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Maniacal_Matro

Maniacal_Matro

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  • @Jarol said:

    Well, I decided to make a concept of how Chucky would work in Dead by Daylight without depending on a tall person.

    New Killer: The Doll.

    Name: Chucky.

    Power: Possessed Doll.

    Weapons: Knife.

    Speed: 4,6 m/s.

    Terror radius: 32 m.

    The Doll is a killer possessed by the soul of its former person, it can go unnoticed due to its tiny size using its power, Possessed Doll. His personal perks, Wanna Play ?, I Hate Children and We're friends to the end, allows you to choose an Obsession and unleash lethal effects from it.

    Background:

    On November 9, 1988, the dangerous serial killer Charles Lee Ray (known as "The Lake Shore Strangler"), is pursued by detective Mike Norris, who mortally wounds him for which his partner and accomplice Eddie Caputo betrays him and escapes in a van leaving him. Before dying, Charles enters a nearby toy store where they have Good Guy (Good Guy), a toy shaped like a child that is the sensation of the moment since not only does he speak, each one has a different name and personality. After finding a doll whose name coincidentally is Chucky "(short for Charles), and knowing that he is about to die, he performs a voodoo ritual to transfer his soul to the doll, promising to take revenge on Eddie Caputo and Detective Norris. The store explodes for Lightning strikes just after the completion of the ritual and Norris prescribes Lee Ray after finding his body.

    Chucky has passed from family to family, killing people after people, but his favorite is Andy Barclay, a boy who knew his secret and has lived to tell it, Chucky has tried to kill Andy on multiple occasions, Andy surviving the attack of the Doll Diabolical, but one day, Chucky was chosen by the entity, to kill for him, He knew that Andy was also kidnapped by the Entity and from the presence of many survivors and murderers, but he would show that he was the best of all and the survivors would know who the real terror is.

    https://us.v-cdn.net/6030815/uploads/Z0Y9IWJEIHZ6/chucky.jpg

    ___________________________________________________________________________________________

    Power: Possessed Doll.

    Although he abandoned his human body to survive, The Doll has the ability to transfer his soul, be undetectable, and aggressively attack survivors.

    The Doll starts the game with 5 Good Guy dolls throughout the Map, Killer Instinct will reveal all survivors who are near a Doll.

    Special Ability: Transfer.

    Press the active skill button to transfer your soul to another doll's body, this has a coldwon of 30 seconds.

    Special Ability: Crouch.

    Press the active skill button to Crouch, while crouching:

    1. The Doll gains the Undetectable effect.
    2. By being immobile, he becomes a Good Guy like the rest.
    3. He can ambush just like Pig.

    Special Attack: Jump Attack.

    While controlling Chucky, hold down the skill button to charge a Jump Attack and tap the attack button to execute it.

    If the Jump Attack lands correctly, it will deal damage to the Survivor and cause them to drop all the items they were carrying. If the survivor is in full health, Chucky will hold on to him. While he clings, the survivor suffers the effects of Hopelessness, Unconsciousness and Incapacity. The survivor and Chucky will have skill tests where Chucky has to hit him to stay, if the survivor makes a mistake, he will be Agonizing on the ground, If he does, Chucky is crushed as Victor and is redirected to another Good Guy Doll.

    ___________________________________________________________________________________________

    MORI: Chucky strangles the survivor in reference to him being The Lakeshore Strangler.

    https://us.v-cdn.net/6030815/uploads/BU564HTEEU4N/cp3sullivandeath1.jpg

    ___________________________________________________________________________________________

    Perks:

    1. Wanna Play?: You become obsessed with one Survivor.While your obsession is hooked, your red stain disappears and your terror radius decreases by 12/16/20%. You can only be obsessed with one Survivor at a time. . "Hi, I'm Chucky, Wanna Play?" -Good Guy Doll.

    2. I Hate Children: You are tired of your victims escaping. When you discover your obsession in a generator and start a chase, the entity will loot the survivors and block all the generators that are being repaired for 16 seconds, it has a reload time of 70/65/60 seconds. "I Hate Children" -Charles Lee Ray.

    3. We're friends to the end: You become obsessed with one Survivor. Every time you hang up on someone other than the obsession. Your weapon's next hit will not cool down and you will gain 3/5/10% bonus movement speed. You can only be obsessed with one Survivor at a time.. "I told you Andy, We are friends until the end" -Charles Lee Ray.

    ___________________________________________________________________________________________

    The truth is that I was lazy to continue with the survivor, he is Andy Barclay and I have nothing in mind.

    Regarding Chucky, he will have a higher camera vision than Victor and similar to that of Blight, since Chucky is taller than Victor, he is like Ghostface and Pig crouching.

