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MrFirbyll

MrFirbyll

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MrFirbyll
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  • @Crowman said:

    The healing changes haven't gone live, so there's no rise of anything due to them yet.

    Killers with a winning mentality will do whatever it takes to win, and if there are already many injured survivors, they can just camp and take the ez win. I have no doubt about that. Even one of the favorite UK killer main says that camping will increase.

  • @Tobi1478 said:

    While this could potentially fix camping entirely, it wont change 3 gen camping at all. The healing nerf still greatly buffs this killer playstyle. So not only will killers get easier camping, they will also get easier 3 genning capabilities, unfortunately.

    Most Skull Merchants and The Knight load into the match and just camp 3 gens the whole game, lack of healing is just going to give the killer a higher chance to win through this playstyle. I'm even guilting of this just so I could farm survivors for killer achievements because it was easy. Healing nerfs just make it more so.

    Let’s wait to see how effective the nerfs are first. 400% to 155% is a huge nerf, and many 3 generators build crutches on it.

  • @Batusalen said:

    • "Healing would benefit the killer side".
    • "It will make camping and tunneling worst".
    • "It would affect SoloQ".
    • "DbD is dying, people would stop playing".

    No, really, are you a bunch of guys that have coordinated to create new accounts and bomb the forum with the exact same claims over and over again, or are you just one dude with a lot of free time? I'm so curious now.

    And you already put your "hook mechanic" suggestion in another post and you just copy pasted it here, because I suppose you didn't get the response you wanted:

    https://forums.bhvr.com/dead-by-daylight/discussion/369542/rise-of-unfun-playstyle-after-healing-nerf

    So, I will also just copy-paste my answer to it here:

    "And then what would happen is survivors would simply stop doing generators when someone is hooked and dedicate to heal and going for the save, forcing the killer to do even more camping to try to prevent the hooked survivor to being unhooked, which would lead to either the killer not getting any kills or games ending by time out after one hour.

    In fact, you just gave the perfect way of abusing this system yourself: If someone is hooked, 99% generators and go for the save over and over again. The moment no survivor is hooked, start completing gens in less than a second until the 5 of them are done and escape.

    Horrible idea. Also, remember they nerfed to the ground regression, too. There is no way a killer would be able to regress a gen for survivors to not recover it fast enough, more so without any other type of pressure."

    For the rest? Equally or more afoul and less though than the hook one with a pinch of survivor bias on top.


    „It would affect SoloQ”

    „DbD is dying, people would stop playing”

    Never said these.

    „No, really, are you a bunch of guys that have coordinated to create new accounts and bomb the forum with the exact same claims over and over again, or are you just one dude with a lot of free time? I'm so curious now.”

    I’m a decently old account, as you can see, and I’m older than yours. It seems to me you are a new player with not much experience, or someone else's alt account... Your opinion is pretty close to a guy from the UK... I have actually played the game since 2016 and so far haven't taken a break as big as I’m currently taking in 2023. I have seen a lot with this game, and the direction we are going is not making me want to come back, so that's why I shared my opinion. Developers might find it useful, but it's up to them to decide what they do in the future.

    „And you already put your "hook mechanic" suggestion in another post„

    This is the original post, I just highlighted that part in a different one. I responded to your „answer" on that post.

  • @Batusalen said:

    And then what would happen is survivors would simply stop doing generators when someone is hooked and dedicate to heal and going for the save, forcing the killer to do even more camping to try to prevent the hooked survivor to being unhooked, which would lead to either the killer not getting any kills or games ending by time out after one hour.

    In fact, you just gave the perfect way of abusing this system yourself: If someone is hooked, 99% generators and go for the save over and over again. The moment no survivor is hooked, start completing gens in less than a second until the 5 of them are done and escape.

    Horrible idea. Also, remember they nerfed to the ground regression, too. There is no way a killer would be able to regress a gen for survivors to not recover it fast enough, more so without any other type of pressure.

    „And then what would happen is survivors would simply stop doing generators when someone is hooked and dedicate to heal”

    It might happen, and that time can be useful for the killer to regress the generators or try to stop the survivors healing.

