Predator3174PL
Predator3174PL
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Totem spawn are more BS on the killer side, trust me. In most of the games you lose hex in first minutes, even in the first chase. So… yeah… As you pointed out, he used 3 traps to protect it. You should have left it and focus on gens because there would be less risk of walking into trap.
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NOED is fine. Even Devs said they won't touch it
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/623129#Comment_623129
Which is the problem, killers should definitely not be rewarded for failing their objective.
Survivors don't have a perk that rewards them for failing so why should killers?
I wouldn't mind NOED as much if survivors had a perk in their lists that rewarded them for failing.
But meh, I'll enjoy how killers hardly get changed and survivors get massacred by changes.
Devs: *nerf fast vaults which were a problem*
Devs: *nerf Remember me when no one asked for a nerf yet there is stuff like Prayer Beads and 5 blinks and omega blink*
Why do the devs nerf something vital to survivors but nerf a perk literally no killer gives two shits about?
Devs themself said that NOED is fine. Everyone sais it's fine but small part of community says it's OP.
All you had to do is go out from your little cage named "mY oNlY oBjEcTiVe Is RePaIrInG gEnErAiToRs" and actually cleanse totems.
You get 1k BP from it, killer isn't notified if you are cleansing his dull totem, and it will safe you from NOED.
Also, killers obejctive isn't "Don't let survivors repair gens", it's 'Don't let them escape". I find it funny that survivors think our, as a killer mains, obejctive is protecting gens. No no no. It's one of many ways to prevent you from escape. Same with you. Your main objective is to survive and escape. Gens are only one of the ways to do so.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/622771#Comment_622771
My job is to either fix gens and escape or loop the killer so my allies can fix the gens to escape.
Not doing my job is being an immersed little baby and hiding in the corners of the map (which is exactly what you killer mains want because you're all pretty much like "OH MY GOD THIS SURVIVOR KNOWS HOW TO PLAY THE GAME, EXPLOIT!! BAN THEM!! NERF T AND L WALLS!! NERF SHACK!!").
Totems is a secondary objective, gens are the primary objective, (to explain to your obvious Jimmy Neutron sized brain, totems is my optional job, gens are my job).
Also, I only teabag sweats like you and Spirit's, because I hate Spirit.
I'm not bowing down to you either, it's obvious you are just asking for attention, I said I'd stop talking with you because you're becoming ridiculous.
Then have fun with instadowns.
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Why not if 2 or more survivors are teabaging you in 10-20 meter radius for each other they are insta hooked to Stage 2 hook even if they weren't hooked once?
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He needs some buffs, but still in good hands he can kill all survivors. Just not as fast as Nurse, Billy, Spirit ot Hag.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/622742#Comment_622742
Hey guess what? Cleansing totems when the killer might not even have the perk this long overdue discussion has been about also wastes time and gets survivors killed!!!
P.s, me stating my opinion on No one escapes Salt doesn't mean I don't know how to play the game (constant rank 1 survivor and killer thanks).
Hey, as a killer I don't know if survivors have DS, BT and other meta perks or addons. You ALWAYS should be prepared for NOED as you should be prepared for BBQ, Discordance etc.
Point that cleansing totems is stupid, because you don't know if killer has NOED. It's your second objective. If you want to do gens only so bad, then do so. BUT, don't complain to killer mains for your death because of NOED. You had your choice to sacrifice some of your time to look for totems, you didn't, then face consequences.
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Just cleanse all dull totems. BOOM. No more NOED. In 9/10 games all survivors were cleansing dull totems no matter if I had NOED or not. It should be natural for survivors to cleanse these.
It's a hex perk. As far as I know EVERY hex perk is one of the strongest perks in the game, but are easy to counter by destroying totems. If you can cleanse active hex totem, why not cleanse dull totem?
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How about shirtless Julie and Susie?
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It would be nice. New killer mains would learn where and when survivors go when he/she is patroling generators and survivors would learn to how avoid killer based on how they patrol.
Of course they can learn that now in hard way, but this feature would make it easier.
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Just don't play LF at high ranks? Huntress should be enough for you or Hillbilly if you want to chainsaw people.
Look, I have only 40hrs in game so far and by maining Legion (which is one of the worst killers in game) I managed to get to rank 8 without much of a problem.
But I had to take a break from him to farm BBQ&Chilli and as LF I stuck at 12 rank just to rank up to 10 as Nurse (farming Thana and Nurse Calling) and then coming back to Legion. There is a reason LF is often in D rank in most of killer ranking lists.
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Changes I would do:
-When in FF, after second attack on the same target, FF doesn't switch off, BUT attack doesn't affect target in any way (no dmg and no status refresh [unless you use specific addons]) and there is no refresh of the ability's duration. However missed attacks and stuns switch FF off.
-Target you attacked while in FF gets Deep Wound effect which slows Survivors any interaction by % (how big percentage would depend on ingame balance). By interaction it's meant that repairing, mending, healing, vaulting etc. are slower. If you are healed by another survivor that doesn't have Deep Wound effect, mending and healing aren't affected by your DW effect (unless killer has specific addons making it harder to mend/heal).
-If you turn off FF earlier, you can reuse it even if ability bar isn't full (but you will have less duration if you will start from not fulled bar... just FYI). However stuns and missed attacks during FF will empty your ability bar instantly and as penalty you will have to wait for it to refresh fully in order to use the ability again.
-Speed during FF would be a little higher than now, also vaulting would be faster by 0.5 sec.
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These are just my thoughts on it. Dunno if they are good mechanicaly in terms of how game works, because I'm still newbie in game.
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Why should I do that? My goal is to find and kill/sacrifice the last survivor. If survivor get's to hatch earlier than me, good for him
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Sounds good