    In order for him to break pallets, he can kick him as he retains his man strength after transferring his soul. or he can break it with his knife, passing like Legion but slowly and with his knife breaking it, He also breaks breakable doors with his knife and to break generators, he kicks them like any other or with his weapon, just like Blight.

    And most importantly, so that Chucky can lift a survivor or catch one, the mechanic of dragging a survivor to the hook can be implemented, the survivors could not attack him since he has his weapon. And to hook a survivor he can do a Voodoo spell to raise the survivor and hook himself or The Entity appears on the hook and hooks the survivor himself so that Chucky has no problems.

    I think that the power should be called Curse of Damballa.

  • @Jarol said:

    I have talked a lot about this that I am getting tired, but if it were true that the demand ended in secret but they still do not want to confirm it, I would like this power to be the ideal for Jason, it is very characteristic and I do not want something similar or weakened as with Nemesis, there were better concepts in the forum.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    https://us.v-cdn.net/6030815/uploads/TYC41M8ESFAJ/eyye2yfwkaemtg1.jpg

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    POWER: JASON'S REVENGE.

    The curse of Jason Voorhees, a boy who drowned in a lake and has returned to exact his revenge.

    JASON'S REVENGE

    Activating Jason's Revenge. a 2-level indicator that affects The Slasher ability to hunt his victims differently. It allows The Slasher to see his victims, stalk them and then catch them by surprise, the more this hurts them or every action they do without their permission, it will unleash the inner anger of Jason causing him to become more violent.

    Jason's Revenge 1:

    https://us.v-cdn.net/6030815/uploads/ZVFSCFHNDOJR/whatsapp-image-2021-08-07-at-22-02-15.jpeg

    Grants Undetectable status effect.

    SPECIAL ABILTY: STALK

    Press and hold the Power button to stalk all visible Survivors. Stalking Survivors builds up your progress through Jason's Revenge tier.

    (In game) Undetectable

    https://us.v-cdn.net/6030815/uploads/ADEU3PKRBVH5/jason-lluvia.gif

    https://us.v-cdn.net/6030815/uploads/YD8FIEXBUKQR/behind-you-jason-voorhees.gif

    https://us.v-cdn.net/6030815/uploads/06T097LYWO0Z/tumblr-n7ostk3tjx1rp0vkjo1-500.gif

    Jason's Revenge 2:

    https://us.v-cdn.net/6030815/uploads/U2VI4BGAGJMV/whatsapp-image-2021-08-07-at-22-02-15-281-29.jpeg

    Moderately decreased terror radius (16m).

    The power gauge increases slowly as time progresses. As you are stunned and hit survivors it increases slightly, when they repair a generator it increases moderately.

    When the power gauge is full, press and hold the power button to start Rage.

    SPECIAL ABILTY: LAKE MIST

    Press and hold the power button to use Lake Mist. Allow The Slasher to summon a mist and move freely through the spirit world and It reappears in a new location.

    • It moves very fast.
    • Grants the Undetectable status effect.
    • It cannot interact.
    • He becomes completely invisible to survivors, he can appear whenever he likes.
    • Survivors will not be able to see The Slasher, but they will be able to hear a sound distortion.
    • Lake Mist cannot be activated if a survivor looks at The Slasher head-on (Similar to the Ghostface reveal) (Something similar also when you can't blink with the nurse if a survivor points a flashlight at you.)
    • Consume power gauge slowly or maybe not required.
    • After exiting respawn, you have a cooldown time of 24 seconds.
    • Upon exiting Lake Mist, you gain the Undetectable status effect for 5 seconds.

    (In game) 16m

    https://us.v-cdn.net/6030815/uploads/ED7FNEHHO609/x08z1v.gif

    https://us.v-cdn.net/6030815/uploads/81DJO9DYMLKS/shift-friday-the-13th-the-game.gif

    https://us.v-cdn.net/6030815/uploads/RNGMJ5EPHJW4/aasxtb.gif

    SPECIAL ABILTY: RAGE

    https://us.v-cdn.net/6030815/uploads/0FWAD9D9DANH/whatsapp-image-2021-08-07-at-22-02-03.jpeg

    Press and hold the power button to start Rage. Allows The Slasher to enter a state of fury, doing so will acquire the following effects.

    • The Slasher moves at a slightly increased movement speed. 
    • The Slasher becomes immune to all stuns. including blinds.
    • The Slasher gains the ability to walk through and destroy breakables, moving to a normal speed as he does so.
    • Once the power has ended. The Slasher is slowned for a few seconds as he regains his senses.
    • Slightly reduces recovery time when hitting a survivor.
    • Allows the survivor to be killed, movement speed is moderately reduced. (With addons)
    • Rage has a duration of 60 seconds.