    „forcing the killer to do even more camping”

    „If someone is hooked, 99% generators and go for the save over and over again. The moment no survivor is hooked, start completing gens in less than a second until the 5 of them are done and escape.”

    So why would anyone camp with a competitive mindset? Camping would make you lose all of your time as a killer and give a huge boost to the Survivor team. My whole point is to make camping unprofitable to force the killer to play in ways that are ideally more fun for both sides. Currently, if done right, camping has a huge boost on the killer's winning chance without much skill involvement.

    „they nerfed to the ground regression, too.”

    but the Call of Brine, Overcharge, and Eruption combo was way too strong, so they needed to nerf that, but they did it in a weird way instead of just limiting the stacking on them or something less severe. But we still have other ways to regress generators, and some killers do well with only chasing perks too, so you don’t need to crutch on them all the time.

  • @ad19970 said:

    Interesting idea but I fear that would have some big downsides to it. Survivors could just always wait with unhooking a survivor until they finish a gen. Of course that won't work for long, until the killers gets their second down, but I still think it could be problematic. But maybe not, hard to say.

    You are absolutely right though that with this healing nerf, camping has to be nerfed in some way as well, and the fact that it's not in the ptb is hopefully just an oversight, or simply a means for BHVR to test just how impactful 24 second healing times will be.

    I would simply increase survivors hook phase duration from 60 to 75 or 80 seconds, and remove hook grabs. That would definitely nerf camping and give survivors a fairer fighting chance aganist a camping killer. That plus the fact that longer healing times will also encourage the killer to not camp and tunnel could cause a noticeable reduction in camping and perhaps even tunneling.

    Regarding your suggestion to encourage killers to not camp by blocking gens, I think that would be way too much. The much longer healing times will already encourage killers to not camp.

    But that generator will become more vulnerable to damage, no one leaves 99% generator in mid-game anymore (if it's not the pig) this could bring back that and allow the killer to damage the generator with pop or overcharge+call of brine. I would also decrease the base hook timer to 20 seconds from 45 seconds so rushing generator would be less optional. 


  • @Seraphor said:

    • Don't insult people or be otherwise overly rude or bigoted.
    • Don't discuss leaks.
    • Don't encourage cheating or otherwise breaking rules or unsportsmanlike behaviour (such as DCing)

    That's about it. Most people get banned because they get into heated arguments and say something stupid, or they keep saying things like "I always DC against killer x because I think I'm more important than other players". And it's typically repeat offences.

    Oh and don't discuss specific cases of moderation/suspension/banning. Saying "I was suspended for so and so which I disagree with etc." will get you resuspended.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383835#Comment_3383835

    As you're a newer member on the forum, your account has this certain limitation. If you edit your posts, then they go into limbo for moderation, in which a mod has to manually authorise your posts to be shown on the forums, which can take time. (I'm not entirely sure why this is a thing for edits and not all posts, presumably they think trolls will edit their posts to get around rules or something)

    Yeah I edited it I was really respectful hopefully it will be back on.

  • I just posted a long post with suggestion in it and it got deleted. I don't know how to share feedback...

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/358799/the-entity-should-spawn-8-generators-at-the-start-survivors-still-only-need-5-of-them-to-complete

    I don't think this would really solve things (maybe offload it a little). Problem is 3gen camping from beginning to the end (something that kicking meta allowed), that still allows you to win games with 4 regression perks.

    I think the direction should be more into buffing kicking base regression (perkless), but nerfing all regression perks - so that people that bring 2 slowdowns don't see a change, people with 4 info perks get buff and people with 4 regressions would no longer be able to hold the game until server shuts down.

    It would make it a lot harder though. I guess maybe haddonfield and slingers map could spawn 4 gens really close to camp. But if you think about if Survivors start working on all gens the pressure on the killer would be too much to keep up with and slowly but surely survivors could break through. Kicking meta is only strong if there is a 3-gen on the map otherwise efficient survivors will pop the gens.