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MadMatt

MadMatt

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MadMatt
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  • @RepostRiposte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1811269#Comment_1811269

    If you want to see how stamina plays out in a similar type of game check out Friday the 13th.

    Once you are out of stamina/items/door bars there is nothing you can do to stop Jason from killing you. Works fine for F13 because nobody is taking the game seriously or trying to outskill everyone else but I can only imagine how putting a hard-cap on chase time would play out in DbD. No more running the killer for 5 gens.

    Yeah i wasn't really a fan of F13 for that particular reason haha. Also just Jason teleporting everywhere.

    I suppose DBD could implement it differently. Where you don't have unlimited stamina, but it doesn't just run out after 20 seconds of running.

  • @Letche said:

    https://forum.deadbydaylight.com/en/discussion/comment/1809838#Comment_1809838

    Thanks, I know they're a tad complex though. With what happened with the Twins I couldn't expect them to do changes like this any justice. I actually got a headache thinking about these and went to sleep, which I should be doing now lmao.

    Meg was one that stumped me because running is her thing, but you wouldn't want to increase her speed or anything like that. The hurdle animation would be a nice change, but that on its own wouldn't set her apart. If survivors had stamina they had to work with/around she could have a little bit increase of stamina. It makes me wonder if survivors having a stamina bar in general would benefit the game. One that would refill relatively quickly but only when you're not running and would refill at a slower rate if exhausted?

    If the plant gathering was significantly long, maybe. If it's shorter the alternative would be better for balance reasons. Wouldn't want claudette to be able to insta heal an infinite amount of times after touching a bush for a few seconds, lol.

    Agreed. Stamina could be cool but I feel like that would have to be a big update, or maybe even DBD 2. It changes up a pretty big mechanic in the game.

    For the Claudette thing, I stipulated it would only be used once per match. Don't want to be too broken haha

  • @Letche said:

    I love how people took this and ran with it saying it'd be too much and overpowered without giving it a second thought. It doesn't have to be. It's a wonderful idea as long as the innate perk wasnt anything majorly impactful.

    For instance the Meg vault thing wouldn't work I don't think, that would turn most medium vaults essentially into fast vaults if I'm understanding it correctly and that just seems too powerful. Same with Claudette but a little less so.

    Maybe kinda keep a bit of Claudettes idea BUT scrap the syringe/stypic part and make it either heal a portion of you or your injured teammates health or be a slow overtime heal (that maybe only heals you a third of the way or something). Ace could have a 1% luck increase. Jake could rummage for addons in chests (which would forfeit obtaining an item and the addon would be added to your inventory if you escape the trial). Nea could tag stuff (one tag at any given time). Dwight could see people who get out of a locker for like half a second (with a cooldown).

    During chase Feng could pull out a handheld game which would grant bonus blood points the longer she's able to keep the chase up which she will lose all together if she gets caught. If she ends a chase without getting grabbed or going down, she secures a little extra blood points, not much maybe 1 or 2 bp per second which caps off at maybe 5-600bp. Maybe less, it's negotiable.

    Nothing significantly game altering that wouldn't cause a huge shift in the meta, just enough to make the characters actually a bit unique. If anything it would encourage people to play other survivors than their alloted main(s). Although an idea this great probably wouldn't or couldn't be implemented by this dev team unfortunately.

    I love some of your ideas, especially the Feng one.

    For Meg, maybe the reduction of distance could be even smaller? So from 2.5 metres to just 2 metres? It's the only edge I could think of that matches her backstory/aspiration.

    Claudette's change seems reasonable, but I feel like stypic/syringe would work if the actual harvesting of the leaves took a significant amount of time. Like maybe 1.25-1.5x the time it takes to cleanse a totem.

  • @Rebel_Raven said:

    No. I'm absolutely done with the idea of creating new meta for players.

    "You gotta play this survivor with these perks to be optimal!! Do it!" Screeches. Rage quits if you don't fit their party blueprint.

    Screw that.

    Enjoy being able to play any survivor you want and use whatever perks.

    And survivors are a big enough pain to killers as it is. Giving survivors even stronger methods to eat up the killers precious time is not going to go well.

    It's not like they wouldn't balance it out for Killers. Killers could get buffs too. This is just to stop Survivors from being copy-paste. You know that the Killers are the favourite child of the devs, the Killers are LITERALLY what people want to play DBD for.