    (In game) 32m

    https://us.v-cdn.net/6030815/uploads/BFREAQMZCBQY/rage-mode-on-the-door-friday-the-13th-the-game.gif

    https://us.v-cdn.net/6030815/uploads/KC635NM8VNE6/f13p6cap-00014.gif

    https://us.v-cdn.net/6030815/uploads/IC9C3RPA5C8B/tumblr-1e5593a420cad0f9ddff3288d8279dcd-d7c1d655-500.gif

    https://us.v-cdn.net/6030815/uploads/WGF1NX7F7N7P/xrhcnme.gif

    --------------------------------------------------------------------------------------------------------------------------------------------------------

    Well, this is my idea of how Jason would function, now that I finish the lawsuit if I see it possible, I really did this concept based on all the skills seen in his movies.

    Stalking is always seen at the beginning of movies or when he wants to kill his victim.

    Teleporting would be serious if someone notices your presence and tries to escape but Jason blocks your way.

    Rage would be when he cannot catch the last ones in the movies and becomes unstoppable and resists everything.

    Radius terror may be compared to Myers but I think Jason deserves to have it since he is another stealth killer respecting tradition, when the rage skill is activated it would be 32 meters since it is very a very big and good radius terror apparently xd.

    Yeah, the concept is cool. All it needs are 3 personal perks. I would suggest to have one with a hex totem, one that can read Survivors’ potential auras, and one that affects movement speed.

  • @Maniacal_Matro said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703976#Comment_2703976

    Yeah because that was my first idea for “Night Terror.”

    If injured Survivors were to perform cooperative actions, their action speed would decrease by 50%. This does not affect injured Survivors.

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2703974#Comment_2703974

    It would depend on the execution, however I do think it could be done well.

    Yeah because that was my first idea for “Night Terror.”

  • @Maniacal_Matro said:

    https://forum.deadbydaylight.com/en/discussion/comment/2694394#Comment_2694394

    I wanted to try to make a power that allows him to torment Survivors through injured Survivors. You know when you see a mutilated corpse and go into shock from how extremely cruel the injuries are. What do you think?

    Also, I’m not referring to Infectious Fright. I mean a progression penalty when Survivor perform actions like healing, repairs, cleansing, unhooking.

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2694241#Comment_2694241

    Ah, alright. That's fair then. I think it's cool, though it could be a little obnoxious when paired with Dying Light and Thanatophobia.

    I wanted to try to make a power that allows him to torment Survivors through injured Survivors. You know when you see a mutilated corpse and go into shock from how extremely cruel the injuries are. What do you think?

  • Also, do you have any ideas for perks?

  • I think Jason should be called The Revenant since his power is Jason’s Revenge, and the fact that he is a vengeful spirit.

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2694163#Comment_2694163

    Well yeah. As I've said, I haven't mentioned it for a reason. It serves practically no use outside of style.

    Anyhow, the Bloodied Smile rework. It's on the right track, though for something that doesn't seem like it'd stack its slowdown effect is kind of minimal. If it were maybe 8/12/16%, but this slowdown didn't stack? Also, it doesn't have a duration or end point of any kind. When does it end? Is it permanent? If so, does it stack with itself or does it not?

    It does stack with itself. When you put an action speed decrease on Survivors, there’s no point of having it as a perk if it’s just gonna consumed whenever you use a basic attack, especially when the stacks are consumed by a missed basic attack.

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2692721#Comment_2692721

    What? What is this mystical "it" here? If it's referring to the weird additional mori thing built in, then I never mentioned that for the reason of.. it's pointless. It's practically a vestigial mechanic that is just a waste of space on the post.

    Also, the possibility of using it is rare, and if the Killer wants to achieve such a privilege, they must sacrifice as many Survivors as they can. I could add additional Bloodpoints if you want, but let’s talk about the rework for “Bloodied Smile.”

  • Well, so was Pyramid Head’s (The Executioner) “Final Judgment.”

  • @Critical_Fish said:

    I'm not a fan really of Happy Thoughts' design concept, being rewarded for playing bad at all, and it does just do everything but it's not bad.

    The changed Counting Sheep is good, no comment outside of that.

    What was the idea behind Bloodied Smile? 5 tokens for a Survivor being in your terror radius when you down someone? That's a 30% action speed reduction for 3 of 4 Survivors, from one down. That's all action speeds too, including vaulting. That's not even considering the 30 second aura reading per down on all Survivors, seeing as that stacks with the tokens too based on how the perk is written.

