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NotMatt

NotMatt

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NotMatt
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  • @tippy2k2 said:

    You'd have to be able to recreate that a bunch of times to even consider that this might possibly be something other than completely blind luck

    Like I got stabbed ONTO the Hatch once

    https://www.twitch.tv/videos/1242602075

    (I don't know why the clip now has all of a sudden started cutting off their instead of a second later when I flop into the Hatch but you can see it well enough that it works)

    I’d definitely be down to recreate it to experiment. Could be a game-changer for comp play.

    Nice clip. We’ve all had lucky hatch moments in game, but I’ve never had one spawn in a way that it’s literally the only position on the map I could possibly reach.

  • @Aven_Fallen said:

    I mean, you have the sample size of 1 game.

    The Devs have never mentioned something like this. And I have not experienced it myself as Survivor.

    First time I’ve ever experienced a synchronised death like that since the hatch update.

    I’d be interested to replicate it and see if it repeats. It’s obviously a bit hard to tee that up in a public game, but I wonder if it would be the same in private.

    I guess the only thing is whether or not the devs need to tell the players about such a change if it was made?

    To me, it’d be a pretty balanced buff for slugs, since the ability to see the closed hatch has been removed.

  • @Dwight_Fairfield said:

    You should submit that to the speedrun website. That has to be in the top two at least.

    …and I realise now it would have been the world’s fastest 4K if I didn’t have so much fun with the situation 😅🥲

    Still in the top 10 either way. I’ll submit the full footage tomorrow including the pre-game lobby

  • @Dwight_Fairfield said:

    You should submit that to the speedrun website. That has to be in the top two at least.

    Holy smokes, you’re right! It’s legitimately the world record for the fastest 4K Mori by a huge margin!

  • @DrDeepwound said:

    good job. havent had survs do the merry go round in a long time.

    Probably only the second time I’ve ever experienced one and it couldn’t possibly have come at a better time!

  • @DragonMasterDarren said:

    Never in my life was i expecting to see 4 Bills to make a beeline for the basement and then re-enact a merry-go-round

    Truly, this is the best timeline

    The chances of a Tombstone Myers being matched up with a team of survivors who enter a match intent on being killed must be one in a billion!

  • @AbsolutGrndZer0 said:

    That was... I don't have any words.

    I was shattered I couldn’t message them after the game! Never laughed so much in DBD 😅

  • Oh, and in reference to Haunted Grounds. There has been numerous times where it’s been the last hex in play and yet survivors have unnecessarily exposed themselves because they couldn’t resist its glow.

  • @sizzlingmario4 said:

    I don’t usually bother risking devour and I just cleanse a lit totem if I see one, unless it’s very obviously a new Spirit player (since haunted is her perk) or I know for a fact there are two hex totems, or if it’s late enough in the game that I know it can’t be devour because if it was we would know by now.

    Retribution gets revealed to everyone once any hex totem is cleansed (unless it’s Retribution itself), so if it ends up being the last hex active then I can know that and ignore it.

    Pentimento doesn’t typically deter me from getting other hexes out of the match unless the killer is running plaything when it doesn’t make sense to (since plaything + pentimento is a popular combo). For example running plaything on wraith, and yes I have gone against someone who tried this before with pentimento and it did not work at all. We knew what was up and didn’t cleanse the playthings.

    I’ve never really worried about cleansing hexes as a Survivor, but then as a killer I love to run a Ruin + Undying + Haunted Grounds combo to get that sweet sweet double HG exposure.

  • @Mazoobi said:

    I usually do. However, it's good to prepare ahead of time.

    Retribution can be easily identified so survivors can warn each other via comms (if in SWF) if a hex is about to pop.

    If you think Haunted Grounds is about to trigger, having an escape route and/or hiding spot is good and if in SWF, survivors can just warn each other that a hex is about to be cleansed.

    But ideally, getting hexes out of the game as early as possible is very good.

    Yeah, traditionally my friends and I have always just cleansed hexes as soon as we see them, but I just started thinking about that alternate strat and whether or not it would be viable and/or possibly better.

    Obviously not breaking hexes unnecessarily also then gives you unlimited self-revives when using Soul Guard (a part of the perk I’ve never really used before due to hexes typically being busted ASAP)

  • @SkeletalElite said:

    They should integrate it into toolboxes instead

    Giving the toolbox even more abilities would make it way too versatile and OP IMO.

    I think part of the charm of the items is that they are all helpful, but super circumstantial, so you need to carefully consider what items to bring in relation to your perks.

    If toolboxes had the ability to repair gens and sabotage as well as destroy doors and open chests, then I’d be hard pressed to choose anything else. Especially as it would always be 100% useful, unlike a First Aid kit against Plague or flashlight against a killer with Lightborn.

  • I had been thinking about how Chucky could be added to the game recently after watching the new Child’s Play. I think he is totally viable as a killer, especially now we have Victor.

    The way I see it, the best way to get him in the game would be to scatter Good Guy dolls all around the map, similar to Plague’s fountains or Pig’s boxes. This would create confusion as to which one is Chucky. Like Pig, he could have the ability to ‘pose’ which would turn his face from angry to happy and instantly grant him the Undetectable status effect, thus allowing him to blend in with the other dolls scattered around the level.

    He’d definitely need something else added in there (perhaps something similar to Pig’s ambush?), but I think he has definite potential as a viable killer.