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MichaelAudreyMyers

MichaelAudreyMyers

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MichaelAudreyMyers
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  • @CallMeRusty420 said:

    @MichaelAudreyMyers said:
    After they apply the kindred perk as a base perk for survivors, they could consider those changes. Right now, that would only make things harder on solo players.

    Apply Kindred as a base perk? Why would that change anything? And how is that even a necessary change?

    Right now they have to go easy/careful on killer buffs so they don't hurt solo players. The kindred base perk will help put solo players to be on par with SWF, and with that, they can buff killers more without worry.

    The gap between solo and SWF is so large they can't buff killers as much as they need to for facing SWF teams.

  • Unfortunately, there are no ways of forcing one to leave other than to finding and killing the survivor in question.

    Hopefully they add an option where killers may end the game (force "escape" to all remaining/alive survivors) after x amount of minutes when the gates are open without losing their points.

  • After they apply the kindred perk as a base perk for survivors, they could consider those changes. Right now, that would only make things harder on solo players.

    When they balance solo with swf, they'll be able to throw more buffs and changes at killers as the game evolves.

    I agree with the idea that the bloodlust changes shouldn't be done at this time. Especially considering there are skillful de-ranked players facing newer or true low ranked killers. While it's a bandaid fix, it's best not to rip the bandaid off before we fix other problems or come up with a better solution.

    I'd love more objectives in the game, personally. I like repetitive gameplay, but there should be more variety.