RJoyYourJoy19
RJoyYourJoy19
About
- Username
- RJoyYourJoy19
- Joined
- Visits
- 95
- Last Active
Comments
-
So, survivors will now be forced to play out miserable matches. Anyone who plays survivor more than one match a week knows that you're wasting your time in plenty of the matches. What's the point of a Solo Q squad (or even a SWF lmao) staying in a match on Haddonfield against a Blight with 4 regression perks? Lol. What's the point of staying in matches where you put up a 1-2 minute long chase in the beginning with 0 gen progress and then see that your teammates are crouching behind rocks when you get put on the hook?
The spawn logic will massively increase the kill rates which is the last thing this game needs. The whole point of the game is that killers have a weak early game and then get stronger and stronger the more the match progresses. The less pallets are left on the map, the more people you have to unhook and heal, the less gens there are to patrol, and the less hook states the survivors have left the weaker the survivors get. This is why Corrupt and Lethal are meta, a killer starting off the match strong can basically guarantee a win and the only way the survivors can make a comeback is for someone to put up an insane chase, but that also requires the killer to make a huge mistake of committing to that chase. Survivors spawning all on top of each other is a massive nerf to their early game which is when they are at their strongest.
Vecna is already insanely strong, a good Vecna can guarantee a hit pretty damn fast on every tile. So msny tiles are straight up unusable against him as well thanks to FotD and now he's getting additional buffs lol.
Map offerings also further nerf survivors tho to be fair it's not a massive issue after what they've done with maps. Eyrie has been nerfed and now the realm has a massively killer sided variation as well. Badham only got to keep its weakest variation. Game is super killer dependent and considering you have no clue who you're going against you risk sending yourself to Gideo against a killer who excells on it. Garden of Joy is still strong, but comes with the risk of sending you to the one of the most killer sided maps in the game. Azarov and Macmillan also have variations that are horrible for survivors. I don't like this change, but with what they've done to all the maps now I suppose it's not a big deal.
It's hilarious how many things the killers have gotten with these QoL changes in the same game where the kill rates are above 60% and killers can go on massive win streaks, while all survivors have gotten for now is the abandon feature lmao.
I was a survivor main for a really long time, but at this point you really have to love suffering to not switch to being a killer main.
-
@[Deleted User] said:
Trapping players in unwinnable games is completely out of touch. They're doing everything except making meaningful changes to areas where the gameplay loop is broken. The developers have still never (to my knowledge) explained why a survivor should do a gen and not hide in a 2v1 with multiple gens remaining. There still seems to be no plan to prevent terrible, pointless matchups like a comp Blight vs 4 solo players whose hours range from 500-5000.
Exacty. Instead of trying to address the reasons why people go next, they are instead implementing a system to force you to stay in the match, a system that will also definitely screw the survivors over in scenarios where they aren't even going next. I mostly see killer mains celebrating this change and that's because a) a lot of killers play this game for a power trip and someone going next doesn't give them the same satisfaction as just stomping a Solo Q squad where everyone is actually playing and b) they know that experienced survivors will be playing the game less as it's mostly them who know when the match is absolutely not worth playing while baby survivors will keep playing no matter what so they won't be impacted by this.
-
@ObsidianButterfly said:
Skull Merchant got gutted for having a 68% kill rate. Therefor it is only fair that all of those others get equally gutted because they are clearly just as broken and unfun. Right?
RIGHT!?!?!?
I mean yeah, all those killers except Freddy should get gutted, but let's not act like her nerfs came cause of her kill rates.
-
There's no reason to already start asking for killer buffs when we still have no clue how BHVR plans on addressing these issues. We already got base kit anti-tunneling and anti-camping changes in the past in the form of basekit Borrowed Time and anti-camp meter and we already know that those changes did nothing to change the crazy amount of tunneling and camping survivors go against.
When it comes to slugging, we already know that BHVR won't give us basekit Unbreakable which would be the only viable way to fix slugging (other than basekit We're Gonna Live Forever and Made For This which is also not happening), so there's definitely no need to panic if you enjoy slugging that much.
The reality is that those playstyles are unhealthy for the game . People can swear up and down they are legit strats, but if only one out of five people is having fun in a match, that's just bad game design. One person should not have the power to make four people miserable in the match that they are playing. On top of that, the vast majority of the killers are more than viable enough to win the majority of their matches without these strats and if the changes end up being actually impactful, it will force many killer mains to finally develop enough skill to win matches without making others suffer in the matches against them.
-
They are mad they have one less thing to bully Solo Q squads. The changes to how tokens work were a bit of an overkill, but the aura change was absolutely necessary.
-
Haddonfield and Forgotten ruins are a free 4k every single match. Horrible map design.