    So, uh, nice movement speed (6.9 m/s), but what? Is his base movement speed the same as the Wraith's post-uncloak speed (172.5%)? That would mean, while Go To Sleep is active, Jeff the Chef moves at over 200% speed. Ain't that crazy. And, with how speed works in percentages, while Go To Sleep isn't active Jeff moves at a poultry 164.5%.

    As Chordyceps has gone over, there is a few weird things remaining with the power. I won't be touching on the things they've already talked about as I mostly agree.

    However, still Incapacitating Survivors for up to 60 seconds, still knowing where Survivors are within 10 meters of you when your speed rivals Hillbilly's, still got the weird screaming thing, still works like a more risky Michael Myers.

    Despite the lack of creativity in Jeff the Chef himself, you've got a ton of ways you could work a sneaky boyo with a knife that isn't stalking, as stalking just isn't Jeff's thing. Michael Myers stalks to learn everything about his targets, Ghostface stalks to do the same, what does Jeff stalk for? To learn their bed time?

    Actually, it’s only when you prevent Survivors from escaping beyond the Exit Gates. Even if there are 3 Survivors who escaped, you can’t kill the last Survivor.

  • Look, sorry for the negative comments. I understand that you guys are truing to help me with the concept since that’s what I asked for. I just need things to add, not excuses for me to stop making the concept.

    Find, I’ll change the name, and see what else I can change.

  • @Chordyceps said:

    There are far too many things going on with this power. Go To Sleep essentially inflicts every status effect possible on survivors. And a lot of things going on contradict each other. Your terror radius is increased by 80%, but that's completely pointless when all the survivors suffer from oblivious. Survivors that heal a mend suffer from the Broken status effect, but Go To Sleep doesn't allow survivors to heal anyways. And why does Go To Sleep have a 60 seconds cooldown when it already takes 60 seconds of stalking to activate. This means that there is a MINIMUM of 2 minutes before you can activate his main power again. There's also no cooldown of any sort on his teleport, which would allow him to have an absurd amount of map pressure.

    Happy Thoughts is basically every stun revenge that's ever been proposed stuffed into one perk.

    Counting sheep is already super powerful from the fact you can gain a permanent 16% buff to your movement speed, the aura reading aspect was really not necessary. Also as far as aura reading times go, 10 seconds is absurdly long.

    Bloodied Smile is basically Infectious Fright on crack.

    I understand that this was an adaptation of Jeff the Killer made for fun, and adapting IPs into dbd is a lot of fun, but it should be done with game balance in mind. I'm not trying to be mean here, I just want to let you know what kinda stuff you should keep in mind when designing a character concept. Some of the best killer designs, in the game and in this subforum are clear and concise. They have a specific thing they do, and they do it well. This concept just feels kinda unfocused and bloated. This all being said, do keep up with making these kinds of things. Seeing people adapt some of their favorite characters into DBD is always fun, and doing this is a skill that takes some polishing.

    Chordyceps, what do you think? I made the changes you said would be better.

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2688834#Comment_2688834

    Fun fact, you can get 3 tokens in one down with this perk. In addition to this, Dying Light gives 3%. It gives the Obsession a bonus of 33% altruistic action speeds. This gives over 2.5x the boost for one token. It's not a fair comparison.

    Edit: Dying Light gives a max of 27%, with this resulting in the Obsession being the only one left and literally every other Survivor being hooked 3 times. As someone who used Dying Light for a VERY long time, the max you usually get is 7 tokens, 21%.

    This perk gives you 8% basically every time you get a down, resulting in a minimum of probably 36% just by getting 4 downs, not even considering the chance of getting 3 tokens per down.

    It also encourages not only targeting, but also slugging, the obsession. Thinking about it further, the perk just encourages you to play like a dickhead. Not a fan, rework requested?

    https://forum.deadbydaylight.com/en/discussion/comment/2688848#Comment_2688848

    Oh no because psychology isn't a thing that can't be studied am I right? Just assuming I'm not someone with antisocial personality disorder either? Just gonna disregard what misinterpretations even are in the first place? Also... not even gonna consider the Sleeper as a name idea? It just sounds better than the Psychopath, not to mention everything I've already brought up.

    Jeff's bloodlust is an excuse for him to kill people, don't try to justify the poor writing. I'd love it for you to rewrite it in a brief summary for the backstory section, legitimately. I like my sarcasm as shown by the last paragraph but I'd like to see what you could do with the concept.

    Read my concepts. All of which done within less than a day.

    Hey, hey. I kept my bullying of the original story to 1 jab, gimme some credit.

