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Matekoss

Matekoss

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Matekoss
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  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/966436#Comment_966436

    Yeah, as I mentioned above, it's true that it's not solely used for stealth. But as far as its value to the aggressive playstyle overall goes, it pales in comparison to "true meta" perks like Dead Hard, at least when it comes to the general player consciousness - which, after all, is the thing that defines the meta in the first place.

    Thats true.

  • Like DCash said, Vault-Speed! Resilience, Spine Chill, Iron Will & Adre-Rush is a common Build for most Aggresive Players.Oh and you can easily push gens against Stealth-Killer.

  • One quick tbag - Ty, good Sir or Welp

    Spamming - Camping/Tunneling Killer or if i run him 5gens long, but yeah thats called also tunneling.

  • @LetsPlayTogether said:

    Red rank survivors arent anymore red rank survivors. At least half of them should be green ranks. Thus matchmaking is still broken, cause noone is there to fix it. Still I think matchmaking should be limited to 3 ranks range max.

    True, ranking up in this Game is a Joke. Disconnecting 80% and im still rank 2.

  • Sorry to say that - But its disgusting how fast you drop pallets...

  • und erwartest, respektiert zu werden?

    Ein wichtiger Aspekt meiner Aussage dessen ist, das dieses Wort "Dummbratze" in keiner Relation steht. Es diente eigentlich nur der Unterhaltung, da mein Beitrag mehr die schlechten Seiten hervorhebt und somit von vorne rein eher Negativ ist. Es hatte auch nicht den Sinn einer Beleidigung.

    Ebenfalls haben ich das Wort boosted benutzt. Welches auch noobs nicht diskriminieren sollte.

    Es mag vielleicht den Anschein erwecken, das meine Aussprache etwas ausfälliger ist als Normal. Das kann daran liegen das ich aus einer Handwerks-Familie komme oder zumin. meiner Vater einer ist. In dem Bereich werden viele Wörter von sich gegeben die in keinster Weiße beleidigen sollen.

    Hoffe man kann den Satz nachvollziehen^^.

    Trotz allem tut es mir Leid wenn Leute sich dadurch angegriffen fühlen oder aber beleidigt.


    Dir aber vielen Dank für deine Antwort und finde das was du machst Gut.

    Eigen Ideen, um den eigenen Spielspaß zu fördern, finde ich sehr schön!

  • My opinion:

    Let killer choose if they want to play against swf's(only 4man), with an additional bonus(more bp maybe)

    But i think this will ruin SWF completly.

    also give Soloq-Players kindred as a passive/bonus.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/916782#Comment_916782

    This is working as intended. Everyone's within 6 ranks.

    The reason for the most part is because there's a severe lack of killers, especially in higher ranks. Because playing killer feels horrible, especially on console, and killers have been getting nerfs week after week as of late, discouraging even more people to play killer.

    Then with the SWF changes where parties take the highest rank, 1 red rank with their yellow/beige rank friends basically all count as red ranks for the sake of matchmaking. Therefore, this saturates red rank queues even more.

    "This is working as intended."

    Nothing "works as intended" in this game. Stop lying!

    Most of the time i got a Rainbow-Party and im in red ranks. And the Killer is in this situation far away from "Everyone's within 6 ranks".


    and btw is disconnecting now punishable? haven't noticed anything yet - i think " This is working as intended"

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/916536#Comment_916536

    Then don't make bad plays. I know thats hard for survivors to grasp with BT and DS, but really thats what a game should be about it is NOT rewarding bad play, but good play.

    Are we talkin about NOED? Kappa

  • @Polychrome_Baku said:

    The hitbox meme is getting old. If you don't like then quit until they fix it. They're working on it. Chill the ######### out.

    Triggerd by a fact and yells at me "chill the ######### out"

    How long will it take for them to fix it? Another 2 years with "we are working on it"

    -------> Rank System/matchmaking - enough said

    And btw "hooked people now have collision, you cant get through them anymore"

    Anyone else noticed that?

  • @Nhekii said:

    Hitboxes work as intended.

    We play the same game?

  • @xenofon13 said:

    1) Dead Hard is Dead

    2) Hitboxes are big as 3 survivors together. Especially huntress hitboxes are way bigger than before. Literally Disgusting.

    Yes!

    And of course connection is a big part. But after the Hitbox changes 2017/2018?(I dont know anymore) they were broken and literally gettin worse.

    At the moment?

    Its not even funny anymore and im close to uninstall. I can make an 1hr montage of broken hitboxes in just a day..

    Even if they throw more Costemics at me im done.


    Bro Dead Hard is something i dont wanna talk about...

    After the Patch i dont know what to use.

    BL nerfed, had only usage cos of stagger reduction.

