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NeverLucky

NeverLucky

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NeverLucky
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  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1083270#Comment_1083270

    Yes thank you that is exactly what I doubted. A whole week with nothing but 4ks in red ranks without perks and he did like 7 matches. @underlord99 so just that you understand this as well. I do not doubt that you can 4k, why would I? It was the claim of doing this for a week and getting nothing else.

    https://forum.deadbydaylight.com/en/discussion/comment/1083735#Comment_1083735

    OH NO somebody 4ked, call the devs immediately for nerfs. Meanwhile I posted you several games where all 4 survivors do not equip anything and it is either 4man escape or a 3man escape.

    Oh and uh you know your insults mean so little to the rest of the world. My view on you guys over there? Shouldn't you be busy building a wall to mexico and being paid by mexico for it? ๐Ÿคฃ

    The people like you are the reason this game becomes so mindnumbing boring, you can not hit skillchecks, you cry for nerfs cause you are bad at the game. Before billy it was ruin, before ruin it was spirit, before spirit it was nurse blablabla the cryfest of you noobs repeats on and on. The only thing left is to mock you and have a bet running on what is going to be next.

    Meanwhile you make the game for everybody else easier and boring because you refuse to improve, you are so full of it you come burping in even with your facts wrong like "put a cooldown on his saw" which already exists but once again, no skill, no knowledge and cryfest.

    I expect to see you in these threads once Billy gets reworked and balancing is started. Also, the videos you posted were 4man with comms who gen rushed; those games lasted around 5 minutes. You are telling me that is fun on either side if the game is over that fast? There's something easy to bet on. For the record, Nurse did need a rework and Spirit never did, in my opinion. I have the utmost respect against Spirit players and RIP to ruin; I thought it should have been implemented in the game permanently before the rework. Your narrow opinions and your cheap internet words are shallow and pedantic, and don't contribute to the conversation anymore. Until then, I hope to see you in the fog.

  • @NeverLucky said:

    I would love to match up against you. You are one of those players who take the easy way out. Insta-down and using Moris while thinking you are relevant to this game in skill. Kids like you are the reason things won't change in regards to this game's mechanics, cannot take a step back to look objectively. You think that just because you catch and down a survivor out of place that they are trash and you are so good. Delusional thinking. I am not convinced.

    And for the record, I punish more Billys than I lose to them. Toxicity and punishment are necessary to all red rank Billy players. Pray I don't find you son.

    @Endstille

  • @Endstille this guy Endstille doesn't have anything to say. You give him proof and the facts and he doesn't have ######### to say. This little democrat beta cannot fathom the fact that his only way to stay "good" is by using easy mode Hillbilly. Go play Minecraft already with your logic and sense of competition. #Irrelevant

  • @Tactless_Ninja said:

    #########? Billy is easy as hell to abuse. Feather the chainsaw after getting bloodlust and they can never escape. His only weakness is what literally every other killer in the game is weak to: strong loops.

    Let's analyze him for a sec shall we? One he has his power instantly at the beginning of a match. Two it has zero cooldown. Three it's an insta-down skipping the two hit mechanics put in place. Four it doubles as a mobility ability with an already mobile killer so you both get downed and have to deal with continuous chase pressure. It can instantly destroy pallets or down the survivor, so there's zero downside to charging at a pallet. Dead zones are a death sentence. Unhooking in line of sight is too.

    And no, Billy isn't a shining example of most balanced killer. If you max out every stat you're not balanced. Showing videos of a highly coordinated swf abusing game mechanics means the outlier is strong survivors paired with crappy level design, not weak killers. I can think of several survivor perks that are busted. Every aura perk for example. There's just too much feedback in a game that thrives in ambiguity. Spinechill should be line-of-sight. Etc.

    But once they do rework Billy (which they are along with his maps), there's at least 3 things I can think of them doing. Most obvious is an ability cooldown/charge. Longer you hold a sprint, longer recovery is. Second would be a visual impairment like tunnel vision while traveling. And third is add-ons. But if it's like the Nurse, his one hit down will probably become an iridescent add-on instead of base.

    Very well wrote. I appreciate you candor and your objective observation. But watch out, there are some Billy mains in this thread that would rather uninstall than see a rework on Billy.

  • @ignoredprayers said:

    I am a green rank killer. Git gud, I know. Every match I am against red/purple survivors these days, nothing else. I started playing bubba with noed and bloodwarden and just hard camp now after the first down. It's actually a lot more fun than getting ######### on by people several skill tiers above me, and I am getting a 2k or more on average. I suggest everyone facing the same frustrating and broken matchmaking do the same.

    Just used Bubba's big brother Hillbilly. Better in every way and requires less skill. Good luck out there

  • You tagged console videos?! Boost players on both sides on the field. Come try PC and see where you stand. Also, I am aware of the addons that decrease cooldown. Pay attention to the rework that will be coming out. RIP your confidence. #NotEvenClose

  • I would love to match up against you. You are one of those players who take the easy way out. Insta-down and using Moris while thinking you are relevant to this game in skill. Kids like you are the reason things won't change in regards to this game's mechanics, cannot take a step back to look objectively. You think that just because you catch and down a survivor out of place that they are trash and you are so good. Delusional thinking. I am not convinced.

    And for the record, I punish more Billys than I lose to them. Toxicity and punishment are necessary to all red rank Billy players. Pray I don't find you son.

  • @Endstille said:

    I stopped reading when you wrote requires no mechanical skill because that is where you are wrong. Hillbilly is next to nurse the only killer which do require any sort of mechanical skill in the game to begin with.

    Curving is something you will have to learn for tiles etc.. since you claim it is so easy to do and there is no requirement, i suggest you play now 50 matches in red ranks. You go 4k each game, only use the saw. Record and upload.

    Players saying that the learning curve on Billy's mechanics aren't easy are simply lying to themselves and anyone else they are trying to convince. Billy equals no skill. Broken AF

  • I agree wholeheartedly with the original comment. Billy players required the less amount of time to master his ridiculous OverPowered abilities. He has the fastest mobility and the end result involves an instadown. Why would players use Oni or Leatherface, even with Oni's flick restored, he still has to earn his powers and they only lasts so long. And Leatherface may be the weakest killer unless you play like streamer Pug and basement camp. Those two killers are the primitive form of Hillbilly. It's despicable. All other killers need to refill or good get more "powers" from a locker (Huntress) or go retrap a new area (Hag, Trapper, etc).

    Give Hillbilly a cooldown already. There is no real fun to be had on both sides of the game when you encounter a tryhard Hillbilly. A cooldown or reduced base speed and remove insta-saw addons. Medicore and up to the best Hillbilly players have no counterplay. Oh, and throw in a Ebony Mori in the mix, just for kicks.

    And to those who think like the Devs; Hillbilly shouldn't be the poster child of game balance. There are other ways to balance to game out such as: Increase generator times, buff other killers speeds or abilities, close window vaults sooner when in chase, rework near-endless loops etc.

    I know the Devs don't play their own game here, but I challenge them to play or witness to four best survivors match up against any somewhat decent killer with god addons and meta perks. If you think that match equals your so called "balance" then I guess I'll uninstall.

    Also, I'm primarily a survivor main with over 1500 hours, with killer gameplay across the board. I am no where near a master killer but one doesn't have to be good to succeed when using Hillbilly.

    I await your responses and look forward to the feedback.๐Ÿ˜Ž