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Night_runner321

Night_runner321

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Night_runner321
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  • @Freki said:

    First of all if you have an issue with this, do you have an issue with the three generators that are so close together that unless a killer is close or very fast travel, three survivors can have them done before the killer get across the map?

    Honestly the killer probably played a purple oak or a green oak to bring hooks closer to each other. hooks are randomly placed and there is a metric the game does to place them beyond the fact that a hook can not face outside of the map (spawing next to a wall and facing outside the play area and thus is unusable) they must not interfere with other structures on the tile as well as the final metric really that they can not be within X meters of each other without modification (the oaks). some maps are smaller and have a smaller X than others with a larger map and larger X so it's hard to say if this was due to a bug, or an offering.

    Definitely a great point about the generators and I couldn't disagree with you. Though I will say that it's definitely difficult as a killer to kill all the survivors especially when generators do get taken care of pretty quick. (Especially when on some maps generators are close &/or a plenty to find.) However like I showed to another person who had also asked me a similar question about the offerings...no. there was no secret offering or visible offering during these times. Added to that I decided to do a custom game with my good friend so we could examine the maps on the game. We noticed two things while testing this. 1st was that hooks (without any offerings or anything special) were a plenty and also close by. 2nd, we tested how hard it was for the killer to get to a hook at various distances. (Essentially by seeing how fast a survivor could wiggle off and at what distance away from the hook was this possible) once we did that we found that the killer would have to be at a good distance away from the hook for the survivor to even have a chance to wiggle off. And while this seems reasonable...it's not when there's 3 or more hooks within a radius closer than that of the time it takes to wiggle off.


    Now to go back to your statement about the generators and how close they are, as well as the short time it takes to complete it. Yes it also to needs fixed and though I didn't bring it up in the initial comment on my post I did say "there are problems with the killer and the survivors."

    The issue I see with the generators is that you have 4 survivors all with different backgrounds and Abilities as well as their lore, who most probably couldn't comprehend how to fix a generator. Especially in such a quick manner. A fix I'd love to see for this is, different challenges placed around the map other than just generators. Each with varying times of repair.

    EXAMPLE: 2 generators with the normal repair time we know, electric box that needs fuses to be placed correctly, (essentially a small minigame to put the fuses in the right area) letting for a varying time requirement. And possibly 2 switches that are unknown to the survivor that have to be switched to turn on the lower supplied from the generators. And fuses.

    Now this isn't realistic to the way that the game is designed or built, but i say this so that not only would the game have more replayability, but also have more reasonable challenges for the survivors to have to face that fit with what makes sense.

    This combined with the hooks extended distances give both the killer and survivors a true, varying chance as to who would be the victor, as well as give both a genuine challenge that I would look for in both a killers perspective and a survivors perspective

  • @RPGWolfGamer23 said:

    In terms of hooks, what map was it and did the Killer have an offering to put the hooks closer together, one of the oaks? Camping is just something you have to deal with as a Survivor, no matter how unfun it is to play against, just do the gens and punish the Killer for camping. The Devs mentioned that camping and tunneling are legit strategies so I doubt they'll do anything about it any time soon.

    No it was no particular map as badly as i wanna say a name of one, also no the killer did not have the offering on most if not all of the occasions i played today. Here is a example of what i'm talking about.

    Dead by Daylight_20200321164323.jpg Dead by Daylight_20200321164346.jpg Dead by Daylight_20200321164536.jpg

    in one photo there is 2 hooks all within a very close proximity, the next photo shows a hook that is also next to the other two. Also the last photo is a screenshot of the killer literally watching my friend as if hes in love with him. lmao. But survivors shouldn't have to deal with that, especially when most times that very play gets you put right back onto the same hook after you get off. It also left no way for the other two to save my friend without getting hit. The devs should understand that this isn't representing the hopelessness the killer should bring you. This is purely the game itself bringing that, with a killer camping a hook in the basement which only has one exit...