RekLaw
RekLaw
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- RekLaw
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Comments
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@pseudechis said:
This is probably a worthless bait post but man this community does my head in.
No perk is toxic.
The ruins my fun argument is largely BS.
The term toxic has been so misused by the DBD player base that it has lost all meaning. Basically anything in game even slightly challenging, or different, or hard to adapt to is somehow a toxic attack on people and their fun its completely ridiculous.
Toxicity is abusing other players, griefing as defined by BHVR, cheating, imposing your game expectation on others and denigrating people for not following it, taking it to seriously then having a meltdown in an effort to ruin others fun, sore losers, bad winners that sort of thing.
Survivors can bring items, items can be strong and useful, franklins counters items directly its a game mechanic nothing more.
Okay you play killer right. Go to killer and you’ll notice he has a power. Now I want you to go to survivor and then look what the power slot is replaced with. Yea. It’s replaced with items. Items make a big difference but y’all can put a stop to that with ONE perk.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2733372#Comment_2733372
I'm going to name perks that show totem locations. detectives hunch. Huh oh what about counter force? Oh what about small game? what?! No? Huh so you're telling me instead of doing the 2nd objective you rather cry like a baby because you're to damn lazy?
Wait there's 4 survivors which some might have boons so you're math is off or have a brain to do the damn bones
Believe it or not it's not that damn hard to do the bones
No I’m not running a perk to counter a killer perk that is just dumb because what if they don’t run hex’s then I just wasted a very valuable perk slot
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@Sepex said:
I main Pinhead, the box is the key to my power, why would I not run Franklins
I’m not sure how I feel about franklins on pin head. I think it might be justified because your using for the box.
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@BrokenSouI said:
Oh no. Not using the "my fun !!!" argument
Oh I see the other side can’t have fun yea that would make sense I mean it’s a game after all.
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2732517#Comment_2732517
False: From Patch 4.7 onwards every trial has an obession regardless of loadouts.
So lets be honest, your argument is invalid.
And NoeD is not an instant win. It is more likely to be one secured kill and nothing more.
I see. I guess I was wrong about that. but even so I still assume that the obsession has DS just to play it safe and also y’all need to realize DS is an anti tunneling perk. It’s not op it’s just a perk to stop tunnels from happening
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2732482#Comment_2732482
There is a Obsession in every match even without a corresponding perk. Thus I would have to assume Deceisive Strike every game. Also you can have Deceisive Strike without being the obsession once more forcing me to play around a perk that is not there.
Adrenaline, Deliverance, Unbreakable...I'm all Ears, Undying...both sides have plenty of "hidden" perks that make quit a difference and you will only notice them once it is too late.
I am not saying that NoeD should stay the same. We can talk about it being too strong or having too little counterplay. I am just saying that the problem is not it's hidden nature in activation.
If I had to change it I would say that survivor can see the aura of the totem with NoeD the same way they can with Hex: Plaything. This would make its counterplay more accessible.
False there is not an obsession every game. yes it’s true the person with DS can not be the obsession but that’s very uncommon let’s be honest. Also the ones that are hidden are not insta win perks like NOED
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2732462#Comment_2732462
I have no problem with you flickering a flashlight at me. It is my decision as a Killer how to react to it. Sometimes I will take the bait like a good fish, sometimes I will murder your teammates for it and let you live for the jokes. No problem here.
People going for mass flashlight saves are usually pretty funny when I play against them and get pretty salty when they mess up and get slugged. Also they are not doing gens while I let that one person on the ground bleed out. No problem here again.
I will no go for such cheap complain where I can just adept my playstyle.
Okay, so your problem is that you can no longer stick to your plan because of this perk.
I get that I set up certain conditions. But please note that your scenario also comes at a condition: You have to play against a Killer who equips Franklyns. On some Killers this is useful on others not much. Now if you make up a scenario where one perk is mendatory it is only fair if my scenario also has some conditions.
Opening chests is quit the simple task as is running Iron Will. With Iron Will probably being the easier option. Another idea would be to run "Build to Last" which refills 99% of your item thus negating 89,1 seconds of Franklin's effect with ease.
As such you have a 1 perk option to counter 1 perk as a Killer. Your perk would even have an addition effect of refilling your flashlight even without Franklin in play.
Why should a perk be toxic when it can be countered with such ease?
Countered with ease is that what you said. First off built to last only works 3 times, second what do you expect me to do with iron will lose you immediately so I can go back and get it.And like I said earlier chests have a chance of not giving it to you.
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@Gwinty said:
I do not think NoeD is unfair. Most times the answere to NoeD is to "just leave" or "remember the bones". However I get that "do bones" is not your thing, okay.
