Ways to help killer
I play more survivor than killer, but I understand the game leans more in the favor of survivor in terms of time. Gens get done way too fast, even with ruin. Bnps changed, moris changed, intro to bloodlust, but the gens get done so fast. One person on the hook for most killers means one gen done and others almost done. I believe there should be a scaling system, increasing gen time or adding other objectives as the ranks increase. This will balance it out. What if there was a circuit switch for mid to high level ranks, just one before gens for mid level and tow for high level, one before and after gens. I'm sure the devs know the game ends 5 minutes or less, calculate average chase time, and see how it is stacked against killers. Lowering bloodlust speed and keeping the same times is a really bad idea since time is not on their side and it allows killers to break infinites without eating too much time. Bloodlust 3 sucks to face off against but you already took up 45 seconds which is about a gen, just for one hit. Even if the devs buff killers, time isn't on the killers side so the extra power is almost meaningless unless they are made really op like someone can teleport to gens. I believe the best balanced way is to increase the time gens get down or add extra objectives that are in game, not dependent on the killer like the rbt. The rbt is a bandaid fix that only applies to people who play pig. What do people think? Sorry for long post lol.
Comments
After they apply the kindred perk as a base perk for survivors, they could consider those changes. Right now, that would only make things harder on solo players.
When they balance solo with swf, they'll be able to throw more buffs and changes at killers as the game evolves.
I agree with the idea that the bloodlust changes shouldn't be done at this time. Especially considering there are skillful de-ranked players facing newer or true low ranked killers. While it's a bandaid fix, it's best not to rip the bandaid off before we fix other problems or come up with a better solution.
I'd love more objectives in the game, personally. I like repetitive gameplay, but there should be more variety.
Apply Kindred as a base perk? Why would that change anything? And how is that even a necessary change?
Right now they have to go easy/careful on killer buffs so they don't hurt solo players. The kindred base perk will help put solo players to be on par with SWF, and with that, they can buff killers more without worry.
The gap between solo and SWF is so large they can't buff killers as much as they need to for facing SWF teams.