Avatar

Riou2024

Riou2024

About

Username
Riou2024
Joined
Visits
97
Last Active

Comments

  • Both Artist's ultra rare add-ons are hella dogshit.

  • Don't worry, in 2 weeks max people will get bored of Vecna and go back to their Nurses, Blights and Billies to make you happy again.

  • @SaltyNooty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732774#Comment_3732774

    THIS! It's always a problem when killers/ killer perks finally get the necessary nerf, but where's that same energy when survivor perks get nerfed, especially unreasonably so. (Ahem…Adren….)

    Literally everywhere on this forum, people were screaming, crying, throwing up about Adrenaline being a dead perk after the nerf and yet it's still top 3 in pick rates in nightlight lol.

  • He was always worse than both of these killers.

  • Honestly after the aura duration nerfs of the magic items it looks like the haste item + the one revealing the aura of the sphere in order to avoid the haste item from being disabled will be the only useful combo of magic items to run.

  • @Heliosse said:

    Xenomorph is an overrated killer, it is not that strong imo. The tail is dodged very similarly to the Nemesis tentacle and it has a massive cooldown. 3s in 1.2 m/s is massive, almost no other killer in the game is crippled like this. It does have a "wind up" before striking, it's just very short. If this killer could be dodged like any other killer then they would be no need for turrets. Nemesis is 0,35 and Xeno is 0,2, but Nemesis has less cooldowns, more range, better utility and better lethality. Xeno has more versatility tho. Yes, Nemesis needs to charge up and deplete vaccines, but the ressources are temporary, once Nemesis is at his peak, he is stronger than Xeno in chase. Alien has a way better early game (one of the best even) but it gets burned the whole game, turrets are infinite and they come with the motion tracker, it's way better than giving free hits in the early imo.

    Xeno can be pre runned with the aid of motiontracker, running trough turrets will give you time, extending the chase significantly.

    Flame turrets are free bodyblocks that will hinder the progression of the Alien no matter what because it will have to destroy them or lose it's power. And that's not even taking into accounts the skill ceiling around turrets (right now we are in the basement skill level, the vast majority of my matches are against the worst turrets ever, rarely i get a dude who is cracked against Xeno, that will place turrets well).

    On the swamp, you have a spot where a turret can shoot trough a wall, a double turret WILL knock you out except if the turrets are really, really badly placed and turrets on hills are still very good if you pace well around them. Yeah it is a time investment, but there is 4 survivors and 1 Alien, you can obliterate the Xeno's momentum with good turrets, so use them.

    Xenomorph is by no mean a weak killer, but it is very counterable, has a high skill ceiling and is very punishing to play.

    Getting your power back by losing the chase is bad, making the xeno even more punished for getting burned would be horrible. The punishment is there, you have to either commit in bipedal or give up the chase. If crawler mode was harder to get, it would need to be way, way, way stronger than it is now, it is nowhere near the powerhouse level of Oni or Plague.

    Moreover, it's mobility is also overrated, it's the coolest power in the game imo, but, it's something you have to walk to, then have an animation, then go where you want and then come out. It's not an instant teleport, you take time to do actually go where you want. It's good, really good even when rng is with you, but it's not so strong it ups Xeno strength by a wide margin imo. The many games where my stations are below the gen, in a corner or just in the wrong place is unreal, it really kill my mobility to have stations like this

    In the huntress house, the station can spawn next to the house... Making the house very safe and your mobility useless, and that's not a rare occurance, it happens in every map, every time. Stations, Tv's and powers like this should have priority over chests. You either have insane or useless one.

    Recently, i saw in one of Hens video this tier list, i don't know if it's his real tier list or just a placeholder but immediatly, i was surprised. He placed Xeno so low. It immediatly clashed with the "by default" opinion wich is "Xeno is A tier" pushed by almost everyone.

    I don't know if i would place it below Nemesis and Clown like in this tier list, but i would definitly put it lower than A tier because it does not deserve it whatsoever. This killer deserves a buff, a normal buff, not a Billy double S+ buff. A buff on it's recovery speed or cooldown to make it less punishing. Release Xeno was an abomination, it was bugged, any killers with normal speed recovery would be OP.

    https://us.v-cdn.net/6030815/uploads/LRF8IIW3HH0E/screenshot-2024-05-26-15-42-38-586-com-google-android-youtube.jpg

    Before you say it, no, this tier list is not a "the streamer said something so it's true", im just posting my source to not do the "Hens said it, trust bro". It's the first time i see someone place Xeno so low, and i think it's right, i would maybe put it higher but not by very much. (Xeno had the lowest kill rate on Nightlight for some time, it's not official stats, but it still means something).

    So, back to the original topic, i think Nemesis and Xeno are really close in term of strenght, Xeno is very overrated and i would advise more people to actually play the killer, both to see it's strenght after a while and so i can see more of them because Alien is the best.

    Putting Deathslinger above both Artist and Huntress is definitely a controversial choice.

  • @Blueberry said:

    I feel like this perk is going to be way better than people think it is.

    Something like Alert will still be much better than this perk and people already don't use that over their usual meta perks.

  • @hatchetChugger said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729423#Comment_3729423

    Not necessarily. Spirit's map mobility is terrible because you generally don't want to use your phase for mobility because of the inability to see survivors in the distance as well as the fact that the increased speed compared to walking is only marginal, especially when you factor in the cooldown. Map mobility is definitely a factor in a killers strength, but there are other ways for killers to be good even if they do not have map mobility. Slinger, Spirit, Artist, and Plague all are very strong.

    Spirit used to have very good map mobility before they nerfed her green and above add-ons.

  • Well, Myers and Ghostface are really weak, but they're still top 10 in pick rate according to BHVR's recent stats, even if you don't personally don't play against them.

    And besides Huntress Plague, Artist and Pyramid Head are also usually considered A tier killers even tho they have no mobility/teleport based power.

  • Artist and Oni. They're not bad, but I don't think they're all that either as some people claim.

  • @Alice_pbg said:

    110% killers are harder to balance.

    Well I've seen a lot of people call Huntress one of the most balanced killers in the game so I don't think it's impossible to find a fine balance for 110% killers as well.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/414881/how-would-you-rate-the-ranged-killers-based-on-strength

    According to the wiki Plague has a range of 13 m, whereas Pyramid Head can haven up to 10.5 m of range… You could for sure argue that Nemesis and Xeno are not even close to that, but those 2,5 difference between those two seem close enough for me.

    I honestly thought Plague's Corrupt Purge had 18 meters of range like Deathslinger's harpoon.