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MvHoeller

MvHoeller

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MvHoeller
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  • Yep happend to me too. Already started a thread on this problem couple of hours ago.

    But someone told me thats just me...well...

    5 games disconected in a row...then I had 5 surv and 2 killer matches which worked...and now problem starts again...

    PS4 pro/EU Server

  • Maybe different servers (EU here)

  • Yeah played a couple of games with him yesterday and he suffers from same issues as all long ranged killers, but he still moves, you can hit survs until mid range and you have many blades. Pinhead's chain forces you to stand still and everything further than 3 meters away is impossible for me to hit. This chain wobbles like nothing else, the sight is distorted and my only chance to hit someone with this thing is to place the portal right in front of the surv and when he passes summon the chain immediately so it can go in a straight line. Any kind of adjusting the direction (even up and down) makes me miss.

    Edit: I'm talking only about the chain itself. Not the portal.

  • Because all these killers are high mobility killers or are able to hit even from far away. This game is now so fast paced now that you are not allowed to waste any time and pressure gens immediately and with the terrible RNG and Map Design (huge maps/widely scattered gens) you have sometimes no chance to pressure them. So if you want to play a different killer you need at least Lethal Pursuer or Corrupt Intervention to make them somehow competitive (so every build is restricted).

    Hillbilly was once a good mobility killer but those days are over but I don t understand why Twins are so underused (Victor is pretty fast).

  • Nurse and Huntress definitely improved over the last couple of years on PS4 and are absolutely playable now. Pinhead's chain is now the worst killer power to controll, I guess.

    But while huntress is fun to play, allthough she suffers from the same issue as all long range killers (no separate adjustment bar for aiming sensitivitiy), nurse's gameplay is without any depths. You blink, you hit (something). This is so straightforward that I don't even feel the thrill of the hunt. Normally I know if I hit or not (except for some weird moments when you clearly hit a survivor in front of you and you still miss) or if I reach him before he gets to the vault/pallet. This is the actual fun of the game (not the 4k or the 5gen), when you know you caused the other player to make a mistake. When you still hit him without much thinking thats lame and yeah I did a couple of hits where I was sure that this wouldn't work. That's the same kind of unfun gameplay as pallet stuns 2 meters away from the pallet. So if there is no auto aim (as it looks to me) there must be some very bad hitbox issues with the nurse.

    Yeah sorry, quick typing between two matches. I meant the whole match felt shallow, flat, without any hights and depths.

  • It could be possible that the killer opened it, if he immediately abondoned the hunt, ran straight to the exit gate and opened it. It just seems weird because we were on the opposite side of the map and the other gate was much closer. Also why would he spoil a 3 token No Way Out just for the chance that inexperienced survivors try to escape with an activated bear trap? He hadn't any other end game perks like Bloodwarden and he didn't want us to escape because he spared his traps for the last gen and killed both of the other survs after they got rid of the trap.

    Maybe he had an end game challenge active (kill xyz survs in endgame collapse), but it felt weird because I was only able to escape because of that open gate.

    Thanks for the quick answer. 👍️

  • When the killer tunnels,

    he can't camp.

    -Sun Tzu, The Art of War (probably)

  • Survivors should be punished for Holding-W on huge maps and not rewarded.


  • SWF should be a perk. Every additional swf-player should cost a perk slot

    2-player-swf: 3 perk slots to use

    3-player-swf: 2 perk slots to use

    4-player-swf: 1 perk slots to use


    No changes for killers: 4 perks are enough

  • THIS! 👍️

    And especially when the map is littered with dozend of small objects, lot of line of sight breaking stuff and many many pallets.

    in Maps Comment by MvHoeller
  • Please read my comment again.

    I didn't say anything about boons or totems.

    I'm talking about boring gen gameplay and this 90 sec per gen (especially when you play solo and you have 3 teammates who refuse to do any gens) or neverending matches (like a skull merchant 3-gener, with teammates who let a 3-gen happen and after this hiding until the hatch appears). If the killers don't see all gens at the beginning its unlikly that they drive you on purpose into a 3-gen gameplay without doing anything else (if you still get into a 3-gen situation its your own fault). If survs can t repair gens from the start and have to traverse the map first to start their tasks you have more time to get into chases with them (the funny part of the game) and they can t repair gens before you re even possible to reach them (especially M1-Killers on big maps/also would nerf BNP a bit).

    As I said I m talking about solo. Swf maybe doesn t feel that way cause you can chat with your teammates about other stuff while repairing and don t feel bored the whole time while sitting on a gen. I play 50:50 surv:killer (I don't main any killer like to play all of them) and about 60% of the games are really terrible. For survs if you have teammates who don t participate in the game (AFK, DC, waiting just for unhooking) and you have to do most of these boring gens on your own. For killers if gens are flying and you just sitting there and waiting for the endgame to start. I got into a trail on ormond yesterday with Blight, where I got a 4k just because the survs didn t want to give me even 1k and messed up the unhooking (camping is boring). I was only able to hook 3 guys before all 5 gens where ready. The whole game was a bad joke and not funny allthough I won. On the other hand I had very good and intense games without any kills but 8 hooks and participated in many good chases. So i don t really get it what so fun about a quick escape or a quick 4k without any good chases or a thrilling gameplay.

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