The interesting thing is you describe things about NoeD that makes it unfair that are true for most survivor perks: "it is hidden" = so is Adrenaline, there is no way to know it's coming = so is Dead Hard, "you have to play suboptimal" = so is Deceisive Strike. Wait...all three apply to Deseisive Strike as well: It is hidden for me as a Killer, I have no way to know it is coming and I have to play suboptimal to evade it.
The thing is, certain perks work around those characteristics and have a huge impact because of them. You could only evade this by showing off everybodys perks at the start of the game to both sides. This however would be pretty boring.
The hidden nature of a perk is fine and NoeD activates when everything is over for the most part. The only Killer where I would consider this especially bad is with Nurse but then again Nurse is bad with every lethality perk in the game.
@Pulsar : Please do so. It would be quit interesting to see what kind of impact this has.
But you can use clues to know. if the jake is the obsession then he may have DS if that Claud has vaulted a window and didn’t take off then there is the possibility of lithe out the window. If you seen someone take off and there running really fast at the start then boom they have sprint burst.
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@Frys_Dog said:
Why Dead Hard is Unfair
First off I would like to get something straight if you are new to dbd and you need some time to get on your feet I understand. But if you are experienced and know how to play effectively then Dead Hard is scummy to use. That being said let me say my reasoning as to why it’s unfair, number 1 it’s hidden until a survivor has been hit, there is no way to know it’s coming except for to guess. (Don't say "just bait Dead Hard", because Why would i do something that doesn't benefit me and wastes chase time, especially if there is no DH)
It's just a perk dude, a perk over 90, and you can only have 4 at a time. I don't use it because i don't usually get to the EGC, but if i have to, why is that big of a deal? The killer will have 3 perks the whole game, and when the last gen pops, NOED comes into play, if you are experienced as a survivor, you know that it takes 14 seconds to cleanse a totem, and there are only 5, spawning in the same places over and over again. "I don't wanna do bones", then don't complain if there is NOED at the end of the match, when the benefit for the team is to avoid it.
That 3 seconds it tAkes you to bait a dead hard is the same as taking the time to hunt find and cleanse 5 totems. Okay buddy
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/303330/is-franklins-classified-as-toxic-or-no
Nope definitely not toxic whatsoever.
And why is it okay for survivors to have fun?
So it's all good if for example all 4 survivors are running flashlights and blinding and flashlight safe over and over again because that is fun.
But as soon as a killer runs Franklins, than that is a big no go because survivors don't have fun then 🤷🏼♂️
I have had never an issue with Franklins as i don't rely so heavily on items.
People who rely on their items are usually the ones who complain about it.
Long story short, no it is not toxic and never will be.
Just adept and escape, case closed
Your telling me you never downed them next to a wall that you could have turned to before you picked up. The reason it’s not abuse is because there is a counter play to it. However the same can’t be said for franklins.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2732456#Comment_2732456
So you are upset that you can't tease the killer with your flashlight.
Franklin's is not the toxic thing here.
It’s a tease bro. I’m not body blocking sabotaging hooks, or going and camping every pallet I’m just repeatedly pushing a button. You want to know the solution to that, Ignore me
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@Tsulan said:
So... would you be happier if NOED was active during the whole match?
Yes
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2732441#Comment_2732441
Have one of your teammate pick it up for you, run back once you made distance, stealth to drop the chase (use Iron Will), you have your options. Funny note here: While the franklyned item gets depleted you can drop another item to pick up the franklyned one. And you can pick up a new item from a chest if you need one.
You also did not answere the question: Why does it ruin the fun?
It ruins the fun because I can no longer use it for blinds, signals, or to tease a killer. That being said you have to realize how many things your saying have to happen, first I have to be in a swf then I have to use iron will and your saying if I don’t get it In time I can look in a chest for it which has a chance to not give me it.
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@ThiccBudhha said:
Not going to lie, it is funny to run specifically because I know they view it that way. I love stealing their items and getting free downs when I insidious camp their precious flashlight. Yes, they fall for it. All the time.
######### is wrong with you.🤨
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@Gwinty said:
Why do you think it ruins the fun for survivor?
You item can be recovered and is not destroyed. Also this perk opens up some nice plays for the Killer and allows them to have a bait for survivor to come to.
A perk can not be toxic in itself by the way. Hex: No one escapes Death is not toxic even if survivors are trying to tell you this. It is a valid perk to run. The Killers actions with a certain perk can be toxic (facecamping with Insidious as an example) but not the perks.
Ah yes because if I get hit I’m not going to be in chase for a long enough time for the charges to run out. You really thought up that answer well.