Nobody_TM
Nobody_TM
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@Floppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2602135#Comment_2602135
Lmao you correct my grammar? Sorry to offend your grammar issue but due to that this entire message has been not taken seriously. You are like a child who is mad that I don't care as much as you. I'm sorry if my opinion hurts your fragile constitution but I lost interest in that atrocity of a statement as soon as you went 4th grade teacher on me. Please no need to reply back I will be ignoring your comments from here forward. No need to correct my grammar like it actually means something here. Lol you enjoy being you and I will get back to having a life outside of this game.
You didn't read anything I wrote, did you. Not enough to understand that what you just posted makes no sense whatsoever in the context of that post.
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@Mileena_Kahn said:
you can’t even play a normal match of solo que without the killer camping at 4 gens and smacking people on hook, don’t forget the extreme tunneling. It’s crazy how the killer is the toxic side, not the other way around. Killers deserve the bags.
Your going to find yourself in some deep basements.
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@RemoveBubbaBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/2602810#Comment_2602810
Bubba isn’t, the people using it are. Massive difference that seems challenging for people on here to grasp
I want to know whose race checking Bubba's at the end of every match making sure their white, then has the Bubba's Quoted at "Yes, i wore claudettes face purely as a racial statement". Do you have even 1 screenshot for these boogeymen or do they exist purely in your head.
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@hazzzard said:
https://forum.deadbydaylight.com/en/discussion/comment/2602112#Comment_2602112
I'm devotion 22, I played against/with TRU3, Otz, Dowsey, and other high MMR streamers. I know what's fair and what isn't. The Nurse isn't fair let alone fine. :)
Her kill rate as a killer was 40% as a whole when looking ecclecticly at the community, and 57% at red ranks, the lowest of both sample sizes out of the 21 killers at the time. The numbers just do not agree.
There is some counterplay to the old girl, be it high immersion or using her own blinks against her, I for one am a fan of immediately charging back into a blink for a spin. Likewise with her reduced speed, Shadowstep is actually quite painful for nurse in maps like corn. Its very easy to lose a survivor like that especially after gettin spun.
Also super weird flex, I don't think arm-wrestling a doctor makes me one.
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@SilentShepherd said:
Why won't the devs just let the Hatch be randomly spawned at the start of the trial, and the Hatch only opens when 1 survivor is left? This way, you are rewarded for patrolling more of the map to accidentally find it, for both Killer or Survivors.
Right now, the only way I can find that Hatch is if I use Bill's perk.
How about no.
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@Yords said:
You can say that about every hex perk. But no, it isn't a useless perk.
I mean in my opinion, Hex perks are worthless. Why would I take a perk that is going to be deleted instantly at high MMR? Shadowborn has more instrinsic value.
Shout Out to Haunted Grounds, Retribution & Plaything though for being actual fun and good perks which have consequences for cleansing though.
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@Floppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2583052#Comment_2583052
No if you read the patch notes it gave nothing to the survivors! In fact it only changed the names of certain perks and gave accurate percentages rather than saying moderate or slight it gives accurate information! I not only looked up the patch notes but I copy and pasted them to many people. Not a single survivor got a perk during this patch.
I feel like that is a really glib take on the fact that a survivors base kit is the standard across all characters & that their only distinguishing changes that have ever been expected have been through the changing of perks (its only been this year people have seriously been asking for perks to be made basekit for survivors). Likewise if you're someone who is going to split hairs to such a degree as ignoring a new survivor with new perks, or the buffing of other older survivor perks (Built for last has now created the 52 Gen scenario as seen here), then you seem like someone who would take the time in end game chat not to read my grievances but correct "your" to "you're" smugly.
You're flippant disregard for the significance of Deathslingers changes is quite stunning; when you proudly announce buffs like an increase of 75% movement speed to 85% while ADSing with some of the worst YAW that has ever existed & 125% zoom on an iron-less sighted gun. Likewise the cuteness of add-on reworks & Iri buffs is small potatos when the gimmick itself is now horrific to use. Underestimating a few seconds delay when you have one shot & have to be lightning quick has got to be some of the most stunning ignorance if I've ever seen it.
