LordHaari
LordHaari
About
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- LordHaari
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Legion is undeniably healthier for the game now. Before, he had no counterplay; there was nothing a survivor could do if that Legion wanted them downed. Now, Legion has to earn his downs like every other killer.
These changes to Legion are necessary for the long-term viability of the game.
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@GodDamn_Angela, Poe's Law, man, I feel ya.
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@frikerf, I think it was an accidental double-post.
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@powerbats, "Now to hit you with that thing you hate most LOGIC." Quit being petty and argue like a civil adult, or just don't argue at all. We're supposed to learn this stuff in pre-school, man, c'mon.
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@Ajacks1337 said:
This is not a good idea. Doing this would make the game not found. Killers complain too much. Survivors hardly have any good/fun perks. Stop. Hillbilly hitting people through windows should be dealt with
First, those are two separate discussions, and they are not comparable. Second, survivors have loads of great perks, even without considering MoM: Borrowed Time, Self Care, all of the exhaustion perks (Sprint Burst, Balanced Landing, Lithe, Dead Hard, and Adrenaline), Unbreakable, Iron Will, Urban Evasion, Decisive Strike (still good post-nerf, just niche), Bond, We'll Make It, Quick and Quiet, Deliverance, and of course more.
@powerbats, "Now to hit you with that thing you hate most LOGIC."
No need to speak down to people to make a point. Argue like a civil adult. Being ridiculous diminishes your points, not the other way round. Take the pettiness out of your argument, or don't argue at all.
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It's not even "not easy" to counter, it's impossible. Sure, it's weaker than pre-nerf DS, but it's badly designed in all of the same ways: there's no counter-play / no way to play around it as killer (actually even more so than pre-nerf DS; DS at least had dribbling and a skill check to hit), there's no way to know how many survivors in a game have it (you know either nobody has it or at least one has it, but it could be one, two, three, or all four), and it buys guaranteed time for the survivor team (additively for each survivor that has it). Furthermore, only the chainsaw killers, the Plague, and those with insta-down add-ons have any way to attempt to diminish the perk's ubiquity, but those are extremely fringe cases. They would have to kill a survivor in under two hits to avoid the perk.
I keep comparing it to pre-nerf DS, but for what it's worth, Borrowed Time can be avoided by waiting the timer or just being away from the unhook and post-nerf / current DS can be avoided by not tunneling. I'm not going to assume I know for sure how best to fix the perk, but it's very poorly designed. It's objectively strong, and IMO a BiS-tier perk atm.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/404675#Comment_404675
all of that is just BS btw.
you're probably a low rank killer
you must know that at red ranks. 90% of the games will be billy or nurse.
back to the counter play.
MoM increases your chance of becoming the killer's obsession.
So there's a high chance that the obsession is running MoM. and rancor can easily help you out with this one.
some killers have no counter against MoM? there's a reason why exposed perks existed. why ultra-rare one-shot add-ons existed.
as a nurse. it's very easy for me to get grabs. off windows. off lockers. off gens. if you cannot get them. i won't blame you for sucking.
also for low ranks killers like you. you're probably a camper. try running an eboni mori and tunneling the obsession. this will eliminate DS and MoM. don't tell me you cannot chase a survivor?
also MoM has a downside. which keeps your aura visible to the killer. did you forget about this one? if all 4 survivors were running MoM. and all of their MoM's got activated. it's basically a heaven for the killer. he'll be able to slug all 4 EASILY. unless you suck
my advice for you is
try to rank up and be better at the game instead of begging and whining to make it fit your play style. if you suck. that doesn't mean the game is hard. maybe it's because you simply " Suck " ? think about it in this way for once.
Dude, grow up. You automatically assume that dissenting opinions come from the perspective of a lack of skill, idiocy, or some other detriment; you just belittle the one you're arguing with rather than trying to convince them and argue your position. You think the person you're arguing against is the problem. Examples: "You've proven the fact that you're a low rank killer main, and that's ends everything, since arguing with kids is always a waste of time," and "grabs aren't that hard. if you cannot get them. i won't blame you for sucking." Assuming they're a "low-rank killer main kid" or that not landing grabs - a mechanic that is 100% avoidable in all situations by survivors - somehow makes them "suck" literally adds nothing to the discussion or your argument, except making you out to be a pompous, presumptuous prick with an out-of-control ego. I suggest you have discussions like an adult unless you want to fit the labels you apply to others. In other words, don't be a hypocrite, mate.
Hot take: MoM is not *directly* counterable. It is avoidable by killers only under the most extreme and/or particular circumstances (specific add-ons, specific killers, etc.). To avoid MoM, the killer must kill someone in under two hits. In a vast, vast majority of games and situations, that is unreasonable and will not happen; thus, it is a guaranteed extra health state, essentially. It is not as potent as pre-nerf DS, admittedly, but it *is* similar in design. Sure, it's weaker than pre-nerf DS, but it's badly designed in all of the same ways: there's no counter-play / no way to play around it as killer (actually even more so than pre-nerf DS; DS at least had dribbling, but even that was situational), there's no way to know how many survivors in a game have it (you know either nobody has it or at least one has it, but it could be one, two, three, or all four), and it buys guaranteed time for the survivor team (additively for each survivor that has it). When considering how it relates to other similar perks, Borrowed Time can be avoided by waiting the timer or just being away from the unhook and post-nerf / current DS can be avoided by not tunneling. I'm not going to assume I know for sure how best to fix the perk, but it's very poorly designed. It's objectively strong, and IMO a BiS-tier perk atm.
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so if your argument is that [being gay] is a sin against God then your argument is invalid because we are all sinners in Gods eyes and every sin is equal.
If what you claim is the case, then in the eyes of God, the sin of ######### children is the equivalent to telling an innocent lie, and wasting food as equivalent to murder. I don't think that's what you think, so do you really believe every sin is equal?
Not being negative per se (or trying to be, anyway), just picking your brain a bit.
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Someone (or two someones) unfortunately did silently claim the Chuckles and Daddy Jake codes. :c Drat.
Thanks for spreading some celebratory cheer around, though, OP.