  • @snowyukimura said:

    Cool idea but since there is like 20 survivors now it would be alot more work then dbd tends to put into the game and then cant just update one at a time because it would kill there sales on chapters that dont have one

    Yeah that's true. I suppose it would be a BIG update they'd need to save for like a big announcement or something, but it would be awesome.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/211798/a-possible-improvement-to-survivors

    https://forum.deadbydaylight.com/en/discussion/comment/1803216#Comment_1803216

    This is the problem. If this existed, eventually there would be a meta around it, and people would only play 1 or 2 survivors. As it stands now, they can pick whatever one they like based on looks/personality/lore etc.

    That's why my very first stipulation is that they're interactive, not just a stat boost. Also, a boost like that would be too prominent.

    Instead of Meg getting a generic speed boost in footspeed, she could get for example:

    Athlete's Hurdle: Meg is capable of performing a fast vault when only running at a window for 1.5 metres instead of 2.5 metres. Given that she's a track star (I know that doesn't necessarily mean she hurdles, but she's the Survivor most likely to have it as a pastime). Perhaps the animation of her vaulting could even be reminiscent of an actual athlete's hurdle (where their first leg is moving forwards over the vault rather than both legs to the side).

  • Loutermilch has tentacles, and multiple arms. That would make for an epic Mori.

    Walrider could possess Survivors maybe, but that seems a little broken.

  • @OniWantsYourMacaroni said:

    It sounds like a good idea,but the only thing it would do is actually add to the staleness in the game because now people will not only min max their killer side but their survivor side as well.

    It also sounds like an absolute balance hell and could be another source for extremely gamebreaking bugs.

    That's fair, although there's no easy way to introduce something and not have bugs. If they ironed those out over time, it could really mix up things for the better. If folks wanna min max, who are we to say no to them?

  • @NoOneKnowsNova said:

    The developers said at one point that they have no intentions on giving survivors any difference other than skins as they feel like it would make the game feel pay to win and people who grinded on a certain character could end up having a innate perk they dislike.

    How is it not already like that with the Killers? You have to pay for certain Killers. And given that I said for the Innate Perks to not be prominent, I doubt they would be game-changers as I said in the original post.

    Also, many Survivors are free, so it wouldn't be that much of a PTW game.

    As for people disliking the innate perk, it's not like its a nerf to their main. They just got a simple buff by an extra perk, and even if they had a reason to hate it, that shouldn't stop the majority of people from enjoying new content.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802523#Comment_1802523

    Loutermiltch doesn’t have much going for him, however Walrider has alot going for him

    I can agree with this. I think I'm mainly considering him for the scare-factor. He was f***ing terrifying.

  • I've always thought about that!

    I feel like Chris Walker is too basic. He's just big, looks like he'd be a beefier Trapper.

    I'd say either Walrider from the first game, or the Demon from the second game.

  • @chieften333 said:

    Pretty cool, seems like it would essentially act as a secondary objective tailored to the innate perk of the survivors.

    Maybe Jake could spawn junk piles that would give him stuff to hook sabotage.

    Yeah that would be cool, or search those junkpiles for toolbox add-ons. Perhaps, they could even make his Saboteur perk his Innate Perk, and then give him a whole new other perk that could just amp a stat or something.

  • @chieften333 said:

    I know this would be controversial, but what if survivors only had 3 perk slots, but the fourth would be an innate perk for that survivor.

    Like claudette having botany knowledge innately, so she's a better healer. This would give survivors more unique aspects about them, and make them more than just skins.

    I really like the idea of this, but it could be tweaked. Perhaps every Survivor has 4 perks, but a passive innate perk as well alongside that, and that could be a parallel to the Killer's "innate perks" i.e. the Hag's traps, the Huntress' hatchets, Ghostface's stalking etc etc.

    So for example, this could maybe be a Claudette Morel set:

    Regular Perks:

    • Iron Will
    • Urban Evasion
    • Self-Care
    • Spine Chill

    Innate Perk:

    • Friends First: "Healing other survivors while injured increases healing speed by 50%"

    That's just an example, Innate Perks could be better or worse than that, but they could be tailored to their personalities to maybe bring more life to the characters themselves.

  • @AhoyWolf said:

    Make him louder! So I can hear his god-like noises across the whole map!

    dmet3rO.gif

    :(

    EDIT: Gif didn't work smh