RayShuttlesworth
RayShuttlesworth
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- RayShuttlesworth
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######### yes!
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@Sandt1985 said:
As a person who prefers licensed content over original content, it’s a great time to be playing DBD! But I do understand those who enjoy original content more. However, I do think there’s a very simple reason that DBD has been leaning heavily into licensed content recently…
The reason is Iridescent Shards.
DBD is my go to game of choice and has been for many years. As such, I have a ridiculous amount of Iri Shards to spend. But there’s only one thing I ever spend them on; Original Chapters. Why spend money on substantial content when you can get it for free? That’s the whole point of Iri Shards. And I’m sure I’m not alone. There are plenty of players that spend their shards exclusively on Original Chapter. A decent chunk of the player base at a minimum probably do this.Behavior is a business first. And that’s probably why we’ve been getting so much licensed content recently. Original Chapters are potential profit, while licensed chapters are guaranteed profit.
This does put behavior in a bit of a small bind tho. Original chapters are the bread and butter of DBD, but these days it’s so easy to get that bread and butter for free. So to make profit, DBD has been releasing more licensed content, at the cost of potentially awesome original content. (The Unknown is a great example of an amazing original killer…….that I got for free.)
Just food for thought for those who prefer original content. I understand why you love it, just like I hope you understand what original content has taken a bit of a back seat in recent years.
Original chapters allow BHVR more creative control than licensed chapters so they can create more skins (and potentially super good one that people will spend money on). Ex: Myers has 1 skin + 3 weapon skins. Pyramid head has 3. Twins has 15. The newest original (Unknown) has >10. Vecna and Chucky each have 1.
But, licensed chapters bring more non-DBD players to try the game and that's the value. Keeping old players playing is nice and a good thing to do, but those players are gonna play with the new killers whether they are original or licensed. Most potential new people aren't going to see a new original character and then decide to play. They will come when they see something they are already familiar with. -
@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3763488#Comment_3763488
Im gonna drop some secret to literally destroy this killer. Once a guard starts a hunt on you, just run them around a loop and then go for the banner, if the knight camps the banner just hold shift+w thr guard wont get a hit and the knight will lose his time while gens are done. If he doesnt camp it just get the banner and thats a useless guard hunt that will trigger the 10 s cooldown.
So regardless of what the killer does its a win-ein for you.
Also if he chases you along with a guard, do not worry, drop pallets and bait windows that way you dont run into knight and the guard wont hit you.
Hope this helps, cuz when you have this info playing against knight is oretty much a flowchart where you going down is not an option if you are not on a deadzone or bloodlust came into play.
I'm curious what the win rate split is between high and low MMR survivors against Knight. I know some players dont like to play against Knight and will suicide on hooks which may skew it a bit but idk.
I miss PTB Knight with individual cooldowns and replacement summoning. :(
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760942#Comment_3760942
No, as in after you summon a guard and he returns to you, he cannot use another for the next 15s*.
Before the update, the cooldown was only 3s.
His cooldowns are supposed to be split, not universal.
This has to be a bug, right? I just played a game as Knight on the new patch and while I had another guard chasing, toggled to another guard and it didnt have a CD indicator but was not summonable. So although I wish they would reintroduce the PTB "bug" of individual timers and there is definitely a visual bug if they are supposed to be similar to the old version of Knight.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760942#Comment_3760942
Not really if any active guard gets canceled whenever you summon new one.
That's how it was on PTB and it was amazing. Sadly they keep only negative bugs.
This was one of the best "bugs" of the PTB IMO. It felt so smooth, along with the ability to remotely cancel a guard.