LegionMainsRCute
LegionMainsRCute
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- Username
- LegionMainsRCute
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Comments
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@Pulsar said:
Remember guys, this system took 2 years to develop and is as good at deciphering skill as the last one.
My cat could have knocked this system out in under an hour.
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@th3 said:
They said that hatch escapes result in a NULL result, other than that I can’t disagree with what you’ve said.
Still though if you leave your entire team to die on a map where the exit gates are spread out it's a clean escape isn't it? Look at Dowsey's Hardcore Survivor Season 1 and see how many clean escapes he gets by doing that, if you do that constantly and use map offerings you will get high MMR in no time at all.
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@Zacharry100 said:
4 kills = Killer win ( Domination )
3 kills = Killer win ( Victory )
2 kills = Tie
1 kills = loss
0 kills = loss ( Entity displeased )
4 escapes = Survivor win ( Domination/ Entity displeased)
3 escapes = Survivor win ( Victory )
2 escapes = Tie
1 escapes = Victory for solo / loss in group
0 escapes = loss ( Entity satisfaction )
Note: I was playing halo and I kept hearing Domination so now I can't stop hearing it.
This won't work because during Rank Based Matchmaking it was shown that escaping was harder than getting kills, this basically means it's easier for killers to win than survivors if you count kills as wins. This is why MMR is largely imbalanced with lots of high MMR killers yet few high MMR survivors.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2541100#Comment_2541100
I never actually use the meta and the killers i like to play are considered low tier by a lot of members in the community. The survivors i go against also don't often all use the meta perks either. So im thinking my mmr is just low.
I'm stuck in this weird zone where if I get a good killer who's fun to play against I get bad team mates however if I get a bad killer he gets bullied by my amazing team mates. It's really bad honestly needs to be fixed.
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@NoOneKnowsNova said:
Great on killer, frustrating on survivor.
I think it's frustrating for both, I mean first time I played killer on MMR I went against better survivors than the players I'm matched with as survivor at high MMR. It's really bad for both sides and I think it needs to be altered or just removed altogether.
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@[Deleted User] said:
I prefer it because i actually feel like i play against people that are like me, casual players.
Really? Personally I can't find a casual game it's virtually impossible. I used to have fun and use weirder builds but lately I can't seem to get 1 win like that, and I'm not a bad player, then again I'm no sweat lord either. Point is I used to play to have fun however lately I feel as if I have to use the Meta Perks to get a win.
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@freak_115 said:
I've noticed in the forum most ppl complaining about the killer mains being annoying to play right now cuz MMR, nerfs and no killer swaps.
Always are instantly harrased by survivors trying to defend their "perfectly balanced" MMR system.
"Get flashlight saved multiple games in a row" - Learn to deal with it.
"Get genrushed and can't change killer" - 'Learn to deal with it'
At this Point killers WILL camp and tunnel so they "deal" with the issue that DbD isn't going to solve: MMR, Crazy nerfs for the wrong killer (deathslinger for instance), meaningless buffs for underpowered killers (clown for instance) and not being able to swap killers when your lobby is full of toolboxes or flashy's.
And I feel it's always toxic survivors Telling us we complain about the game but you don't see us camping/tunneling because we try to deal with it. It's just you can't deal with it lately so killers will camp surv to ruin the Fun. Just like they did.
Again it's just how I experience it though
I haven't really been aware of toxicity against a survivor issue from toxic killer but that Might be me overlooking it. But I sure know toxicity is on both sides. Sadly
Look not every survivor main is like this and the ones that are like this just take the game way to seriously using Dead Hard, DS, Adrenaline and Iron Will every game without change.
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/284958/is-cross-progression-ever-going-to-be-a-thing
Right now cross-progression is only available right now for Stadia and Steam... Other platforms aside from Switch (no ETA, but it is going to happen in the future) are still up in the air, I'm afraid that's all the information I have.
Look not to sound like an ass but it's really bad that the Microsoft PC version of the game and the Xbox version don't have cross-progression considering they're both made by the same company, and the Microsoft Version literally uses the Xbox app so... I don't really see why there is no cross-progression.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2519116#Comment_2519116
U know what i don't like about your attitude. I never saw someone on this forum admits he did bad. It's always - *Oh my, my teammates are bad and I'm godlike survivor. I don't want to play good cause it's hard (which is weird, if u are so good u should be able to escape anyway) and helping my teammates is not about me*.
