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NOCTURN_05

NOCTURN_05

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NOCTURN_05
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  • @Bran said:

    I think all that needs to change is being able to switch back and forth easier...

    Even people who have never played them before probably know it's going to take a lot to get most of them to stop slug/camping. Plus a straight up unrelated buff like this would only ever so slightly fix the issue of not seeing Charlotte enough, as well as making the other issues even worse

  • @Bwsted said:

    Is this a serious suggestion?

    Some of them. Many are a little farfetched such as the death pulse, scent trails, or Victor switch while dragging. But the majority of them are serious

  • @jesterkind said:

    I like the idea of the Drag and the emphasis on removing Victor, though I worry all of these at once would be a little too strong. Even if so, though, these are all clearly well thought out, I like most of them! I especially agree with the slight nerfs to Victor so he counts for certain perks, that's a good idea.

    I don't know that the improved information with all the killer instinct, nor the haste bonus to Charlotte, are particularly necessary- those I think might be a little overtuned.

    Scent Trails... I don't think Victor really needs more information, having a harder time tracking healthy survivors is, I think, supposed to be one of his downsides.

    Overall, I like it! Probably just a little much all at once.

    I agree mostly, though I would want to keep some amount of haste bonus (maybe just the 5 seconds of 15%) as it would both increase how much Charlotte is used, and it's just very in character for her to quickly rage on towards those who hurt her brother

  • @musstang62 said:

    I will say, if you play Wraith vs. a red rank swf sweat squad, it will become evident very very quickly that he's not overtuned. Windows and dropping pallets right as he uncloaks can usually buy you an insane amount of time against him. The inherent cooldown on his power is the time it takes to uncloak. Vaulting windows while he is cloaked also doesn't count as "in chase", so the entity blocker doesn't come into play unless he's uncloaked for the full chase, which makes him an m1 killer

    I think he's pretty comparable to most good killers in the roster now. Can be strong against solos, can be dumpstered by a good swf

    I don't really think that's fair. You're basically saying "assuming every single player is sweating like they're a tournament squad, he's not that good." You have to remember that not every team is a red rank four man

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