    What are those links even for? Like.. seriously. I know how fiction tends to treat this stuff, I don't like how fiction tends to treat it either tho HunterXHunter tying it into its power system is cool af. Is there a problem with that?

    https://forum.deadbydaylight.com/en/discussion/comment/2688818#Comment_2688818

    We're really going into this now? When was this even brought up? Enlighten me.

    https://forum.deadbydaylight.com/en/discussion/comment/2688822#Comment_2688822

    Is it too much to ask for a relatively functional design? You asked for thoughts, you've been given thoughts, now you're upset?

    If I take anymore stuff out, it’ll break the entire concept. I’m not upset, but Chordyceps’s recommendations were more balanced. At this point, the concept is not really overpowered.

    Those links were to show you how bloodlust could be projected. If what you’re saying was true, Michael Myers would be nothing more than a catatonic asylum patient who wanders out of his cell on an annual basis.

    That would mean that Michael Myers being the embodiment of evil is a misinterpretation of psychopathy as well, but it’s not.

  • @Maniacal_Matro said:

    Killer Concept: The Psychopath

    Real Name: Jeffrey Woods

    Killer Name: The Psychopath

    Weapon: Stainless, Steel Kitchen Knife

    Terror Radius: 12 meters

    Base movement speed: 4.6 m/s

    _____________________________________________________________________________________________________________________

    Overview:

    A persistent killer, able to use his ability, "Night Terror," to use sneak up on Survivors and ambush them out of nowhere.

    His perks, "Happy Thoughts," "Scourge Hook: Counting Sheep," "Bloodied Smile," and allow him to maim Survivors while in a chase and intimidate cooperative Survivors.

    _______________________________________________________________________________________

    POWER: Night Terror

    The Psychopath’s mind had snapped years ago, making his desire to kill so pure that even the bravest of his prey see him as the monster of their nightmares, and soon they will not be awake much longer.

    At the start of the trial, the Psychopath is granted with the Undetectable effect.

    Movement speed is decreased by 8%.

    The Psychopath can stalk Survivors within clear view. Stalking all remaining Survivors for 30 seconds will activate "Go To Sleep."

    ___________________________________________________________________________________________

    Special Ability: "Go to sleep":

    For 60 seconds:

    • The Psychopath's blind and stun durations are decreased by 90%.
    • All Survivors suffer from the Blindness and Exhausted Status Effects.
    • The Psychopath's movement speed and action speed are increased by 60%.
    • Terror Radius is increased by 80%.
    • Red Stain is removed.
    • Killer Instinct reveals the location of Survivors within 10 meters.
    • Survivors interacting with props within the Terror Radius are Incapacitated upon activation.
    • When a Healthy Survivor is hit, they suffer from but applies the Deep Wound and Hindered Status Effects.
    • Dying Survivors' movement speed is decreased by 90%.
    • Cooldown lasts for 60 seconds.
    • When injured Survivors who come 6 meters near other Survivors, the other Survivor screams out, revealing their location for 6 seconds.
    • When 3 Survivors have been sacrificed or killed, the last Survivor is Exposed. When they are in the Dying Stage, The Psychopath can kill the Survivor:
    • (The Psychopath pulls them in and stabs the Survivor in the stomach. As he rips out the knife, blood gushing from their body, The Psychopath carves their mouth into a smile. He then lays his index finger against their mouth and says, “Shh… GO TO SLEEP.” He swiftly slits their throat, laughing hysterically at the sight of blood gushing from the cut. After that, he drops the dead body as he licks the blood off of his knife).

    _______________________________________________________________________________________

    Stalk:

    Press and hold the Active Ability Button to stalk Survivors from a clear view. Stalking Survivors for 60 seconds activates "GO TO SLEEP."

    _______________________________________________________________________________________

    Secondary Ability: Lurk In The Darkness:

    Hold the Secondary Active Ability to teleport between chests, generators, and lockers. During this time, Survivors will hear the Psychopath's faint, hysterical laughter in the background. During this time, the Psychopath can be seen flickering with his body twitching in a ghostly distortion effect.

    • Cooldown is 30 seconds.

    _______________________________________________________________________________________

    PERKS

    Perk #1: "Happy Thoughts"

    Pain merely fuels your desire to slaughter your prey.

    When a Survivor blinds or stuns you in any way while in a chase:

    • The Survivor’s aura is revealed for 6 seconds.
    • Movement speed is increased by 8%.
    • When Bloodlust is activated, your basic attack puts the Survivor in the Broken and Exhausted Status Effects.
    • Cooldown is 30 seconds.

    (Survivors’ perks do not affect Happy Thoughts).

    "I'm not going anywhere." -Jeff the Killer

    ______________________________________________________________________________________

    Perk #2: "Scourge Hooks: Counting Sheep"

    Your victims are nothing but lambs to them slaughter.

