RiskyKara
RiskyKara
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1888976#Comment_1888976
Exactly, she has her own motives and couldn't be controlled by Umbrella,unlike her BOW counter part's.I feel a person who knows the lore would be able to pick the best killer for the chapter and it's a no brain thought on the survivor's,and now I'm just curious as to who would a resident evil community manger or leader would pick somebody who know's the lore.Is there anybody who's a fan of Remake and 96 what do you think?
I absolutely am a fan of the remakes and I was a fan of the originals too. (I even liked Resident Evil 6, though I have to admit it aged terribly.)
Resident Evil 3 Remake did a lot of things right, but the funniest thing to me is that Resident Evil 3 even remade the original complaints. "The game is too short compared to 2!" People said exactly the same thing on the original versions.
It's really hard to say who should be the killer though, you know? It has to be someone with a playstyle adjustable to DBD, some relationship between the Killer and the Survivor would be ideal (Though considering Silent Hill and other purchasable characters it's not really mandatory.) In addition it has to be someone with some level of autonomy even if it's just primal instinct, I can't really imagine the Entity having any way of giving orders to them anyways. (Though the lore can be handwaved in that case if they do go the route of a B.O.W.)
Additionally we have to consider that Resident Evil has one major monster that isn't a big bad enemy guy. The zombies themselves. There are tons of different zombies with different origins and different attack patterns.
Actually the more I think about it the more I think it would be fun to play with the concept of having less direct interaction with the players. Maybe in a similar way to how that terrible multiplayer game 'Resistance' was. Throw some zombies in there, have you overlord zombie spawns and just make chaos. (Maybe like with the twins only one can actually hook, or maybe none of the zombies can actually down completely. Just apply map pressure and injure or stun.) It may be too frustrating though. It would add a new unique playstyle to incorporate the general flow of Resident Evil games. Zombies and their controllers.
Actually DBD doesn't have any AI at all does it? So the zombie idea is out.
Could have a big ugly tentacle monster trying to infect people. Meat just spawns similar to the entity portals and like Freddy or the Pig you suddenly have to cure yourself before getting downed as a survivor.. Could be zombie status affects to inflict blindness, exposed or broken. (Addons can change the base virus being used. From the Ooze, T Virus, Las Plagas, et cetera.)
Wesker would be fun to play as but he has a gun which I don't think it's a good idea to just have Wesker waste an entire dude.
We'd have to consider that in most Resident Evil games these protagonists are seasoned pros even before the zombie outbreak. Wheras in DBD we're often playing just normal people. In the Resident Evil games the enemies are designed to match their power level. Most people in the Resident Evil universe just die.
I could see Mr. X being a slower M1 Killer that can just break things like doors, pallets etc. in zero seconds flat.
I have to say Lisa Trevor would be really cool, I'm all for that idea.
Sorry for the stream of consciousness.
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Lisa Trevor would be so cool, but I feel like they'd go with Mr. X instead. Though technically speaking Lisa actually has some sense of autonomy compared to other B.O.W.'s
No matter who they pick as a survivor people will complain since it should be 'X Y or Z' instead. There's so many main characters in Resident Evil.
I would want to play Rebecca Chambers, but truthfully I would be very split between her and Heather (Sorry Cheryl.)
@TheStabbiNAngeL said:
I just read some where there making another resident evil multiplayer game ,so we're probably not getting a Resident Evil chapter.
They really need to stop doing that, ever since outbreak they're all awful oh my god.
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Thanks for the feedback!
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@[Deleted User] said:
This was my experience for quite a while in this game, but pretty much ever since crossplay dropped we've been doing a lot better. I definitely feel your pain, though - rank is basically a function of skill and play time, so you can definitely end up getting stuck at a rank that puts you in a real matchmaking rut. Eventually MMR should solve this, but obviously it ain't here yet.
For now, taking a break isn't a bad idea - no shame in that, and there are lots of other games out there! I think the only other good option for the time being is to try to work on becoming a better player. I've learned a lot from YouTube personally (Otz is so educational), so you could try that, but some of it just comes with time.
If you haven't, I'd also definitely recommend you try playing killer. It helps your survivor game a lot, and especially now that you have like 80 hours of experience you'll have a real leg up against the survivors you'll be matched with off the bat. It might be nice winning for a change :)
Edit: Also, FWIW, the average kill rate at red ranks is ~68%, and that's comfortably higher than the kill rate at all ranks. Dying a fair amount, and more at red rank, are pretty normal :)
Man the kill rank is that high? That makes a lot of sense. Where are you able to get those numbers? I'll check out Otz, I've heard that name a few times before but I never actually looked at what that is. Thanks for the advice (And the anecdotes from everyone else.) My killer rank is pretty low, so it may be worth getting better there.
Leaning towards playing another game for a while.