I'm not saying I'm a godlike survivor. I play good when I play against good killers however I don't want a sweat fest 24/7 because it gets boring. Playing on the same map, with the same perks, the same items against the same 2 killers is honestly boring. I have had a good few games with SBMM however I have to play with Dead Hard, Iron Will, DS and Adrenaline with 3 friends in a call to me. This is the issue with SBMM it removes casual play and that's why I play, for fun games with fun builds, before this update I used meta perks rarely because I liked to use more fun, less used builds.
My issues with SBMM is that casual solo cue is either impossible to play or simply just not fun because you either get a bad killer who's new with sweaty team mates or you get a good killer who should be fun to go against but you end up with team mates who don't know how to play. It's not fun for the new killers, it's not fun for the good killers, it's fun for nobody unless you take this game way to seriously which I and the majority of players playing don't.
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@R2k said:
What's wrong with willing to escape players? U want to win, so do they Reverting it into beating babies mode isn't healthy at all.
Look I love my occasional sweaty games but not everyone plays for that and SBMM is just one big middle finger to anyone who wants to play casually and for fun. I've stopped playing since the new matchmakings release and I don't intend to play until it's either removed or improved because I just can't have fun with new matchmaking. If I play against worse killers I get camped and tunnelled for looping and if I play against good killers I have no chance at winning because my team mates don't do anything. I just want to have some fun games where I'm not going against sweaty Spirits and Nurses because that's all I get now.
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@TacitusKilgore said:
Title. Im sure we've all noticed the pretty stark increase in the amount of exceptionally toxic wraiths, hard tunelling, bm'ing repeatedly, face camping, etc etc. Just all around being huge jerks. But why is this? Wraiths used to be one of the chillest killers in this game, before his recent rework. I could always trust a wraith to make sure everybody had fun while still trying their best to win, it was great. But recent wraiths just don't do that, they try REALLY hard to make sure nobody but them has fun and seemingly profit off the misery of others. What happened to wraith players? What made them suddenly so hostile and mean to other players?
Face Camping only really happens in low ranks from around rank 20 - rank 13 but overall Wraith is a fun killer to go against if you get a good one. I'm a Wraith main and I don't camp I also go out of my way to not tunnel (unless you sit Self Caring sabotaging your entire team). Also I'm a hooded Wraith and I'm also not toxic the only time I will ever be toxic is if someone t-bags (and then dies in 5 seconds), someone Self Cares or if someone literally sits Urban Evasioning around the map and this is all because I'm a Survivor Main and these things cause me pain to see. Also when I say toxic I mean the occasional head nod and most people don't even care, if you get angry because someone outplayed you when you were doing something bad that's your fault nobody else's.
When it comes to the lunge which everyone complains about please remember that his lunge is literally his power otherwise he's just an M1 killer that can get cheeky hits on people then get obliterated in chase. You want advise on countering the cloak? Flashlights, Pallet Stunning, longer loops and good mind games.
The Silent Bell is an Iridescent Add-On so it's going to be good and it doesn't need nerfing because you can still hear and see the Wraith while cloaked as he makes slight audio cues uncloaking even with Silent Bell and obviously you can see him.
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2470461#Comment_2470461
More like No Mither, Self Care, Solidarity, and For The People. Way better.
You gotta have a Med-Kit with that I mean like why would you not use a Med-Kit it's OP with No Mither.
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@Mandy said:
As of now, the map has been disabled :)
Yeah I heard the developers are redesigning it into a couple different maps and possibly even an Outdoor Variant, doubt you know anything about that and can clarify if it's true?
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@H1GHLVND3R said:
Its one of the worst perks in game, why use it lol?
Bro wdym, No Mither, Self Care, Inner Strength and Adrenaline is best combo ever don't even deny it. No Mither is OP in every way I would recommend you level up David King first just for this fantabulous perk.
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@PsychoTron said:
SWF death squads: It's not fair. Why are we being punished just because we want to play with our friends.
Now we're only going to face nurses and blights running meta perks with thousands of hours.
Top killer mains: It's not fair. I put a lot of time and effort into this game to be good and now I'm being punished going against sweaty SWFs after SWFs.