    • The trial starts with 4 scourge hooks.
    • When a Survivor to a scourge hook for the first time, gain a token (maximum of 4 tokens). For each token, movement speed is increased by 8%.

    "How ignorant of you! You are unaware of my demonic presence in your life. I will destroy everything you stand for, worthless coward!" -Jeff the Killer

    ————————–——–——————————

    Perk #3: “Bloodied Smile”

    The smile permanently carved into your face shows how focused you are to harm your victims.

    • You become Obsessed with one Survivor.
    • Each time you down your Obsession while another Survivor is within your Terror Radius, gain a token. For each token, Survivors’ action speed is decreased by 8%.
    • (The Obsession is not affected by Bloodied Smile)

    (Survivors' perks do not affect Bloodied Smile)

    "If I don't get you, I'll get those you love and care about." -Jeff the Killer

    _________________________________________________________________________________________

    Mori

    The Psychopath knocks the Survivor to the ground and begins slashing and stabbing through the Survivor's body, laughing hysterically as he enjoys the violence. When he is done, he watches the Survivor choke to death on their own blood. He pulls them in and stabs them in the throat, ripping out the knife as blood gushes from the open wound. The Psychopath then stands up from their dead body, chuckling as he licks the blood off of his knife.

    (I know that people think that Jeff the Killer would be like the Legion and that not everyone likes him to be a character at all, but honestly I don’t care. I made this for fun, not because I feel like Jeff should be added to the game as a killer. Either way, feel free to tell me what you think).

    Guys, I’m not gonna take anymore out of this concept. This is as balanced as it needs to be. I will not sit here and make the difficultly for the killer “Hard.”

  • @Critical_Fish said:

    Chordyceps covers a lot of issues with the killer itself, I'm just here to complain about the name. Why not the Sleeper, the Poorly Written Character, or something else? I'll cut this short before I go into a rant about how you're misusing and misrepresenting a subsection of a medical condition, being antisocial personality disorder, and just say the name doesn't work.

    Edit: OKAY so I have stuff to add based on balancing.

    1. Where's your perk tiers?
    2. Bloodied Smile needs a cap on how many tokens it can have. You can implement perk tiers with these (probably 2/3/4).
    3. Scourge Hooks: Counting Sheep is... a lot. With some good play, and good rng, you can get 4 hooks on a single well placed Scourge Hook easily. This would result in a total of a 36% increase to movement speed. Having the Killer move at 151% speed. Needless to say, no. A potential rework (because just a nerf would make it either bad or not change it at all) could be giving an 8% speed boost for 12/16/20 seconds after hooking a Survivor on a Scourge Hook.
    4. Holy crap Happy Thoughts does everything. I'm not a fan of perks that reward players for playing bad, but I can't say it doesn't fit with how BHVR has been treating this game so I can't complain all too much without going on a rant about every Survivor perk that's actually used. Anyhow, this perk just does so much. Too much, I think. Much like the Killer's design in general, it could use a great deal of focusing.

    It’s not a misinterpretation when you’ve never had it, so I doubt that you would know for sure even if that was true.

    Also, Jeff’s bloodlust seemed does seem to be supernatural in a way.

    Also, I’m not completing this concept in one day, thank you!

    And for the last time, Idgaf about how bad Jeff’s original story was written. Think outside the box.

    https://powerlisting.fandom.com/wiki/Killing_Instinct

    https://powerlisting.fandom.com/wiki/Killing_Intent

    Here, click this and find out.

  • @Critical_Fish said:

    Chordyceps covers a lot of issues with the killer itself, I'm just here to complain about the name. Why not the Sleeper, the Poorly Written Character, or something else? I'll cut this short before I go into a rant about how you're misusing and misrepresenting a subsection of a medical condition, being antisocial personality disorder, and just say the name doesn't work.

    Edit: OKAY so I have stuff to add based on balancing.

    1. Where's your perk tiers?
    2. Bloodied Smile needs a cap on how many tokens it can have. You can implement perk tiers with these (probably 2/3/4).
    3. Scourge Hooks: Counting Sheep is... a lot. With some good play, and good rng, you can get 4 hooks on a single well placed Scourge Hook easily. This would result in a total of a 36% increase to movement speed. Having the Killer move at 151% speed. Needless to say, no. A potential rework (because just a nerf would make it either bad or not change it at all) could be giving an 8% speed boost for 12/16/20 seconds after hooking a Survivor on a Scourge Hook.
    4. Holy crap Happy Thoughts does everything. I'm not a fan of perks that reward players for playing bad, but I can't say it doesn't fit with how BHVR has been treating this game so I can't complain all too much without going on a rant about every Survivor perk that's actually used. Anyhow, this perk just does so much. Too much, I think. Much like the Killer's design in general, it could use a great deal of focusing.

