Hatch alone is bad enough.