How will I ever do my 50+ win streaks again??
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You're being matched against someone just as skilled as you. Sorry but no more lopsided matches for you.
My suggestion for both if you don't like it?? play less sweaty and maybe your SBMM will get lower.
Smurfing is an issue in DbD at the moment and that will never be countered unless the rank system is changed completely which it is, I mean I was trying to do a grind from Rank 20 to Rank 1 in Solo Cue and the first game I found a 3man Smurfing SWF bullying a new rank 20 Executioner. Now I let the man get a 3k because I left the SWF for dead and I also decided to message the killer and I ended up buying him a DLC for going through over 10 Head On stuns, 7 Flashlight Saves and chases that lasted longer than all my relationships. I also played a few customs with him and taught him some basics on looping certain tiles as well as playing Executioner.
Look no matchmaking will be perfect and when SBMM starts there will be a few issues and that's the sad reality although I do believe there should be a different Matchmaking System for Killers than Survivors so people can practice playing harder killers such as Nurse against newer or less good survivors (either that or a practice mode). The main issue is getting rid of Smurfs so newer players can learn to play different killers as well as have a fun time playing.
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@Triadequinaxor said:
there is no reason they should exist. hatch shouldnt even spawn before 1 survivor is left. that was the purpose of hatch, to give the last survivor a second chance of winning. not so a whole braindead team could get really lucky and happen to have a key and all escape. and no they are not rare, i literally have hundreds of purple keys and skeletons keys. them being rare is not an excuse for bad game design.
Counters for Keys:
Tunnelling,
Slugging,
Franklin's Demise,
Sitting on the Hatch handle so they can't use the Key. (This is a real thing)
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@arkchild3 said:
He’s op as it is no need to have a unlimited tier it makes it unfair to survivor just make it add that increases the chances of tier 3 from less stalking
Michael Myers has to be at the moment one of the most underpowered killers in Dead By Daylight, however he is one of the most fun to play this is why he has such a high play rate. Removing the Infinite T3 is like removing Bubba's Chainsaw, or Ghostface's Mask because Infinite T3 is iconic to Michael not just in DbD but in the entire world of Horror.
When it takes so long for him to get T3 you and your team are probably sat there laughing at him being bad until the T3 pops and he insta-downs someone. Your remaining team sit there hiding and waiting for the music to chime indicating that they're safe however it never comes and slowly he knocks everyone and eventually kills them. This is so fitting to Michael Myers and the reason he is so fun to play, playing him is like being Michael Myers in the first Halloween stalking Laurie and her friends until you slowly start picking them off 1 at a time.
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@enormous_bruh_moment said:
https://us.v-cdn.net/6030815/uploads/GEJAOGQW7BR8/bhvr-servers-1.png
https://us.v-cdn.net/6030815/uploads/JCF71WP286HD/bhvr-servers-2.png
May as well ask that this be addressed while I wait for the ban to expire.
I was playing as Nurse on RPD, and managed to get all survivors down before any gens were done. As I was on my way to get the 4th and final survivor hooked, servers crash, I get kicked to the pre-main menu screen and can't login to the game. The 8012 error, or whatever one it is that happens about once a week bc of server issues.
It feels bad enough that I had a game stolen from me, it's insult to injury that I'm getting punished because of issues with the servers. This has happened multiple times, they're actually the only times I've gotten matchmaking bans.
Could some measure please be put in place to detect when a match ends because of server error, and prevent the automatic handout of bans to players who didn't do anything wrong?
Although this is a massive issue there are really no fixes to stop the ban however I think you were spared a horrible game, RPD is a horrible enough map for killers and you were playing Nurse on it making it 10x worse.
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Although it's a little cliche the most fun perk to use as survivor is Head On and although it gets me camped and tunnelled most games it's fun to see the killers running around fearing every locker on the map. What's also fun is when some killers literally run the long way around loops making some loops infinites just because they don't wanna get stunned.
The most fun perk on killer in my opinion is A Nurse's Calling and especially on Wraith because you literally just run around the map and if your having a good game your gonna just see a bunch of Claudette's Self Caring (even at red rank this happens) and I can't tell weather I feel sorry for them because I'm gonna kill them mid heal or feel angry with them because they're ruining their teams game (even though everyone else on the team does it).