OldIronKing
OldIronKing
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- OldIronKing
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Not trying to be rude but I think most of these "Why does every killer camp/tunnel?" posts are people who aren't very good at the game and are being matched with killers who aren't very good at the game. It is like a bronze LoL player complaining their bronze league teammates aren't good.
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@VicRatlhead said:
Pinheads chains. If they didn't effect you while working on the box I think it'd be more tolerable.
I play Pinhead a lot. The fact that his chain hunt doesn't stop going on the person who is solving the box total nonsense.
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If it isn't an attitude problem, why were survivors D/Cing before the killer even had a chance to hook a single person literally an hour after the patch dropped? People were posting "I've played this game for 4k hours now I'm quitting." the day of the patch. People were acting like patch 6.1 is the final DbD patch that would ever be released.
For me the D/Cing and killer queue time was horrible at first but after a few days it went back to normal(ish). My killer and survivor queue times seem pretty even now, which I would say is an improvement.
If I were you, I would just take a break for a bit. While the dev team may not be as open about whatever problems you see (what you are actually complaining about isn't very clear by the way) they were very clear that they intended for this patch to increase kill rates because they didn't think they were high enough. If the changes increased them too much then they will adjust in future patches.
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@kisfenkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3115265#Comment_3115265
Neutral? Wrong. If you kill them your MMR will increase. If you let them go it won't increase as much as it should. It also severely affects the devs capability to monitor what needs balance and what is already balanced.
At any rate, for the thread, it is impossible to tell if a survivor that is not yourself is sandbagging your team unless you witness it first hand. The same is true for watching the killer and seeing if they are actually trying or not, or inexperienced or not. When I did this same study I had the advantage of two points of view, and having recorded all matches so we could review them if anything was questionable. In all but one match we found that the killer was clearly either not trying, inexperienced, or flat out farming in every single case that the survivors had three or four escape.
So, the point of my question was whether you experienced the same manipulation of the numbers that I did. Instead you admit that you are doing that same manipulation of the numbers when you play killer so I doubt you will admit that the killers as a whole are trying desperately to keep the overbuff they received in the mid chapter patch.
You seriously need to relax before you have an aneurysm or something.
1) You said in your earlier post that giving the survivor hatch raises their MMR which is not the case. This is what he meant by hatch being neutral.
2) If a match ends with 3 generators left to complete and 3E + hatch they can obviously tell that. This is effectively a 4k as far as stats are concerned.
3) "When I did this study, I found that killers are all farming, not trying or new." Source: Trust me bro.
I give the last person hatch if I think they did a lot more than the rest of their team or if I think their team really screwed over the one person who was actually trying. People do in fact give survivors hatch to be nice.
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Very insightful. Thank you.
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Oni can run into things while dashing and even use this to his advantage to mind game survivors. You can make it look like you are going around shack after a survivor and turn at the last second run into shack for a few seconds and slide through the door catching the survivor inside who thinks you are following them around the shack for example. With Infectious Fright (or if you just know where they are) you can chain multiple downs on even all four survivors sometimes with one charge.
You can also M1 while walking and it is still an instant down on smaller loops. You don't have to be dashing.
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I'm All Ears for sure as others have said. Wallhacks for your ranged attack.
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@ThiccBudhha said:
You can escape with less than 10k? Now I want to give this challenge a try. Thanks for the inspiration.
Well you get 7k for escaping. It is probably doable but I think it would honestly be harder than doing the generators and escaping normally.
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Don't open the gate. Try and kill them. Endgame for me can be some of the most intense and enjoyable parts of DbD. Also, the teams that crush generators are very likely to be highly altruistic. You get one hook in endgame and you can turn it into 2-4k sometimes and it is super satisfying. Survivors often enjoy this part of the game as well, trying to save their teammates and get a 4-man escape.
When you do get to the where survivors are sitting on the gate don't let it get to you. Just go to the gate walk at them and try and hit/down them. Either they let you do it and you get some more points or they leave. Many survivors are actually trying to be nice when they sit at the gate to give you a couple downs when they beat you really bad (even the ones teabagging and such sometimes).
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@Dead_Harder said:
Nop, they gave Wesker the ''gradual infection'' and use an item to get rid of all the infection bs that Nemesis has.
Incredibly boring design. I'm more disapointed than excited.
What's wrong with the gradual infection?
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I agree with you but not when I'm playing killer. Immersed survivors totally screw their whole team over.
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I think it's the Grim Pantry swamp map for killer. You can down a survivor with all the hooks in play and literally have nowhere to take them to sometimes. Good luck if the survivors brought sabotage.
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@jajay119 said:
I love that killers have spent the last two weeks telling survivors to stop moaning and deal with it.
They get one nerf and here were are again... we love the hypocrisy.
Please show me where the OP told survivors to stop moaning.
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Right after the patch hit I had longer queue times, but more recently queue times have been quick for me on both survivor and killer.
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I was having D/C's almost every game when the patch first came out and survivors were throwing a tantrum. After a couple days when they realized the world wasn't ending it went back to normal for me for the most part.
I have also heard that turning crossplay off if you are on Steam results in better matches. I have heard that the matchmaking can also be faster for some bizarre reason as well.
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I just so happened to be thinking that I don't really care for the miss recovery reduction after playing survivor for a few hours tonight.