    Dude, “Bloodied Smile” is no different than Michael’s “Dying Light” perk. It doesn’t need a maximum amount of tokens.

  • @Maniacal_Matro said:

    Killer Concept: The Psychopath

    Real Name: Jeffrey Woods

    Killer Name: The Psychopath

    Weapon: Stainless, Steel Kitchen Knife

    Terror Radius: 12 meters

    Base movement speed: 4.6 m/s

    _____________________________________________________________________________________________________________________

    Overview:

    A persistent killer, able to use his ability, "Night Terror," to use sneak up on Survivors and ambush them out of nowhere.

    His perks, "Happy Thoughts," "Scourge Hook: Counting Sheep," "Bloodied Smile," and allow him to maim Survivors while in a chase and intimidate cooperative Survivors.

    _______________________________________________________________________________________

    POWER: Night Terror

    The Psychopath’s mind had snapped years ago, making his desire to kill so pure that even the bravest of his prey see him as the monster of their nightmares, and soon they will not be awake much longer.

    At the start of the trial, the Psychopath is granted with the Undetectable effect.

    Movement speed is decreased by 8%.

    The Psychopath can stalk Survivors within clear view. Stalking all remaining Survivors for 30 seconds will activate "Go To Sleep."

    ___________________________________________________________________________________________

    Special Ability: "Go to sleep":

    For 60 seconds:

    • The Psychopath's blind and stun durations are decreased by 90%.
    • All Survivors suffer from the Blindness and Exhausted Status Effects.
    • The Psychopath's movement speed and action speed are increased by 60%.
    • Terror Radius is increased by 80%.
    • Red Stain is removed.
    • Killer Instinct reveals the location of Survivors within 10 meters.
    • Survivors interacting with props within the Terror Radius are Incapacitated upon activation.
    • When a Healthy Survivor is hit, they suffer from but applies the Deep Wound and Hindered Status Effects.
    • Dying Survivors' movement speed is decreased by 90%.
    • Cooldown lasts for 60 seconds.
    • When injured Survivors who come 6 meters near other Survivors, the other Survivor screams out, revealing their location for 6 seconds.
    • When 3 Survivors have been sacrificed or killed, the last Survivor is Exposed. When they are in the Dying Stage, The Psychopath can kill the Survivor:
    • (The Psychopath pulls them in and stabs the Survivor in the stomach. As he rips out the knife, blood gushing from their body, The Psychopath carves their mouth into a smile. He then lays his index finger against their mouth and says, “Shh… GO TO SLEEP.” He swiftly slits their throat, laughing hysterically at the sight of blood gushing from the cut. After that, he drops the dead body as he licks the blood off of his knife).

    _______________________________________________________________________________________

    Stalk:

    Press and hold the Active Ability Button to stalk Survivors from a clear view. Stalking Survivors for 60 seconds activates "GO TO SLEEP."

    _______________________________________________________________________________________

    Secondary Ability: Lurk In The Darkness:

    Hold the Secondary Active Ability to teleport between chests, generators, and lockers. During this time, Survivors will hear the Psychopath's faint, hysterical laughter in the background. During this time, the Psychopath can be seen flickering with his body twitching in a ghostly distortion effect.

    • Cooldown is 30 seconds.

    _______________________________________________________________________________________

    PERKS

    Perk #1: "Happy Thoughts"

    Pain merely fuels your desire to slaughter your prey.

    When a Survivor blinds or stuns you in any way while in a chase:

    • The Survivor’s aura is revealed for 6 seconds.
    • Movement speed is increased by 8%.
    • When Bloodlust is activated, your basic attack puts the Survivor in the Broken and Exhausted Status Effects.
    • Cooldown is 30 seconds.

    (Survivors’ perks do not affect Happy Thoughts).

    "I'm not going anywhere." -Jeff the Killer

    ______________________________________________________________________________________

    Perk #2: "Scourge Hooks: Counting Sheep"

    Your victims are nothing but lambs to them slaughter.

    • The trial starts with 4 scourge hooks.
    • When a Survivor to a scourge hook for the first time, gain a token (maximum of 4 tokens). For each token, movement speed is increased by 8%.

    "How ignorant of you! You are unaware of my demonic presence in your life. I will destroy everything you stand for, worthless coward!" -Jeff the Killer

    ————————–——–——————————

    Perk #3: “Bloodied Smile”

    The smile permanently carved into your face shows how focused you are to harm your victims.

