LordTohes
LordTohes
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- LordTohes
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Comments
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/882435#Comment_882435
did you ever play another PVP game than DBD? every single one of them has the same leave option with punishment if you do so. leaving the game could have more then one reason, unlike in DBD.
Yes, many, but none makes me feel that I want to give up the game as I see that people do it in DBD, as I said before I play 90% as killer and the only times I disconnected from the games was due to crashes of the game and because of the anti cheat that said that an error had been found and the game was closed without reason (of course I was not using cheats) that is why I speak of my own experience in DBD and that is why I say that before blaming people for the disconnections worry more about solving the problems that lead to people wanting to disconnect or disconnect due to game failures
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@HellDescent said:
This guy definitely was experiencing technical difficulties. As a result the other 3 are screwed and killer loses points and most likely pips
https://www.youtube.com/watch?v=YeRVlKZQEm8
First hook of the game btw
But that is very different, nobody is discussing that, if he goes for a reason like that I understand, try to understand that I talk about the problems of the game and those that cause people to disconnect, I honestly do not play much as a survivor, You could say that I am main killer but seeing these things I can not blame people, I will definitely be against the creators of the game
https://www.youtube.com/watch?v=3yrPi_kLzD4I am sorry it is very difficult to write from the cell phone, you can see what I speak on twitch or on youtube with better ease with current and recent games to see what is coming I feel a disconnection problem from the beginning of the game until the day from today
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/882375#Comment_882375
I don't think it's really fair to say that all they do is release new content and don't try to improve the health of the game. It's possible they're not focusing as much on health or improving as fast as would be ideal, but they are definitely working on it - as evidenced by the dozens and dozens of balance changes and bug fixes in every single set of patch notes they release.
It is a game of the year 2016 and just now worry about it? Every change in the game you think it was to improve it? Create a new game with dedicated servers when the players of your main game yelled at it, I think it is certainly a lack of interest in the player.
@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/882402#Comment_882402
why so? its the same like in overwatch. i dont see a problem. you should always have the option but now with consequences.
It makes sense to you a button that says "disconnect" and punish you for using it? I do not say that it is a problem, I say that clearly they only try to blame the players and they are not responsible that if someone disconnects for problem in their game.
I create a game with many problems and I don't force you to play it, but I punish you if you stop playing it for all the problems that the game has 🤔... vote me for GOTY pls 🤣
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BTW: why do you put a button that says leave the match and then you will punish people for using it? it don't have much sense 🤔
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I agree to be punished, but I do not agree to blame the player, if the player leaves to ruin another's game is fine the ban, but if a player disconnects because the problem is in the game I think it is unfair , I do not know if I explain myself well, but I am not against the ban, I am against not solving the problems that lead to disconnection. If you create a game that is malfunctioning and will punish people for disconnection then you were simply washing your hands and living off the guilt that your game does not work well. I think the developers would first have to fix their game and that way nobody would disconnect. The only thing I see is that they create new content to make money but they don't do anything to solve the problems, I don't think it's a lack of talent, it's definitely a lack of interest, instead of solving the problems they just punish people for the mistakes of their game. The Overkill company almost ended up in bankruptcy for creating a very poor quality game and its CEO blamed the players for not telling them what they really wanted. I feel that the same thing is happening in DBD, they created a new game to earn more revenue and never worried about putting servers in DBD. Now that their secondary game is a failure, they only look for easy alternatives for people to be punished because their game is malfunctioning.
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I wrote a comment and disappered, I reger not beibng able to continue with this discussion, but my English is not dood and trying to rewrite something that took me more than 30 minutes really leaves me wantint to do it again now. I will try to write it later with the traslator and copi as much as possible everything I try to say here. I just want to say that I agree with what you say, bit I think blaming others when the problem is yours makes your company look very bad and it reminds me a lot of Overkill's The Waling Dead, where the devs complained that the players didi't tell hem whay exactly wanyted and that the fault of the failure had ben the players . I will try to give a better answer later.
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Yes, I understand that, but what I'm trying to say is that punishing someone when 99% of the time the problem is the game... I don't know, I fell like it's a way to wash your hands and look for an easy solution by blaming others then the problem is yours, I mean especifically the developers blaming people who disconnect because his game does not work well. I only see new DLCs, and new features that require money, I think it is pefectly valid if you have a solid game, but I think it's of very poor attitude that punishes others for your own defects. Just concentrate on getting more money based on a defective product does not make them look like a good company. I don't want to change the main theme but a clear example was to create a new game with dedicated servers and never do it in their base game, most people who play DBD have more complaints than praise. I would honesty fell bad being the CEO of Behaviour Digical Inc. And what happend to them with their new game remind me a lot of that happend to Overkill's The Walking Dead. At the moment his only way to survive is to create new paid content, if DBD devs had to base theit ernings in their quality they would soon be in bankruptcy, and I think that making a decision to punish others for their own problems make them look very bad.