Naphemil
Naphemil
About
- Username
- Naphemil
- Joined
- Visits
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Comments
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im in bois
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@Mazemel said:
https://forum.deadbydaylight.com/en/discussion/comment/705861#Comment_705861
Alright, I see where you are coming from. However, if the killer can effectively and efficiently stop survivors from working on generators, then survivors cannot progress their own objective and cannot escape. This is why I believe that successful killers focus on pushing survivors off of gens first then going for survivors. I’m a strong advocate for Pop goes the weasel as it allows a massive regression of the survivors objective.
I agree 100%, if a killer can prevent their secondary objective from being completed then that means their primary objective is pretty much guaranteed. Yet there are some obvious issues with some killers not have any sort of way to pressure good survivors which in turn creates our issue, gen rushing.
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@Mazemel said:
While NOED rewards killers for not doing their objective of stopping survivors from completing generators and killing them, perks like Adrenaline reward survivors for completing their objective. When playing survivor, why should they be punished for completing their objective? I think that because NOED is causing such a divide in the community, it should be looked at by the devs. I’m not suggesting a hard nerf to it, but something that satisfies both sides and makes it SEEM less like a “handholding crutch perk” and more of a utility perk that is fair and balanced.
Someone suggested to me the other day that NOED still remain a hex perk, but at the beginning of the match it is designated to ONE totem on the map which appears dull until the exit gates are powered. At this point, if the dull totem still remains, NOED activates and becomes lit.
You are absolutely wrong, the killers main objective is not to stop genes from being completed, that's the secondary objective. The main objective of killers is obviously to kill survivors.... it's kinda in the name. Until survivors escape, only then will the killers have failed in their objective and anything up until that point is still part of the game.
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/705840#Comment_705840
Ya, why do killers get a weapon? They should buff survivor, making it so they have a gun and can instantly kill the killer anytime they want
Allow all survivors 150% speed and I think it'll be a very balanced game, no?
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@ChezAndQuakers said:
I was just reading a discussion on how Spirit was balanced, and I agree. But some people were saying how she needed a nerf, others were saying that only her prayer beads add-on needed a nerf. So I was thinking, what do people find unbalanced? Iridescent head on huntress? Skeleton keys? Judith’s tombstone with a fragrant tuft of hair? Insta-Chainsaw on Billy and Bubba?
To answer your title, anything that can be used to kill them.
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@DonnieTheZombie said:
https://forum.deadbydaylight.com/en/discussion/89745/freddy-is-too-much-now
The only thing wrong with Freddy is how stupidly long his lunge is.
As far as I know, the lunge on freddy is the same as all other killers baring the t3 Myers and uncloak/post phase wraith and spirit.
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@SleepyWillo said:
I'd prefer we remove the killers ability to see survivor names/profiles. Metagaming shouldnt be a thing in this game.
Sure, when the game can restrict swf comms outside of game then this will be a good change.... so we can expect this to happen never.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/699781#Comment_699781
How is it not humanoid? Because it has no thought. It did not at any time resemble a human. It is mindless.
If demo is counted as humanoid, so is xenomorph. It fits the "2 arms, 2 legs, 1 head, CAN stand upright" prerequisites.
At best, it is bipedal.
You dont know what humanoid means.... lol
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Pretty sure there was a tournament a few years back and it showed why this game shouldn't have an esports aspect.
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I always find it odd that people can complain about a perk that they have the power to deny even existing.... literally do totems and you won't have to worry about it, bad survivors get killed by noed.
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/comment/567284#Comment_567284
Wow. You are amazing dude. You're helping people who want to take advantage of the bug. Well done.
Wanna know how ######### gets fixed really fast? This is how.
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/528340#Comment_528340
Stop right there - I never said survivors should get special treatment. In fact I even went on record above and said that end game was perfectly balanced, and the only thing that needed adjustment was doors being placed on the same wall.
I'm calling them entitled for acting like they are entitled to the 4k just because they killed the first 3 survivors. If they get it, they get it, but it's not theirs until that happens. Whether it be during end game collapse or otherwise.
https://forum.deadbydaylight.com/en/discussion/comment/528341#Comment_528341
I don't believe I mentioned having special treatment. I also never called you a killer main specifically. Please don't put words in my mouth. It doesn't help your argument. My ONLY gripe is that the exit gates should be on opposite walls.
The thing you have wrong is "survivors" as a whole don't fail to meet objectives. It's not a team game. The devs have gone on record saying that. That's why the hatch exists. Survivors fail INDIVIDUALLY. Not as a unit.
If I kill 3 survivors (three hooks each even) before the third gen is completed then yes..... I deserve the 4k. 100%.