Many, many spots to which you could develop game sense, timing & haste like on the holes of Meat Plant, Most Killers Shacks wall opening, Some Places through tires at Autohaven, Stairwells cracks, are realistically out the window because the delay is going to kill those shots. Lets not even talk about pallets at jungle gym chases where you used to be able to mindgame and land a shot in chase around the corner just before they cleared out of sight, thus ending a chase without needing a pallet break of a normally safe tile. You seem to have conflated the idea of something being harder to execute (realistically these aformentioned notes of trickshots are a 1 in a million now) with a larger skill cieling, but truthfully, that is not how the New-Deathslinger, if anyone will play him at all, is going to work. It's also like saying if I snap your ankles it takes more skill to walk; I've increased the ceiling! (On the prior note, I highly doubt we will ever have Player Statistics again on Kills & Killer Pick Rates after last years killer destruction). You've cut out an entire style of play, raised the bar for the most basic of shots, and deleted the real end-game goal / skill cap of risque & interesting longshots for instead, holding M2 threateningly.
A player isn't going to risk the equivalent of 25-30% more slowdown (Aim, Shoot, Re-reel, Reload, Continue) & a 27% relative speed increase on survivors for a "chancy" shot. The punishment is far to high to merit the squeeze anymore. You now have the most boring, and skilless playstyle of all, free zoning. Threatening survivors but never using their power. Just like Nemi, just like Pyramid head. With the changes to DS's terror radius as well, making sneaking up to get an edge with your limited range, his power really is just a one trick pony albiet a dead one: a bad zoning tool. Worse, now its a power you are legitamately discouraged from using in the way its advertised, why shoot when its just a waste of time?
Comparatively to all other ranged & semi ranged characters, Deathslinger has no real upside or even a good Philosophy of use now since his ability to unpredictably end chases is gutted. His power went from tangible to theoretical. Why would I take a 93% move speed penalty ( a buff in your book) when trickster as the closest comparison, moves at 95% while throwing, has enough knives for 3 downs & an injure and can do so at any range, even over pallets, and will only take 2 seconds with Iron Maiden to reload versus 4.63 on DS while I am slowed to sub 80 in the process? But hey I guess the Hellshire Iron makes me undettectable for 10 seconds after a spear, I'm really living the high life.
You can trot along minor reworks to Addons or a movement speed increase while ADSing, it still doesn't change the fact that the character has had its gimmick gutted. If you can honestly play Deathslinger now and not ask yourself why you aren't just playing Trickster or Huntress who have far more going for them for far less squeeze, I don't know what can be done for you. I just have to imagine your some sort unpaid shill.
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People who say he's just as good as he was must have never played Deathslinger. Slow ADS has gutted trick shots through small openings; think the most well known one at Killers Shack. Just isn't possible. Holding M2 to zone is more effective than ever using the gun. Its just generally a waste of time for the punishment you have to accept.
He hits you with a shot at 15 meters, 3 second real time minus the aim, another hit for 3 seconds at 66% movement speed, now he reloads and goes at 76% for 4.6 seconds, now he has permission to chase you again, to which he gets to repeat it all over. Even playing perfectly, the time invested now in a successful reel is just not even worth it, compounded by 110% move speed. Time wise, Deathslinger by all accounts is investing three to four hits to down depending on if his power is used once or twice in the process.
Clown by all accounts, is just flat out stronger, and he has long been considered the lowest of the low. 115 Move speed, no slowdown on a throw or prepped bottle, 5 shots before reloading, a piss easy Iri to get an insta down, a 5% haste effect to get you to 120%, and a reload time thats far more forgivable. Its just all so tiresome.
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@El_Gingero said:
We've made good strides recently with changes to Wraith and Deathslinger, making them more fun to face. It got me thinking about other killers with problematic gameplay and what we could potentially do to remedy them.
Any suggestions?
I know he's not B tier but I think Trapper could use some tweaking. I don't find him to be OP by any means, however it's simply not fun getting caught in traps that are hard to see, and constantly keeping a look out for traps in general is tedious. This is exacerbated by his recent buffs, and perhaps we should start looking into ways of making him more fun
I think your going to see a lot more Basement Bubbas.
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@Junylar said:
I like how only killer mains ever complain about DCs. DC penalty is one of the most killer sided mechanic in the game.
Wow.
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@Vampwire said:
Seriously people are being wayyy too dramatic about this change. All you have to do now is plan your shots instead of reaction shooting. He can still do everything he did before just as good as he always could. You can still reel around corners and zone. He just cant zone you solely because he exists. That was the problem before. It was unfair gameplay for the survivor side since all you could do was guess. You could only rely on the Deathslinger being bad at the game to not die. This change is just an objective positive for the game.
No he's pretty dead Jim.
4.6 seconds of giving a survivor 127% movement speed on a missed shot. You now just play as predictable as ever because your power is objectively worse than every alternative. Real high skill cieling of holding M2 to zone for free but never fire. Its just terrible.
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@Nos37 said:
Just aim down sights while walking toward the survivor.