    Sprint Burst - cmon...

    and Lithe - nah thanks.

  • EDIT:

    Im scared of editing again. Because this Forum is also buggy. Sometimes it delets the Post.

    enough said...

  • @MrsPiggyIsSoSneaky said:

    Man we can really tell who loved abusing BL

    Yeah clearly im a Survivor main...

    Im a billy main and of course not a milly.

    Playing atm Survivor cos of horrible killerqueues.

    But back to Map designs and BL. Here we are, again.

    Some examples:

    Abusing the Harvester is still a thing, even without BL.

    The Underground Complex - Room with 2 Stairs - Still OP if you know how to run properly, even without BL.

    Maps spawning with Dead Zones, kinda stupid.

    Crotus prenn, Father Campbell's Chapel and more maps like this still out of control, even without BL.

    Killershack, with a Junglegym near and a safe pallet loop. Great if you ask me.

    I just see laziness...

    Instead of getting rid of the real problems. Just laziness


    Examples for laziness.

    Buffing one Killer with garbage and the killer can be better garbage. From B tier to B tier.

    Nerfing one strong Killer, makes the others automatically better xDDDDDDDDDDDDDDDDDDDDDD.(that one got me bro).

    This one i would not call laziness, but something else. Nerfing everything around gen rush and we still have gen rushs. XDDDD

    But bro, put Ruin on. Yeah thats true, most of them are scared to push through Ruin. And i dont think they will find my totem. Because the placement is so good.


    upcoming patch notes: bL nerfed, hitboxes still trash, D-servers 2099, map structures still spawning #########, new modi "try harder or get gen rushed", dead hard fixes "you go down instantly by pressing the button, but grants no longer the exhausted effect", Sprint burst needs to be activaded now(thats sounds OP - just a troll, cos im on fire), a Perk(dont know the name) for trying harder to bodyblock at the hook. And of course more Cosmetics YAAAY.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/863689#Comment_863689

    Yes and what should be realized is there will always be tiles that bl makes too powerful..the new map designs all have spots like that so instead of erasing every tile like that making bl effectively meaningless..now it's just not abusable

    Dude..stop. Its gettin worse and i think it wont stop.

    But seriously, if you start workin on a map. You have to face this kind of issues. But instead of keep going you try to fix them. And if you think the map is finished, you have to test it. And if BL is may to powerful for this kind of map you try to fish for an solution. But naaah - we did a pretty good job so far.


    Out of Topic, but hitboxes ma dude. And please dont tell me its an connection issue.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/863212#Comment_863212

    The perk was going to get nerfed inevitably anyway..even hawkins one of their new map designs was making balanced landing too powerful

    Thanks for saying it - Map design, was make this perk to powerful.

  • @immortalls96 said:

    If people cant see why balanced landing was causing too many issues then I'm not sure what to say...

    It causing to many issues because of lazy devs. Did you notices that every stairs fixed and not longer see thrus? Expect for Haddonfield LOL!

    Better make it quick! Lets just nerf the perk and we can get back to the real work! New Cosmetics!

  • @PandaChris said:

    https://forum.deadbydaylight.com/en/discussion/comment/852318#Comment_852318

    So, the changed Balance Landing will prevent the survivor from creating broken loops and infinites and allow the survivor to drop down, gain speed and get to another loop.

    You propose they leave Balance Landing as it is, change all the maps so that it will prevent the survivor from creating broken loops and infinites and allow the survivor to drop down, gain speed and get to another loop.

    Okay then?

    Yeah that would be the right decision of a good DEV team.


    But oh i forgot - the map design is strong here, clearly perfect.

    Here is your sarcasm....

  • Hitboxes are broken and i dont think it will change with dedicated servers.

    They told us its not the game faults its the connection...yeah ofc green ping my ass dude

    weak excuse...

    Get hit through pallets is something, you know.

    But get hitted while you already through the window is bull-sh-it

    And ofc hitted mid-air after a window jump is something different.

    Playing Survivor atm is a disaster and makes literally no fun. Dead hard is also broken, most of the time i get exhausted on the ground. Yeah ofc its the connection they said. You can tell what you want 2019 is an absolut distaster with all this things.


    And yeah booiiiiii the Rank System, its nice to see that the Rank-System works like it supposed to. KAPPA

    Or play something else for a weak

    does not work... already had a break, over and over. Same problems and they wont stop.


    End of the Story, most problems they dont care or maybe they dont know how to fix them.

    And everybody should know at this points. Its tooks YEARS for them to fix. I mean ranked-system-error took more then 3month or even longer ROFL.


    Ah i forgot - I dont care about nerfs i want FIXES. Thats the real problem at the moment. And then they should go over and try to balance something. But that train is already over the Ocean.