    • You become Obsessed with one Survivor.
    • Each time you down your Obsession while another Survivor is within your Terror Radius, gain a token. For each token, Survivors’ action speed is decreased by 8%.
    • (The Obsession is not affected by Bloodied Smile)

    (Survivors' perks do not affect Bloodied Smile)

    "If I don't get you, I'll get those you love and care about." -Jeff the Killer

    _________________________________________________________________________________________

    Mori

    The Psychopath knocks the Survivor to the ground and begins slashing and stabbing through the Survivor's body, laughing hysterically as he enjoys the violence. When he is done, he watches the Survivor choke to death on their own blood. He pulls them in and stabs them in the throat, ripping out the knife as blood gushes from the open wound. The Psychopath then stands up from their dead body, chuckling as he licks the blood off of his knife.

    (I know that people think that Jeff the Killer would be like the Legion and that not everyone likes him to be a character at all, but honestly I don’t care. I made this for fun, not because I feel like Jeff should be added to the game as a killer. Either way, feel free to tell me what you think).

    Guys, I’m not gonna take anymore out of this concept. This is as balanced as it needs to be. I will not sit here and make the difficultly for the killer “Hard.”

  • Guys, I’m not going to make the concept to where Survivors can have more advantages than the killer. This is as balanced as it needs to be.

  • @Chordyceps said:

    There are far too many things going on with this power. Go To Sleep essentially inflicts every status effect possible on survivors. And a lot of things going on contradict each other. Your terror radius is increased by 80%, but that's completely pointless when all the survivors suffer from oblivious. Survivors that heal a mend suffer from the Broken status effect, but Go To Sleep doesn't allow survivors to heal anyways. And why does Go To Sleep have a 60 seconds cooldown when it already takes 60 seconds of stalking to activate. This means that there is a MINIMUM of 2 minutes before you can activate his main power again. There's also no cooldown of any sort on his teleport, which would allow him to have an absurd amount of map pressure.

    Happy Thoughts is basically every stun revenge that's ever been proposed stuffed into one perk.

    Counting sheep is already super powerful from the fact you can gain a permanent 16% buff to your movement speed, the aura reading aspect was really not necessary. Also as far as aura reading times go, 10 seconds is absurdly long.

    Bloodied Smile is basically Infectious Fright on crack.

    I understand that this was an adaptation of Jeff the Killer made for fun, and adapting IPs into dbd is a lot of fun, but it should be done with game balance in mind. I'm not trying to be mean here, I just want to let you know what kinda stuff you should keep in mind when designing a character concept. Some of the best killer designs, in the game and in this subforum are clear and concise. They have a specific thing they do, and they do it well. This concept just feels kinda unfocused and bloated. This all being said, do keep up with making these kinds of things. Seeing people adapt some of their favorite characters into DBD is always fun, and doing this is a skill that takes some polishing.

    You’re right. Is there anything in the concept that needs to be changed?

  • @[Deleted User] said:

    I think it's a really cool concept. It's a like a more lethal micheal myers.

    Thanks, I was trying to keep any that people use to compare Jeff the Killer with the Legion. Don’t worry, I’m still working on this.

  • @QTASTIC said:

    This concept has no sense of balance and needs to be reworked heavily. I'd recommend visiting other killer concepts, the dbd wiki, and doing research about the games mechanics before trying to make a concept. Id recommend scrapping and re writting everything once proper research has been done. You have alot of imagination and ideas but your missing the proper ways to implement them.

    Also, I made this for fun, not because I think that Jeff the Killer should be in the game.

  • @QTASTIC said:

    This concept has no sense of balance and needs to be reworked heavily. I'd recommend visiting other killer concepts, the dbd wiki, and doing research about the games mechanics before trying to make a concept. Id recommend scrapping and re writting everything once proper research has been done. You have alot of imagination and ideas but your missing the proper ways to implement them.

    I wouldn't say heavily because if I wanted it overpowered, I would have used the killer's power to apply the Incapacitated and Deep Wound status effects.

  • Feel free to tell me what you guys think. I was just doing this for fun, and the concept was an idea that I had. I know what some people think about the Creepypasta story, but that's merely because of the misinterpretation of past tense and present tense word phrases and grammatical errors, which is why I chose the original storyline is because after doing some research, the desire to kill can be seen through a supernatural POV, specifically as type of supernatural rage. The desire to kill can be so pure that it gives off an aura that the user can use to intimidate others. Effects on others include mental hallucinations of gruesome deaths, paralysis from shock, illusions of pain, and tangible visions. I hope all of this shows you guys what I'm trying to do.

    Before you say anything about The Legion, The Legion have an anarchic POV of life, and their thirst for blood is not as pure.

    Anyways, I hope you enjoy it. Idk if I want to make more concepts, but I just wanted to try it.

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