You're no longer slowed to a stop and can close distance as the survivor tries to zig-zag and dodge a shot that's not coming.
Then just M1 them
Gonna be a yikes from me. If 93% movement speed isn't slowed to a crawl I don't know what is. I'm giving my opponent a free haste effect simply for entertaining the idea.
Also man what a healthy change for a killer; a man who threatens you with his power but never uses it. Fun for both sides. Just like Pyramid Head or Nemesis, just worse.
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There's also the little unfun fact that now Deathslinger is encouraged to Zone rather than use his power. Pretty awful.
Likewise a thought occured to me today, Deathslinger has to burn the equivelant of over 3 hits generally to get a down in time. 3 seconds on the first hit cooldown, another 4 for a reload and then an additional 3. Why?
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2598404#Comment_2598404
Lovecraft was born in a time where that was the norm, was likely a very sick man, and died before that was seen as negative. It doesn't excuse him for his actions, but it explains them to a certain degree.
Victor Salva is a man living in a modern world, and he still chose to do what he did. Once again, they are not comparable. One is a terrible way of thinking, the other is a literal crime that ruined a child's life.
I mean Europe by in large criminalizes even racist remarks; I'm just wondering where this double standard ends & begins. Seems like you could rationalize throwing out quite a bit. Everyone gets it, nobody likes Victor with good reason. Jeepers Creepers is still a pretty good movie. Seems like we just won't see eye to eye friend.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2598404#Comment_2598404
Lovecraft was born in a time where that was the norm, was likely a very sick man, and died before that was seen as negative. It doesn't excuse him for his actions, but it explains them to a certain degree.
Victor Salva is a man living in a modern world, and he still chose to do what he did. Once again, they are not comparable. One is a terrible way of thinking, the other is a literal crime that ruined a child's life.
So what your telling me is if enough people like the art we can come up with excuses to enjoy the art and separate it from the artist.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2598373#Comment_2598373
Not when the creator was a ######### paedophile.
Its like saying I can't enjoy or want Cosmic Horror books because Lovecraft was a racist.
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@Lochnload_exe said:
In general the creation of Jeepers Creepers is still attached to Victor Salva and it doesn't matter if there is a reboot. Victor was a sick man and the less attention and fame he gets the better.
I don't really care; seperating art from artist is like 1st grade common sense. Creepers dope. Let em in.
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@dugman said:
Not to be confused with the Krampus Trapper skin that's in the game.
lol
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@tekkersqt said:
https://forum.deadbydaylight.com/en/discussion/comment/2598119#Comment_2598119
Yeah, thats why I suggested to take a change on the chat too. They can't just get a gg ez when they have chat disabled. Only seeing gg and queing straight into next game is much more relaxing.
I mean if your gonna disable my chat to combat toxicity I'm gonna have to veto that.
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I don't want to rain on your parade, but all you have to do is type "gg" for a free 2k and then hit em with an "ez". I'm sure any number of filters and back breaking coding for chat algorithims could be devised to detect "commit die" but I think you see my point.
If you want to help create a shift in the community, the reality is you just need to be the change you want to see in your community.
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Looks like were back in business. I made a few corrections here & there on most of the typo's and mathematics, so here's hoping it all checks out.
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@foxsansbox said:
https://us.v-cdn.net/6030815/uploads/21XHKXSDCIQR/image.png
Well reasoned post, gone in minutes?
Not too sure honestly. Its possible I might have drawn mod attention by frequent edits to double check my P's & Q's and make sure the math was reflective of reality, but it's gone now. RIP.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/290348/when-will-bhvr-side-with-the-killers
I've been a killer main for about 4 years and this last update was one of the best ones. If you think they are laughing at killers then THAT is laughable. I now literally never have to worry about keys again. Trapper is EXPONENTIALLY better. Spirit actually feels fairer. Ghostface doesn't desperately need two cooldown addons anymore, actually, the whole cast now can see what their addons actually do. Pig also got better addons, and once again 3 man hatch escapes can't happen. Deathslinger nerf was more than earned. Not saying he didn't also need a buff, he most definitely needed a buff to go alongside the nerf, but the nerf was most definitely needed and it didn't destroy him, he can still win chases.
I've been a Deathslinger main since his release. He is worse than clown currently. Winning a chase is something thats bound to happen. That doesn't make the class fun or enjoyable to use, you're sorely mistaken. He's virtually unplayable now; I'm not going to hold ADS to run around pallets and become a addon dependent killer to use features that should just be built in base. I've since converted to clown, but if you'd like a brief breakdown on Deathslinger, I'm more than happy to explain why his nerfs were not only unwarranted but overboard.


