MrSmashem
MrSmashem
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- MrSmashem
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Just want to comment on the Undying perk change. You can make an argument for the Aura reading capabilities of it(which is only 6 seconds at tier 3, which means that unless you're actively looking around when it activates, you might miss it), but I completely disagree with changing how the transferring between Totems works, in the current state of the game.
Theres a reason Undying/Ruin has become the go-to combination for Killers, even becoming stacked with Corrupt and Pop, and that's because Gen's in their current state are a massive problem for Killers, particularly when the Survivors are focusing them and playing efficiently. The reality is, most Killers cant keep up, and those who are the most capable can still have issues against SWF and highly efficient teams.
The perks arent necessarily the problem, they are just being used as the result of underlying balancing issues within the game. Before you fix the Perks, you have to fix the underlying issues. Some advocate for longer Gen speeds, some advocate for extra Survivor objectives, some advocate for smaller maps and less pallets/more unsafe pallets. In reality, Undying/Ruin almost forces a secondary objective on Survivors(which only works out a percentage of the time), and that imo makes the game much more tolerable as Killer.
Whatever you believe, I think before reworking perks(minus a few), the fundamental/core structure of the game needs to be balanced without Perks etc. Then we can move on to reworking the Perks, add-ons etc. The Perk meta is just the symptom of much deeper, core problems with balance and should be used as insight into what needs fixing.
Edit: Phone wrote "Currupted," instead of "Corrupt."
Also, just to elaborate, I think a lot of Perks are essentially band-aid fixes for Core problems. Gen speeds too fast? Corrupt, Pop, Ruin. Tunneling a problem? DS. Slugging a problem? UB. Solo Queue sucks? Heres a Key. You get the picture. Instead of reworking all the band-aids, how about we fix the problems they are trying to cover?
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@ClickyClicky said:
https://us.v-cdn.net/6030815/uploads/94E2VMKCZ714/test.jpg
https://us.v-cdn.net/6030815/uploads/JZJAWB2KZI2B/filter.png
I grabbed a screenshot from a youtube video and used a website to slap on a filter so it's a bit rough.
What do you guys think? is it literally just a blue sky/filter effect that the map needs to make it feel like Macmillan estate? to separate it from the other realms?
Here's an image of the current one I grabbed from google...
https://us.v-cdn.net/6030815/uploads/9BM9X7N0O81P/11sl06gh6fc21.png
I mean, its all personal preference, but I prefer the top picture. With the filter(including the current, live version), it looks kind of cheesy, imo. I like the more natural and realistic look the top has; it looks way more immersive.
I like how they are using the moon/sky to give the new map its traditional blue lighting without adding an overly saturated blue hue to everything else; it allows for more color variety/distinction and doesnt make everything look washed out. Instead of the whole map being different shades of blue, you really see the browns of the trees, the greens of the grass, the reds of the brick, etc. It also makes the wall lights and fire lighting really pop(warm, bright colors to contrast the cool, dark lighting of the rest of the map).
Im surprised so many people are saying this looks worse or that they'd rather the old map. This is lightyears better than the old, imo. Maybe its just that those who don't like it are being vocal, meanwhile those who do like it are just enjoying it?
Edit: To sum up my thoughts, I think the new maps look much more saturated and rich, even if they are a bit darker, which I think is great considering the theme of the game. Also, Im talking about the higher/highest level graphics settings. Im on a PS4, so I can't adjust the graphics settings and the videos I watch are all on Ultra. What Im saying might not apply to lower settings.
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Imo, if anyone DC's, everyone should be given a Black Pip.
You can keep the same scoring system, but the game should automatically prevent Depipping, due to an unfair/incomplete match.
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I disagree with the first 2 points.
I personally think all 3 of the new Realms look distinctly different(and much better), but I can see why people might think they all look the same now. I think it comes down to the new grass. Its only on Badham and Yamaoka right now, so adding it to a new Realm makes it feel more like those 2, especially when the vast majority of realms dont have that style of grass. Once every map shares that grass and it becomes the standard, I think the map's differences will stand out more.
In terms of the grass, I actually like it. I haven't had issues finding Survivors in it, but it still adds a bit of extra concealment for the Survivors; so it compliments the gameplay, without being overbearing. I also dig the look; maps look so much more lush and rich with it, imo. It adds so much to the atmosphere.
I can't really comment much on Deadzones, other than I haven't noticed an issue on Yamaoka or Badham, yet(on either side). Badham was actually one of my least favorite Realms(especially for Killer), but its become one of my favorites for both sides. It feels pretty well balanced based on what I've played of it. Yamaoka seems decent, but I've played that Realm significantly less.
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The only thing that really makes me hate Doctor is the sensory overload you get when your madness level is up. The constant static, electricity snaps, whispers, funky skill checks, screams, laughing etc. The fact that you can't snap out of it until you reach max madness kind of sucks too, but I get it.
Im usually pretty relieved the following match by how quiet everything is(regardless of the Killer), lol. I can also relax a bit more with the skill checks.
Also, the blast that makes everyone within a certain radius scream can be annoying, as well(depending on the situation and how often you get hit by it).
Mechanically though, I kind of like playing against him. You have to play the game/loops differently, which I dig. I like Killers that force me to adapt my playstyle to them. And as someone who plays both sides, I find that those types of Killers tend to be more fun to play as, as well.