RedPoncho12
RedPoncho12
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- RedPoncho12
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Lots of great changes coming next update for both killers and survivors
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@Depressedlegion said:
Where you find the info?
developer update posted this morning. If you have trouble finding the post from the devs than look up dbd news on instagram and they’ll have the link to the post on their story
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@Aven_Fallen said:
Complete silence was not absurd before. The Perk just got overnerfed because it was used often to ShAkE Up tHe mEtA…
Anything below 100% noise reduction is just pointless and you might just equip another Perk than Iron Will.
nah iron will 75% was still great (I use it all the time to this day) and am glad that my favorite perk since 2017 is returning to what it once was. It was changed to shake up meta and reduce the amount of people using it (same thing). I do think, if they want change it again… just add another downside, like MAYBE giving the killer a slight advantage with being able to get a lesser bloodhound effect on the survivor who is running iron will. Although I don’t think that’ll be necessary.
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@ad19970 said:
That does sound like bad matchmaking as well. Solo survivors can still perform well if everyone is good enough.
With that said, I do agree that solo survivor is in a bit of a rough state at the moment. More information buffs as well as nerfs to tunneling and camping would be more than welcome to help make the experience better for solo survivors.
agreed. I’ve had some brain dead mates but if they can pull just a little bit of their own weight throughout the match than it’ll be fine (even if we all die - let’s just get things done)
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@VomitMommy said:
Now?
There was a time where majority of players were at least decent?
I think everyone was simply equally bad.
nah. People used to split more than 2 brain cells between the four of them. It really does feel like I’m playing low tier bots all the time now. It’s not even fun
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Definitely if people rush gens with tool boxes and gen perks. However, say there’s 3 people alive, 1 dead, and 2 gens left than I can see people doing this strats.
If one person can run the killer for long enough than the other 2 need to get on a gen together and finish it as fast as they can before the surv getting chased goes down. Gen pops, 1 gen left to do, random surv goes for hook save, and the other takes chase (if they can hold chase for awhile). If the surv who got the save goes to work on another gen whilst the injured surv (who just got saved) gets on a separate gen to spread gen pressure than you should be able to escape which could be consider a gen rush strat. However, I call it gen/chase efficiency but I’ve seen people complain about that as gen rushing. Once a gen is about 60% complete than it’s hard for a killer to get that gen back (to have it regressed)
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I learned nothing. I’m good with perks and without them. I play base kit on all my killers without addons and hardly use “strong perks” so killer is just as easy/difficult as it always is for me. Survivor, I typically bring the same load out but in this game mode it makes me use other stuff. I’ve gotten no mither a lot which does nothing for me since I don’t usually heal. If you hadn’t figured out to play good/efficiently after thousands of hours played without the help of comfort perks thank you should go play something else… like civilization 4 lol.
I really enjoy this game mode and hope they just keep it around or bring it back every two weeks
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wrongs.
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I haven’t had this experience at all. I’ve had a couple sweats but it was fine