MiNAlover
MiNAlover
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- MiNAlover
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Comments
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@TicTac said:
The problem is that many people cant measure their own skill level. Both survivor and killer.
And if you only complain and dont ask yourself, what could i have done differently, you will never improve.
I understand what you're saying, and I agree that players should look at what they can improve on. But my post wasn't just about losing or blaming my teammates/the other side. My issue is with how the game currently feels to play and some of the recent decisions the developers have made. I can improve at the game and still think certain design choices are frustrating or poorly handled.
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@HoodedWildKard said:
Yh me and my friends were having a lot of issues with our custom lobbies breaking yesterday and not being able to load into a match.
I guess if I wanna play oni, I guess i need to play oni on assassin's creed lol
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Yeah like I'm at a point of quiting. Playing killer is losing game
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@AbsolutGrndZer0 said:
So Killer Mains, when its' obvious that a survivor just wants to go next for whatever reason but doesn't want that DC penalty, what do you do? I see 3 scenarios.
1. Ignore them, forcing them to either DC with a penalty and be replaced by an actually useful bot, or get their act together and play the game.
2. Slug them, forcing them to either accept that DC penalty and be replaced by an actually useful bot, or stay in the game until they either bleed out or get the abandon option (again being replaced by a bot.)
3. Grant their wish. A free kill is a free kill.
Me personally, I tend to grant their wish. But what do you do?
Also, survivors you are all welcome to chime in with what you think killers should do, but lets please keep it civil.https://media.tenor.com/wfAwuXw1R-sAAAAM/saw-amanda-young.gif
I simply just unalive them in game and move on to the next game.
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@Neprašheart said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067971#Comment_4067971
Indeed, and it should probably be optional, given that Trickster is the only killer who suffers from the laceration decay issue; I can't see why should it be allowed to decay while being in a chase. Once the survivor leaves the chase, fine.. But as long as they're being chased, it shouldn't decay and reset the progress that the Trickster has earned during the chase.
That'd fix the issue entirely, and there'd be no need for buffing his movement speed.Or, another option would be removing the speed debuff while throwing the knives, but that's probably too strong.
The problem isn't necessarily tied to being unable to finish the chases, but that it's too time consuming at times, and that's something that the killer has no time for. Especially those who can't even compensate for it in any way, like Trickster.
Huntress may recover because her throw speed is actually increased the longer she holds the hatchet, but Trickster has nothing like that.
That reminds me, another possiblity would be to buff his wind up speed and allow him to start throwing knives about half a second earlier. That might be too much, but something like that would eliminate the huge loss of time while attempting to use the power.
Yeah, the power outright sabotages his own chases from time to time.. Unless the Trickster's running the bouncing knives, of course.I can agree on that, it seems like a more fair change
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@indieeden7 said:
I can't agree, I absolutely believe that Trickster needs buffed, but making him default movement speed just makes his power seem optional, you should have to use your power as killer, especially those with ranged attacks.
If you are struggling to catch a survivor with your power, that should be seen as area for improvement rather than just having the option to walk them down.
The most I'd want to see in terms of buffing his movement speed is make him 4.6 when he doesn't have any knives left, or at least <6 knives. One of his biggest issues is that reloading is a guaranteed chase loss, this would mean he isn't forced into being a 110 M1 killer if he runs out of knives mid chase.
For 1 I never said default speed, I said slightly.
For 2 the killer has no reason to be slowed when they're tossing their blades
For 3 some maps are absolutely ridiculous in size, and this killer struggles with map pressure.