Polychrome_Baku
Polychrome_Baku
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- Polychrome_Baku
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Comments
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@USELESS said:
I think the pig's trap shouldn't work while in terror radious cuz is just moonwalk (like the legion in his release) that you going to win the game
Moonwalking legion could down you in seconds. Moonwalking pig can down you in two minutes with a bear trap.
See the difference? ######### off with this.
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@yikers said:
Combined this combo makes for bad gameplay experience BHVR.
Get better at the game. By your logic, I should be able to say survivor items shouldn't exist. Go watch a "how to not be a potato" tutorial and get good.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/885273#Comment_885273
Ooooh, that.
Yeah, remove that please.
I still think that the penalty for missed attacks is too severe. What kind of frenzied individual would miss once and decide to calm down?
Stupid.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/882159#Comment_882159
A depip squad will be in red or purple ranks.. At most they will face purple or green rank killers.
https://forum.deadbydaylight.com/en/discussion/comment/882121#Comment_882121
Expecting to lose is one thing. Camping is the equivalent of sitting at someone's spawn point and shooting them in the head countless times in an old school shooter before they started making protections against it.
Spawn sniping is still a thing in ground war and TDM in the newest Call of Duty. People camp in games. It isn't going to change. The only thing you can change is how you react to it. This community's default reaction always seems to be unintelligible screeching. I feel like a lot of people in the DBD community have never really played a PvP game besides this one so they are emotionally ill-equipped to face a loss. Everyone loses. Everyone has been camped at some point in their gaming career. Either you can move on and learn to deal with it, or play single player games where nobody can hurt your feelings.
Hell, if the other survivors just did gens then the killers who literally face camp wouldn't stay in the game for very long. Since they would only average one kill a game.
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@SafetyOff said:
https://forum.deadbydaylight.com/en/discussion/108958/wraith-backlash
Because Kilĺer addons are broken.
Survivors addons are a joke. "Your flash light is brighter and blinds longer" "reveals obsessions Aura to you" like actual jokes. Neigh useless addons that at not gaming changing. Meanwhile.
Vs ######### like Mori, Ghostface Outdoor Security Camera- auras of all survivors outside terror radius revealed when you put marked survivor into dying state, Trappers Bloody Coil- traps auto injuring survivors, Freddys Black Box - obsession stuck in permanent dream world, Myers Judith's Tombstone- kill healthy or injured survivors in EW3, Huntress Iridescent Head- "inflict dying upon victim." The list goes on.
The whole addon system is broken and they need to rework it into a non consumable system where you can choose your addon load out based on a 10point strength system.
First off. Mori's are offerings, not addons. Two, every single killer addon you mentioned is rare or better. And do you HONESTLY think killer addons should be equal to survivor addons? Like seriously? The SINGULAR KILLER should have addons on the same level of individual strength as the FOUR SURVIVORS. That makes perfect sense. And you left out the fact survivor addons uses to be way stronger. Instant blind flashlights, old BNP, instant heals. Survivor addons were nerfed for a reason. They were bad for the health of the game. I'm sure mori offerings are next, so you can chill out. Oh and you also left out the fact that killer addons are always consumed (unless you use a black ward) but I've been using the same toolbox for the last few trials. Keep acting like survivor addons are useless. Maybe one day I'll believe you.
And of they do a "pick ten" system for addons and remove their consumable nature, ######### are you going to spend blood points on? Youre only going to be left with pretty much offerings and perks. I am so glad you aren't a developer.
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She feels clunky to play and can't traverse the map as well as she used to. Not to mention the main counter of "run in a straight line". I'm by no means a "god-tier nurse" but she doesn't feel fun to play at all. And kinda pointless when I can get similar results in the red ranks with a good Freddy or Spirit build, without the ridiculous effort required for Nurse. She isn't worth the effort unless you're already a dedicated Nurse main.
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"Sacrifice 5 survivors. Must be done in a single trial."
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I don't know if I'm with you on the "unique survivor side animation and cooldown for faking phases" thing. Unless they have Nurse-level strength, a killer should not be that heavily punished for using their powers. Nobody has fun sitting wandering around at 110% movement speed with no power to chase, and no map pressure, for an extended period of time. However. I think the solution here is to make her shards brightly glow (across all of her skins) when she is charging her haunting. Not when she is phasing. Survivors should not have perfect knowledge of when/where a misdirection-type killer is in their power because when her phasing sound was directional in her PTB, she was a completely trash-tier due to survivors being able to pinpoint her location. Did everyone forget about this? The minute survivors can perfectly determine her location is the minute the spirit will be dead as a killer. So no. Adding "loud footsteps" like someone said is a really stupid idea. Ghostface was initially weak as hell due to his tv static noise alerting survivors to his presence, as well as the loud ass leather squeaking when he crouched, when he was supposed to be freaking stealthy. Killer powers should have weaknesses that ENABLE survivors to out-play them, not completely invalidate a killer with minimal effort.
Sometimes, I feel like survivors would prefer for her (and other killers) to be a joke so they feel more safe facing them. Nobody likes to lose, so instead of looking at what they did wrong they're more likely to call something "uncounterable". Both survivor mains and killer mains are extremely guilty of this, which is why I tend to only listen to 50/50 players on subjects of balance. Anyways. Until they give her the glowing shards, you're just going to have to be happy with her nerfed add-ons, removed collision, and shorter post-phase lunge attacks. You're going to face her a lot less now, but the spirits left will be the ones that basically played addon-less anyways. So much like Nurse, this won't affect the people that literally destroyed groups of survivors due to one-tricking the killer. But it will lower her frequency since she will be less noob friendly due to her addons no longer being busted.
Oh, and Wraith is a horrible comparison. He's visible from a mile away if you have two working eyes and at least one brain cell. His power also doesn't have a cooldown like the spirit's, nor is he 110% movement speed without it. Powers with cooldowns should always be stronger than powers without them. Period.