Looping4Dayz
Looping4Dayz
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- Looping4Dayz
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Comments
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@shane32 said:
Get rid of red stain.
I really hope you are not serious cause that would just be way too op.
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I think ebony moris should be removed but single moris should stay. However for a killer to mori a survivor they have to have hooked each survivor at least once. I also believe that moris should never effect survivor rank negatively. Keys should not be something that you can bring into a trial with you but instead up to one chest in each trial can spawn a key so if survivors want a key they have to waste gen time to find one.
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This is somewhat off topic but when a spirit is looping a survivor she flickers out of invisibility and full view for the survivor which removes her red stain and physical body for a brief moment. I understand this is just to add to the meaning of her character as she is a spirit but it is sort of a disadvantage when looping against one as it can be hard to tell whether she has doubled back or not. For this reason I think this should be removed.
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@exelse said:
https://forum.deadbydaylight.com/en/discussion/comment/1776776#Comment_1776776
I totally agree, I don't play with anyone in a party and I usually get around 8-10k points a match whereas WSF get 25k+
I also personally believe that getting camped, slugged or tunneled should awards survivors bloodpoints because these tactics stop them from earning bloodpoints. So they can literally be unhooked and then downed instantly and either slugged or hooked again and after like 10 minutes only earn like 4-5k bloodpoints.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1776748#Comment_1776748
There really isn't that many strong killer builds, to be honest, and they all center around generator defence and so pretty much play out the exact same way. Which is sad, because there's plenty of potentially strong builds, it's just that they rely on survivors not doing the thing they are supposed to be doing.
And I don't think that anyone truly believes that Flip Flop/Power Struggle is OP, it's just unfair since the forced meta is snowballing and anti-snowball perks are already extant and ridiculously strong. It's almost like if they released Ruin 2: Electric Boogaloo
That's what I mean power struggle and flip flop is not very strong but the devs confirmed it will get a nerf which is stupid since there are way stronger builds that arguably need to be nerfed on both killer and survivor sides.
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I see what you mean but as a survivor main I would say survivors definitely should be awarded more bloodpoints. Typically on solo queue I get half what the killer gets. Idk maybe I'm just bad but I am rank 5 so I know what I'm doing.
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@the_new said:
https://forum.deadbydaylight.com/en/discussion/comment/1774734#Comment_1774734
what are you dumb? PGTW your only really use it 5 times and you have to down someone then hook them then kick the gen to get it work for ds you just have to unhooked and you can use ds 4 times in a match if your entire team brings it ds has no counter play just jump into the locker killer cant do anything about it ds can add 20 seconds into the game (if you count all 4 stuns)
If they jump in a locker what's the problem. If anything they are just wasting time.
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So you complain about ds and ub yet you can easily down the survivor to waste time and their team have to either leave gens to heal them up or they waste ub. I mean survivors have to deal with tunneling and camping and believe me it isn't fun especially since dbd is supposed to be a game so should be fun. And then you have ruin undying tinkerer which in solo queue is pretty strong. Just run strong perks and ds and ub really shouldn't be an issue.
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In my honest opinion it ruin undying is allowed then they shouldn't be nerfing power struggle and flip flop. I mean there are lots of strong killer builds ( e.g Ruin undying tinkerer ) yet as soon as a semi-decent survivor build is added it gets nerfed. Seems kinda stupid to me. All killers have to do is avoid pallets yet survivors have to cleanse all 5 totems which in solo queue wastes too much time. They then have to deal with tinkerer which is balanced but against a decent billy, huntress, blight or slinger is pretty strong.